Steve
|
633cd7a9ff
|
Null player target when switching fighters.
|
2017-06-04 09:31:36 +01:00 |
Steve
|
ab2e3a09db
|
Prevent ALL_OBJECTIVES_COMPLETE from firing twice.
|
2017-05-29 08:39:37 +01:00 |
Steve
|
866ad5ef37
|
In an epic battle, all enemies must be eliminated.
|
2017-05-29 08:39:11 +01:00 |
Steve
|
e5565c0370
|
Positional battle sounds. Record player's last position when escaped, to allow for sounds to play correctly (edge case).
|
2017-05-26 07:48:54 +01:00 |
Steve
|
d703da7d23
|
Support optional vSync toggle.
|
2017-05-26 07:48:10 +01:00 |
Steve
|
fb3b866808
|
Close button on mission dialog.
|
2017-05-26 07:47:51 +01:00 |
Steve
|
e84e5f171a
|
Boost and ECM recharge times are 7 seconds.
|
2017-05-26 07:47:28 +01:00 |
Steve
|
fe42e496a7
|
Cap the speed of a surrendering vessel, so that they don't become a chore to chase down.
|
2017-05-26 07:47:13 +01:00 |
Cong
|
80ec8ff039
|
Pause music when lost window focus
|
2017-05-14 14:47:54 +10:00 |
Steve
|
be8447519f
|
Reduced damage by missiles by 25pts, and decreased recharge times of ECM and Boost by 2.5 seconds.
|
2017-05-12 18:07:52 +01:00 |
Steve
|
8a0808ce5a
|
Uncoupled event handling from frame rate(!).
|
2017-05-10 08:33:44 +01:00 |
Steve
|
5337eb5281
|
Merge branch 'develop' of ssh://github.com/stephenjsweeney/tbftss into develop
|
2017-05-10 08:22:56 +01:00 |
Cong
|
4431b67d6f
|
Show dragging cursor in galaxy map
|
2017-05-09 21:10:08 +10:00 |
Steve
|
d39ad48130
|
Grab mouse pointer by default when starting a mission.
|
2017-02-25 16:30:17 +00:00 |
Steve
|
4c97136aa9
|
Don't allow Escape to be pressed on mission complete / failed screens.
|
2016-08-29 12:50:57 +01:00 |
Steve
|
eac108b7ac
|
Pilots remaining should be inclusive on the one currently active.
|
2016-08-29 10:35:28 +01:00 |
Steve
|
e59af4bfbc
|
Allow for a kill threshold to be specified in epic missions (for use with unwinnable missions).
|
2016-08-28 18:48:55 +01:00 |
Steve
|
27427a8637
|
Start of lives restriction for epic battles.
|
2016-08-20 11:42:10 +01:00 |
Steve
|
a1f65ded29
|
Count completed missions before checking if mission completion threshold reached.
|
2016-08-12 12:23:11 +01:00 |
Steve
|
620edc4127
|
Only allow missions to be replayed that were made available in the main game (i.e., don't unlock optional ones if they were skipped).
|
2016-08-12 12:22:39 +01:00 |
Steve
|
26584f4995
|
Show trophies in order they are earned, not default order.
|
2016-08-12 08:57:19 +01:00 |
Steve
|
8e6727e2b5
|
Only show Campaign Complete message once.
|
2016-08-12 08:56:59 +01:00 |
Steve
|
234a5d08d2
|
Release mouse.
|
2016-08-12 08:56:40 +01:00 |
Steve
|
20f2295618
|
Don't mark a previously completed mission as incomplete, upon replay failure.
|
2016-08-12 08:56:18 +01:00 |
Steve
|
5a3790a427
|
Removed debug output.
|
2016-08-12 08:17:46 +01:00 |
Steve
|
7dc18e4a59
|
Allow all missions to be replayed once campaign is finished.
|
2016-08-11 22:48:08 +01:00 |
Steve
|
2471cd0814
|
Grab mouse when in battle.
|
2016-08-11 22:47:51 +01:00 |
Steve
|
3aad3142ac
|
Reworked mission progress counting.
|
2016-08-11 18:06:42 +01:00 |
Steve
|
f93b8beef4
|
Corrected a bug where optional missions are not counted correctly, once completed.
|
2016-08-11 09:44:12 +01:00 |
Steve
|
57bc5c4437
|
Version info update.
|
2016-08-10 13:04:45 +01:00 |
Steve
|
f9588c4b08
|
Don't set a completed mission as the active one.
|
2016-08-10 13:04:35 +01:00 |
Steve
|
e28bb6ff31
|
Don't leave a gap when there's no mission.
|
2016-08-10 13:04:22 +01:00 |
Steve
|
8c128d7f1d
|
Don't switch guns if the player doesn't have any.
|
2016-08-09 23:13:25 +01:00 |
Steve
|
6ff3fd47a4
|
Updated Team Player, and Bodyguard trophies.
|
2016-08-09 23:13:13 +01:00 |
Steve
|
db3dcf977b
|
Added EF_NO_PLAYER_TARGET.
|
2016-08-06 08:54:11 +01:00 |
Steve
|
7a19b60697
|
Restored errornous removal.
|
2016-08-02 08:14:59 +01:00 |
Steve
|
5a09e2a63e
|
Tidied headers.
|
2016-08-01 11:01:33 +01:00 |
Steve
|
8d8ad35e17
|
Don't constantly fire lasers or mags at a disabled craft.
|
2016-07-31 09:58:06 +01:00 |
Steve
|
6dbbb7f403
|
Remove owner when detaching rope.
|
2016-07-31 09:57:41 +01:00 |
Steve
|
2db99a7315
|
Override gun AI when capital ship is disabled.
|
2016-07-30 10:29:57 +01:00 |
Steve
|
e14cba3761
|
Challenge 10 fixes.
|
2016-07-29 09:56:27 +01:00 |
Steve
|
0cc1c65628
|
Mark mission as complete when failing an unwinnable one.
|
2016-07-29 09:17:29 +01:00 |
Steve
|
7799c60652
|
Allow suspicion level to drop if player is close to wing leader.
|
2016-07-28 14:57:23 +01:00 |
Steve
|
f0fd63214d
|
Suspicion reduction tweaks.
|
2016-07-28 14:57:06 +01:00 |
Steve
|
436a3959a6
|
Greated reduction in suspicion level.
|
2016-07-28 11:54:08 +01:00 |
Steve
|
a2665e527c
|
When appearing offscreen, spawn outside of max radar range.
|
2016-07-28 11:53:14 +01:00 |
Steve
|
dcf7277ee9
|
Only increment player death stat once.
|
2016-07-27 16:17:56 +01:00 |
Steve
|
c62810bf4b
|
Made ATAFs immortal by default.
|
2016-07-27 08:44:02 +01:00 |
Steve
|
a0c2b1e9f6
|
Auto select next available mission when clicking on a star system.
|
2016-07-24 08:24:04 +01:00 |
Steve
|
b6ec680127
|
Don't select star systems when scrolling (release and click button).
|
2016-07-23 15:53:31 +01:00 |
Steve
|
726a9f99db
|
Pacifist trophy should be awarded only if enemies were present.
|
2016-07-23 12:51:35 +01:00 |
Steve
|
7547e14c9f
|
Scale shield effect size, to better match ship (mostly for supply ships).
|
2016-07-22 11:07:35 +01:00 |
Steve
|
e15ebcba9b
|
Tell player to initially face mission target / enemies, so we're not always facing up the screen.
|
2016-07-20 07:13:40 +01:00 |
Steve
|
d54273821d
|
Start of i18n look up optimisations.
|
2016-07-19 09:26:19 +01:00 |
Steve
|
157f1bc28a
|
Show small bullet hit effects when a target is struck.
|
2016-07-19 08:16:11 +01:00 |
Steve
|
5c211a3017
|
Allow closing of mission detail screen by right clicking.
|
2016-07-19 08:15:18 +01:00 |
Steve
|
9daf523d73
|
Misc. tidy up.
|
2016-06-26 15:40:49 +01:00 |
Steve
|
8569151b16
|
Moved if statements to separate lines, to help with GCC 6 compiling.
|
2016-06-26 15:39:58 +01:00 |
Steve
|
9b15e83df6
|
Allow viewing of credits from title screen.
|
2016-06-07 09:34:22 +01:00 |
Steve
|
a500f137b6
|
Galactic map display updates.
|
2016-06-07 09:24:09 +01:00 |
Steve
|
142c02c1ed
|
Don't require optional missions to need the previous mission to be completed.
|
2016-06-07 08:31:02 +01:00 |
Steve
|
345a45f9c4
|
Show the most recent 9 missions at most (really only applies to Alba).
|
2016-06-07 08:30:33 +01:00 |
Steve
|
5fa9ea1922
|
Added new sound effects.
|
2016-06-07 08:29:52 +01:00 |
Steve
|
e5ece42bc3
|
Spelling and grammar updates.
|
2016-06-05 23:04:57 +01:00 |
Steve
|
0306e2bbea
|
Added new sound effects.
|
2016-06-05 11:22:19 +01:00 |
Steve
|
95e9d4d9a0
|
Allow item images to be random.
|
2016-06-05 08:35:59 +01:00 |
Steve
|
ccff127394
|
Allow optional missions to expire.
|
2016-06-03 14:10:22 +01:00 |
Steve
|
6af1df919d
|
Show OK / Cancel dialog for restarting and quitting missions.
|
2016-06-03 13:57:24 +01:00 |
Steve
|
6d64cefce8
|
Shorten enable timer for OK / Cancel dialog.
|
2016-06-03 13:57:07 +01:00 |
Steve
|
93e65d1431
|
Trophy updates.
|
2016-06-03 07:41:44 +01:00 |
Steve
|
d8e2bb4f29
|
Credits updates.
|
2016-06-02 12:43:03 +01:00 |
Steve
|
011851d906
|
Always sparkle trophies.
|
2016-06-02 12:34:35 +01:00 |
Steve
|
db2c945cd6
|
fleeWithinBattleArea bug fix.
|
2016-06-02 11:20:18 +01:00 |
Steve
|
0f26004523
|
Only read up to 1023 characters.
|
2016-06-02 09:50:54 +01:00 |
Steve
|
2791046eff
|
Surrender limit should only count surrenders.
|
2016-06-02 09:50:23 +01:00 |
Steve
|
013c992221
|
Default to 2x radar range.
|
2016-06-02 09:49:58 +01:00 |
Steve
|
9f239085dc
|
Only print message when mission is in progress (don't spam the console).
|
2016-06-02 09:49:49 +01:00 |
Steve
|
54920dc9b3
|
Flee immediately when surrendering.
|
2016-06-02 09:49:28 +01:00 |
Steve
|
713f30ed5e
|
Hide mouse pointer during credits.
|
2016-06-01 09:55:44 +01:00 |
Steve
|
4ef44ed636
|
Use campaignFinished variable in battle, to prevent script crashes.
|
2016-06-01 09:55:28 +01:00 |
Steve
|
0cd73db62e
|
Added Waypoint challenge type.
|
2016-06-01 09:32:10 +01:00 |
Steve
|
f88c8dd156
|
Put Torelli firestorm graphic in misc, to prevent it being added by AUTO.
|
2016-06-01 09:31:56 +01:00 |
Steve
|
1474ecf7ca
|
Control trophy alerts from the main loop.
|
2016-05-31 09:37:46 +01:00 |
Steve
|
2b7641b809
|
Shortern text width, so text doesn't overflow.
|
2016-05-31 09:16:42 +01:00 |
Steve
|
c8b6ddd978
|
Move components offscreen to begin with, so the engine effects don't jump.
|
2016-05-31 09:13:17 +01:00 |
Steve
|
5d5c19a62d
|
Allow campaign to be ended with script.
|
2016-05-31 09:12:14 +01:00 |
Steve
|
8533f7969f
|
"Reset" a fighter by simply spawning another in it's place.
|
2016-05-30 11:59:31 +01:00 |
Steve
|
3192e3153b
|
Must be using a Common Fighter to unlock the PACIFIST trophy.
|
2016-05-30 11:59:11 +01:00 |
Steve
|
35b36754e6
|
Added Torelli destruction.
|
2016-05-30 11:58:16 +01:00 |
Steve
|
a9fb850f05
|
Allow credits to be exited by pressing Escape.
|
2016-05-29 15:59:53 +01:00 |
Steve
|
2e7d0bb874
|
Ensure LOGIC_RATE is not an integer.
|
2016-05-29 15:59:26 +01:00 |
Steve
|
2fbe225570
|
Don't loop title screen music.
|
2016-05-29 11:48:11 +01:00 |
Steve
|
1f9c329ca3
|
Credits updates.
|
2016-05-29 11:47:50 +01:00 |
Steve
|
c85661dcd0
|
Increase length of text buffer.
|
2016-05-29 09:39:00 +01:00 |
Steve
|
9d5d90e62f
|
Start of credits.
|
2016-05-29 09:38:05 +01:00 |
Steve
|
cbfb83376e
|
Don't allow SURVIVOR trophy to be earned if the player isn't in a common fighter.
|
2016-05-29 09:37:27 +01:00 |
Steve
|
b723d42dd4
|
Allow script to immediately terminate mission.
|
2016-05-29 09:36:37 +01:00 |
Steve
|
6d8f9f575e
|
Allow some missions have to unlimited enemies (unwinnable epics).
|
2016-05-29 09:36:10 +01:00 |
Steve
|
1757df1340
|
Prevent ALL_OBJECTIVES_COMPLETE from firing more than once.
|
2016-05-28 11:40:56 +01:00 |
Steve
|
d3e7a370d2
|
Trophy debugging.
|
2016-05-26 18:18:08 +01:00 |