Commit Graph

839 Commits

Author SHA1 Message Date
Steve 633cd7a9ff Null player target when switching fighters. 2017-06-04 09:31:36 +01:00
Steve ab2e3a09db Prevent ALL_OBJECTIVES_COMPLETE from firing twice. 2017-05-29 08:39:37 +01:00
Steve 866ad5ef37 In an epic battle, all enemies must be eliminated. 2017-05-29 08:39:11 +01:00
Steve e5565c0370 Positional battle sounds. Record player's last position when escaped, to allow for sounds to play correctly (edge case). 2017-05-26 07:48:54 +01:00
Steve d703da7d23 Support optional vSync toggle. 2017-05-26 07:48:10 +01:00
Steve fb3b866808 Close button on mission dialog. 2017-05-26 07:47:51 +01:00
Steve e84e5f171a Boost and ECM recharge times are 7 seconds. 2017-05-26 07:47:28 +01:00
Steve fe42e496a7 Cap the speed of a surrendering vessel, so that they don't become a chore to chase down. 2017-05-26 07:47:13 +01:00
Cong 80ec8ff039 Pause music when lost window focus 2017-05-14 14:47:54 +10:00
Steve be8447519f Reduced damage by missiles by 25pts, and decreased recharge times of ECM and Boost by 2.5 seconds. 2017-05-12 18:07:52 +01:00
Steve 8a0808ce5a Uncoupled event handling from frame rate(!). 2017-05-10 08:33:44 +01:00
Steve 5337eb5281 Merge branch 'develop' of ssh://github.com/stephenjsweeney/tbftss into develop 2017-05-10 08:22:56 +01:00
Cong 4431b67d6f Show dragging cursor in galaxy map 2017-05-09 21:10:08 +10:00
Steve d39ad48130 Grab mouse pointer by default when starting a mission. 2017-02-25 16:30:17 +00:00
Steve 4c97136aa9 Don't allow Escape to be pressed on mission complete / failed screens. 2016-08-29 12:50:57 +01:00
Steve eac108b7ac Pilots remaining should be inclusive on the one currently active. 2016-08-29 10:35:28 +01:00
Steve e59af4bfbc Allow for a kill threshold to be specified in epic missions (for use with unwinnable missions). 2016-08-28 18:48:55 +01:00
Steve 27427a8637 Start of lives restriction for epic battles. 2016-08-20 11:42:10 +01:00
Steve a1f65ded29 Count completed missions before checking if mission completion threshold reached. 2016-08-12 12:23:11 +01:00
Steve 620edc4127 Only allow missions to be replayed that were made available in the main game (i.e., don't unlock optional ones if they were skipped). 2016-08-12 12:22:39 +01:00
Steve 26584f4995 Show trophies in order they are earned, not default order. 2016-08-12 08:57:19 +01:00
Steve 8e6727e2b5 Only show Campaign Complete message once. 2016-08-12 08:56:59 +01:00
Steve 234a5d08d2 Release mouse. 2016-08-12 08:56:40 +01:00
Steve 20f2295618 Don't mark a previously completed mission as incomplete, upon replay failure. 2016-08-12 08:56:18 +01:00
Steve 5a3790a427 Removed debug output. 2016-08-12 08:17:46 +01:00
Steve 7dc18e4a59 Allow all missions to be replayed once campaign is finished. 2016-08-11 22:48:08 +01:00
Steve 2471cd0814 Grab mouse when in battle. 2016-08-11 22:47:51 +01:00
Steve 3aad3142ac Reworked mission progress counting. 2016-08-11 18:06:42 +01:00
Steve f93b8beef4 Corrected a bug where optional missions are not counted correctly, once completed. 2016-08-11 09:44:12 +01:00
Steve 57bc5c4437 Version info update. 2016-08-10 13:04:45 +01:00
Steve f9588c4b08 Don't set a completed mission as the active one. 2016-08-10 13:04:35 +01:00
Steve e28bb6ff31 Don't leave a gap when there's no mission. 2016-08-10 13:04:22 +01:00
Steve 8c128d7f1d Don't switch guns if the player doesn't have any. 2016-08-09 23:13:25 +01:00
Steve 6ff3fd47a4 Updated Team Player, and Bodyguard trophies. 2016-08-09 23:13:13 +01:00
Steve db3dcf977b Added EF_NO_PLAYER_TARGET. 2016-08-06 08:54:11 +01:00
Steve 7a19b60697 Restored errornous removal. 2016-08-02 08:14:59 +01:00
Steve 5a09e2a63e Tidied headers. 2016-08-01 11:01:33 +01:00
Steve 8d8ad35e17 Don't constantly fire lasers or mags at a disabled craft. 2016-07-31 09:58:06 +01:00
Steve 6dbbb7f403 Remove owner when detaching rope. 2016-07-31 09:57:41 +01:00
Steve 2db99a7315 Override gun AI when capital ship is disabled. 2016-07-30 10:29:57 +01:00
Steve e14cba3761 Challenge 10 fixes. 2016-07-29 09:56:27 +01:00
Steve 0cc1c65628 Mark mission as complete when failing an unwinnable one. 2016-07-29 09:17:29 +01:00
Steve 7799c60652 Allow suspicion level to drop if player is close to wing leader. 2016-07-28 14:57:23 +01:00
Steve f0fd63214d Suspicion reduction tweaks. 2016-07-28 14:57:06 +01:00
Steve 436a3959a6 Greated reduction in suspicion level. 2016-07-28 11:54:08 +01:00
Steve a2665e527c When appearing offscreen, spawn outside of max radar range. 2016-07-28 11:53:14 +01:00
Steve dcf7277ee9 Only increment player death stat once. 2016-07-27 16:17:56 +01:00
Steve c62810bf4b Made ATAFs immortal by default. 2016-07-27 08:44:02 +01:00
Steve a0c2b1e9f6 Auto select next available mission when clicking on a star system. 2016-07-24 08:24:04 +01:00
Steve b6ec680127 Don't select star systems when scrolling (release and click button). 2016-07-23 15:53:31 +01:00
Steve 726a9f99db Pacifist trophy should be awarded only if enemies were present. 2016-07-23 12:51:35 +01:00
Steve 7547e14c9f Scale shield effect size, to better match ship (mostly for supply ships). 2016-07-22 11:07:35 +01:00
Steve e15ebcba9b Tell player to initially face mission target / enemies, so we're not always facing up the screen. 2016-07-20 07:13:40 +01:00
Steve d54273821d Start of i18n look up optimisations. 2016-07-19 09:26:19 +01:00
Steve 157f1bc28a Show small bullet hit effects when a target is struck. 2016-07-19 08:16:11 +01:00
Steve 5c211a3017 Allow closing of mission detail screen by right clicking. 2016-07-19 08:15:18 +01:00
Steve 9daf523d73 Misc. tidy up. 2016-06-26 15:40:49 +01:00
Steve 8569151b16 Moved if statements to separate lines, to help with GCC 6 compiling. 2016-06-26 15:39:58 +01:00
Steve 9b15e83df6 Allow viewing of credits from title screen. 2016-06-07 09:34:22 +01:00
Steve a500f137b6 Galactic map display updates. 2016-06-07 09:24:09 +01:00
Steve 142c02c1ed Don't require optional missions to need the previous mission to be completed. 2016-06-07 08:31:02 +01:00
Steve 345a45f9c4 Show the most recent 9 missions at most (really only applies to Alba). 2016-06-07 08:30:33 +01:00
Steve 5fa9ea1922 Added new sound effects. 2016-06-07 08:29:52 +01:00
Steve e5ece42bc3 Spelling and grammar updates. 2016-06-05 23:04:57 +01:00
Steve 0306e2bbea Added new sound effects. 2016-06-05 11:22:19 +01:00
Steve 95e9d4d9a0 Allow item images to be random. 2016-06-05 08:35:59 +01:00
Steve ccff127394 Allow optional missions to expire. 2016-06-03 14:10:22 +01:00
Steve 6af1df919d Show OK / Cancel dialog for restarting and quitting missions. 2016-06-03 13:57:24 +01:00
Steve 6d64cefce8 Shorten enable timer for OK / Cancel dialog. 2016-06-03 13:57:07 +01:00
Steve 93e65d1431 Trophy updates. 2016-06-03 07:41:44 +01:00
Steve d8e2bb4f29 Credits updates. 2016-06-02 12:43:03 +01:00
Steve 011851d906 Always sparkle trophies. 2016-06-02 12:34:35 +01:00
Steve db2c945cd6 fleeWithinBattleArea bug fix. 2016-06-02 11:20:18 +01:00
Steve 0f26004523 Only read up to 1023 characters. 2016-06-02 09:50:54 +01:00
Steve 2791046eff Surrender limit should only count surrenders. 2016-06-02 09:50:23 +01:00
Steve 013c992221 Default to 2x radar range. 2016-06-02 09:49:58 +01:00
Steve 9f239085dc Only print message when mission is in progress (don't spam the console). 2016-06-02 09:49:49 +01:00
Steve 54920dc9b3 Flee immediately when surrendering. 2016-06-02 09:49:28 +01:00
Steve 713f30ed5e Hide mouse pointer during credits. 2016-06-01 09:55:44 +01:00
Steve 4ef44ed636 Use campaignFinished variable in battle, to prevent script crashes. 2016-06-01 09:55:28 +01:00
Steve 0cd73db62e Added Waypoint challenge type. 2016-06-01 09:32:10 +01:00
Steve f88c8dd156 Put Torelli firestorm graphic in misc, to prevent it being added by AUTO. 2016-06-01 09:31:56 +01:00
Steve 1474ecf7ca Control trophy alerts from the main loop. 2016-05-31 09:37:46 +01:00
Steve 2b7641b809 Shortern text width, so text doesn't overflow. 2016-05-31 09:16:42 +01:00
Steve c8b6ddd978 Move components offscreen to begin with, so the engine effects don't jump. 2016-05-31 09:13:17 +01:00
Steve 5d5c19a62d Allow campaign to be ended with script. 2016-05-31 09:12:14 +01:00
Steve 8533f7969f "Reset" a fighter by simply spawning another in it's place. 2016-05-30 11:59:31 +01:00
Steve 3192e3153b Must be using a Common Fighter to unlock the PACIFIST trophy. 2016-05-30 11:59:11 +01:00
Steve 35b36754e6 Added Torelli destruction. 2016-05-30 11:58:16 +01:00
Steve a9fb850f05 Allow credits to be exited by pressing Escape. 2016-05-29 15:59:53 +01:00
Steve 2e7d0bb874 Ensure LOGIC_RATE is not an integer. 2016-05-29 15:59:26 +01:00
Steve 2fbe225570 Don't loop title screen music. 2016-05-29 11:48:11 +01:00
Steve 1f9c329ca3 Credits updates. 2016-05-29 11:47:50 +01:00
Steve c85661dcd0 Increase length of text buffer. 2016-05-29 09:39:00 +01:00
Steve 9d5d90e62f Start of credits. 2016-05-29 09:38:05 +01:00
Steve cbfb83376e Don't allow SURVIVOR trophy to be earned if the player isn't in a common fighter. 2016-05-29 09:37:27 +01:00
Steve b723d42dd4 Allow script to immediately terminate mission. 2016-05-29 09:36:37 +01:00
Steve 6d8f9f575e Allow some missions have to unlimited enemies (unwinnable epics). 2016-05-29 09:36:10 +01:00
Steve 1757df1340 Prevent ALL_OBJECTIVES_COMPLETE from firing more than once. 2016-05-28 11:40:56 +01:00
Steve d3e7a370d2 Trophy debugging. 2016-05-26 18:18:08 +01:00