Steve
|
ccd4160f0e
|
Don't allow boost if you have 0 speed (when playing as a cannon, for example).
|
2016-04-16 16:48:30 +01:00 |
Steve
|
22ff6aeeb7
|
Only attach tow ropes to ET_FIGHTER types.
|
2016-04-16 14:04:32 +01:00 |
Steve
|
82acb9f96a
|
Highlight OK button by default when pausing.
|
2016-04-16 11:07:26 +01:00 |
Steve
|
38eca9480d
|
Allow for important messages to be created (such as maydays from capital ships).
|
2016-04-16 11:00:19 +01:00 |
Steve
|
344b2d27b8
|
Give AIF_TARGET_FOCUS fighters a low chance of targetting something else.
|
2016-04-16 10:59:42 +01:00 |
Steve
|
f7c1aa6f1b
|
Update conditions when capital ships are destroyed.
|
2016-04-16 08:59:14 +01:00 |
Steve
|
b40936fd79
|
Always add ents to quadtree, to allow AI to see components. Shuffle around later.
|
2016-04-15 13:08:30 +01:00 |
Steve
|
87048e4c85
|
Apply all flags to capitals ship, except for EF_AI_LEADER.
|
2016-04-15 13:07:28 +01:00 |
Steve
|
c3136ea3af
|
Allow flags of spawned entities to be set.
|
2016-04-15 11:31:39 +01:00 |
Steve
|
a49817ba2e
|
Leader following AI bug fix.
|
2016-04-15 11:31:11 +01:00 |
Steve
|
915eec5cf0
|
Allow shadow mines to hunt player, or wander around if not near them.
|
2016-04-14 16:10:21 +01:00 |
Steve
|
7eee4d3d8e
|
Spawner updates.
|
2016-04-14 11:56:58 +01:00 |
Steve
|
9c8b7af0d6
|
Added Shadow Mine.
|
2016-04-14 11:56:42 +01:00 |
Steve
|
d976c7d3c8
|
Don't fire missiles at things flagged with EF_NO_KILL.
|
2016-04-13 11:46:42 +01:00 |
Steve
|
d2412c2dcb
|
Restore speed of disabled entity when being towed.
|
2016-04-13 11:46:23 +01:00 |
Steve
|
bcb634befb
|
Player kill count bug fix.
|
2016-04-10 09:35:30 +01:00 |
Steve
|
61b3ede526
|
Wander takes priority over moving to leaders. Don't suddenly stop when close to leader during flocking.
|
2016-04-10 08:36:27 +01:00 |
Steve
|
4652d6c7e4
|
Lowered component health.
|
2016-04-10 08:23:59 +01:00 |
Steve
|
6c8349781c
|
Use quadtree for drawing, now that quadtree bug is squashed (hopefully).
|
2016-04-09 18:13:59 +01:00 |
Steve
|
bea850f755
|
Wander fixes.
|
2016-04-09 17:40:34 +01:00 |
Steve
|
90d157411a
|
Quadtree fetch fix.
|
2016-04-09 17:39:24 +01:00 |
Steve
|
cb6ad171a7
|
Jumpgates are neutral by default.
|
2016-04-09 15:48:00 +01:00 |
Steve
|
c716f84884
|
Allow bullets to still hit immortal entities, but not inflict any real damage.
|
2016-04-09 13:23:54 +01:00 |
Steve
|
a5676b9b49
|
Added EF_AI_IGNORE, to tell AI to ignore entities.
|
2016-04-09 13:23:10 +01:00 |
Steve
|
57e9d6d036
|
EF_NO_TARGET -> EF_NO_PLAYER_TARGET
|
2016-04-09 13:22:45 +01:00 |
Steve
|
554c3678df
|
Made COMPONENTS more generic, not just for capital ships.
|
2016-04-09 13:22:20 +01:00 |
Steve
|
e0adc2baee
|
Show jumpgate and components as white on radar.
|
2016-04-09 13:21:40 +01:00 |
Steve
|
64b85f122e
|
Added components to jumpgate, to allow it to be targetted.
|
2016-04-09 13:21:19 +01:00 |
Steve
|
648ea2e0a7
|
Further flocking tweaks.
|
2016-04-08 18:41:51 +01:00 |
Steve
|
4792c6d971
|
Added TEAM_PLAYER trophy.
|
2016-04-08 11:03:50 +01:00 |
Steve
|
f983b7e2f2
|
Player / Leader following tweaks.
|
2016-04-08 10:58:22 +01:00 |
Steve
|
0abfb672d7
|
Don't attach rope if disabled. Speed is 0 if created disabled.
|
2016-04-07 12:40:14 +01:00 |
Steve
|
5e8b983f3e
|
Update to showing objective numbers.
|
2016-04-07 12:39:53 +01:00 |
Steve
|
505fbb2547
|
Don't update target location, unless there are enemies nearby.
|
2016-04-06 16:49:47 +01:00 |
Steve
|
f97e0bc299
|
Report number of civilians killed.
|
2016-04-06 12:56:48 +01:00 |
Steve
|
1afc9e65f0
|
Updated capital ship destruction.
|
2016-04-05 12:21:17 +01:00 |
Steve
|
b26a5cecd5
|
Code tidy up.
|
2016-04-05 10:00:17 +01:00 |
Steve
|
b02850d0fc
|
Logging update.
|
2016-04-05 09:58:59 +01:00 |
Steve
|
0eaeaba386
|
Disabling trophies for now. Will activate in v0.7 or later.
|
2016-04-04 11:40:13 +01:00 |
Steve
|
5e1220b9a4
|
Merge branch 'develop' into trophies
Conflicts:
src/battle/bullets.c
src/battle/bullets.h
src/battle/fighters.c
|
2016-04-04 11:30:27 +01:00 |
Steve
|
c4d9fae84c
|
Removed \n from logging.
|
2016-04-04 11:25:09 +01:00 |
Steve
|
29d873d28a
|
Allow waypoints to be manually activated. Removed entId from Battle (redundant).
|
2016-04-04 11:23:32 +01:00 |
Steve
|
77da136e75
|
Time limit warning for challenges.
|
2016-04-03 14:04:56 +01:00 |
Steve
|
8537e5207f
|
Entity drawing bug fix.
|
2016-04-03 08:37:45 +01:00 |
Steve
|
e7190150bf
|
Added killedBy, for easier stat counting.
|
2016-04-03 08:37:31 +01:00 |
Steve
|
86ed4678e2
|
Misc clean up.
|
2016-04-02 16:38:26 +01:00 |
Steve
|
4a1958319c
|
Don't use quadtree for drawing.
|
2016-04-02 16:37:49 +01:00 |
Steve
|
c555aeccbe
|
Capital ship bug fixes.
|
2016-04-02 10:47:44 +01:00 |
Steve
|
67c7bc7d55
|
Misc. HUD updates.
|
2016-04-02 09:37:49 +01:00 |
Steve
|
a64b41f851
|
Allow challenges to be completed even if the player is killed.
|
2016-04-02 09:37:39 +01:00 |
Steve
|
28eec0b8e0
|
Merge branch 'develop' into trophies
Conflicts:
README.md
src/defs.h
src/galaxy/mission.c
src/system/sound.c
|
2016-04-01 17:14:06 +01:00 |
Steve
|
d329fbaf2f
|
Only deploy mines if you're moving.
|
2016-04-01 17:02:56 +01:00 |
Steve
|
cfc41a624b
|
Exploded mines will push others aside.
|
2016-04-01 17:02:36 +01:00 |
Steve
|
a913dc613b
|
Set width and height of entities in spawn functions.
|
2016-04-01 14:20:47 +01:00 |
Steve
|
e2172a1789
|
Show mines on radar as white.
|
2016-04-01 14:20:03 +01:00 |
Steve
|
994c0b55dd
|
Don't explode mine on owner.
|
2016-04-01 14:19:55 +01:00 |
Steve
|
d178134a00
|
Allow AI to drop mines.
|
2016-04-01 14:19:03 +01:00 |
Steve
|
58fb3e911b
|
Tell AI to avoid mines.
|
2016-04-01 11:40:09 +01:00 |
Steve
|
e8f70072d5
|
Don't cause damage to immortal fighters.
|
2016-04-01 11:39:52 +01:00 |
Steve
|
3bf73b5d70
|
Updates to mines.
|
2016-04-01 10:49:41 +01:00 |
Steve
|
daa8eff104
|
Mines have a short radar range.
|
2016-03-30 22:41:34 +01:00 |
Steve
|
3646a9326a
|
Start of mines.
|
2016-03-30 07:22:58 +01:00 |
Steve
|
52691f7be5
|
Enable AI flags to focus on targets.
|
2016-03-29 22:45:46 +01:00 |
Steve
|
8705337e2a
|
Show number of conditions on HUD, as well as objectives.
|
2016-03-29 07:19:39 +01:00 |
Steve
|
e6ea4bff06
|
Reworked canAttack logic.
|
2016-03-29 07:09:26 +01:00 |
Steve
|
f114ad7e7e
|
Merge branch 'develop' into trophies
|
2016-03-28 16:09:24 +01:00 |
Steve
|
81f2dd1947
|
Stray revert compile fix.
|
2016-03-28 11:46:20 +01:00 |
Steve
|
bd8e88b3ac
|
Don't allow tugs to take ownership of something that is already owned.
|
2016-03-28 10:39:52 +01:00 |
Steve
|
c7bdeb195c
|
Allow capital ship to be disabled.
|
2016-03-28 10:39:25 +01:00 |
Steve
|
147f2afae4
|
Merge branch 'trophies' of ssh://github.com/stephenjsweeney/tbftss into trophies
Conflicts:
locale/tbftss.pot
src/battle/battle.c
src/battle/battle.h
src/galaxy/mission.c
|
2016-03-27 11:25:50 +01:00 |
Steve
|
e278374490
|
Merge from develop.
|
2016-03-27 11:21:23 +01:00 |
Steve
|
aadb4f6949
|
Make shield splinter effects more visible.
|
2016-03-27 08:56:09 +01:00 |
Steve
|
06f7867013
|
Use CONTROL_NEXT_FIGHTER / CONTROL_PREV_FIGHTER to select fighters during epic missions.
|
2016-03-27 08:55:58 +01:00 |
Steve
|
d33bcf9414
|
In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit.
|
2016-03-27 08:55:25 +01:00 |
Steve
|
ca043f171c
|
Only initially add active entities to quadtree.
|
2016-03-26 18:15:52 +00:00 |
Steve
|
175b7e5ca0
|
Moved entity loading code out of mission.c, and into appropriate c files.
|
2016-03-17 08:11:52 +00:00 |
Steve
|
73a3c0c78a
|
Fixed shield splinter effect.
|
2016-03-16 21:54:08 +00:00 |
Steve
|
1b43e4908c
|
Added ability to hide objective numbers.
|
2016-03-16 19:24:41 +00:00 |
Steve
|
4ef796bf92
|
Added id to objective, to allow script to function in non-English languages.
|
2016-03-16 06:54:34 +00:00 |
Steve
|
30fa446006
|
Allow script to activate spawners.
|
2016-03-16 06:53:49 +00:00 |
Steve
|
0332e2fe20
|
Fixed time script bug.
|
2016-03-16 06:53:30 +00:00 |
Steve
|
604526611a
|
Increased flock leading distance.
|
2016-03-16 06:53:20 +00:00 |
Steve
|
09e676d713
|
Added simple die, to prevent swarmers spreading debris everywhere.
|
2016-03-16 06:53:07 +00:00 |
Sweeney
|
1938c6714c
|
Merge remote-tracking branch 'origin/develop' into trophies
# Conflicts:
# data/challenges/10.json
# locale/tbftss.pot
# src/battle/battle.c
# src/battle/battle.h
# src/battle/script.h
# src/galaxy/mission.c
|
2016-03-15 12:19:32 +00:00 |
Steve
|
13344ddc06
|
Made many attributes optional.
|
2016-03-14 17:55:34 +00:00 |
Steve
|
1fbf31e56c
|
Don't check spawners if player is dead.
|
2016-03-14 17:55:09 +00:00 |
Steve
|
4e8b85b6a1
|
Removed script-based spawner. Redundant.
|
2016-03-14 11:28:01 +00:00 |
Steve
|
edc18579ec
|
Added support for spawners.
|
2016-03-14 11:12:22 +00:00 |
Steve
|
35e23e8450
|
Added large explosions, for capital ships.
|
2016-03-14 08:30:19 +00:00 |
Steve
|
35b5e4a1c6
|
Misc cleanup.
|
2016-03-13 10:52:12 +00:00 |
Steve
|
160f65a15b
|
Added EF_NO_KILL_INC to prevent kill count increment.
|
2016-03-13 10:50:32 +00:00 |
Steve
|
675d051011
|
Tidied headers.
|
2016-03-12 18:29:22 +00:00 |
Steve
|
f5b3933a87
|
Merge branch 'develop' into trophies
Conflicts:
src/battle/battle.c
|
2016-03-12 18:28:43 +00:00 |
Steve
|
0a69dd0e5e
|
Merge from develop.
|
2016-03-12 18:22:48 +00:00 |
Steve
|
a5509b5bcd
|
Logging updates.
|
2016-03-12 15:12:52 +00:00 |
Steve
|
71b0a00689
|
Use EF_DISABLED for jumpgates, rather than systemPower.
|
2016-03-12 12:35:05 +00:00 |
Steve
|
bdced9c00f
|
Use aiActionTime, instead of thinkTime, to allow waypoint to continue to spin.
|
2016-03-12 12:11:56 +00:00 |
Steve
|
e9c43f3d60
|
Flocking tweak.
|
2016-03-12 12:11:30 +00:00 |
Steve
|
ed6b0ae376
|
Don't point to jumpgate on HUD if it's inactive.
|
2016-03-12 12:10:14 +00:00 |
Steve
|
ae6e2ede09
|
Control waypoints from script.
|
2016-03-12 12:09:42 +00:00 |
Steve
|
4f27b40d97
|
Added rescue challenges
|
2016-03-11 23:45:47 +00:00 |
Steve
|
3bd78dbd20
|
Spawn fighters offscreen or off map.
|
2016-03-11 23:45:12 +00:00 |
Steve
|
c66b734e7e
|
Added interval-based script events.
|
2016-03-11 23:43:50 +00:00 |
Steve
|
7ba4dcf26c
|
Memory leak fixes.
|
2016-03-10 22:47:33 +00:00 |
Steve
|
e8d63df494
|
Merge remote-tracking branch 'origin/develop' into trophies
# Conflicts:
# src/battle/battle.c
# src/challenges/challengeHome.c
|
2016-03-10 12:04:04 +00:00 |
Steve
|
25b641c8d4
|
MIsc. clean up.
|
2016-03-10 11:58:10 +00:00 |
Steve
|
108dfa44d7
|
Allow tugs with AIF_UNLIMITED_RANGE to find targets anywhere.
|
2016-03-10 11:57:05 +00:00 |
Steve
|
3a0618b150
|
Rope cutting bug fix.
|
2016-03-10 11:56:38 +00:00 |
Steve
|
812f69b02e
|
Drawn effects bug fix.
|
2016-03-10 11:56:27 +00:00 |
Steve
|
0bcc69ee69
|
Move planet a little faster.
|
2016-03-09 23:25:27 +00:00 |
Steve
|
1a4b5c679c
|
Don't attach rope to vessel with rope already attached.
|
2016-03-09 23:25:12 +00:00 |
Steve
|
7789d3ab64
|
Remove rope flags when rope is detached.
|
2016-03-09 23:22:32 +00:00 |
Steve
|
c9bde77bca
|
Spin jumpgate portal a little faster.
|
2016-03-09 23:21:51 +00:00 |
Steve
|
46503f4fe7
|
Mark craft as stolen if they are moved to jumpgate by a vessel not on your side.
|
2016-03-09 23:20:50 +00:00 |
Steve
|
bb892c1efe
|
Added new HUD icons.
|
2016-03-09 23:18:40 +00:00 |
Steve
|
ba5260104a
|
Check trophies at start of galactic map.
|
2016-03-09 15:53:56 +00:00 |
Steve
|
f867e793bd
|
Trophy prototyping.
|
2016-03-09 11:51:26 +00:00 |
Steve
|
fb584735c6
|
Jumpgate updates.
|
2016-03-08 19:00:56 +00:00 |
Steve
|
7118c10648
|
Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
|
2016-03-08 14:28:11 +00:00 |
Steve
|
22b5267ffd
|
Initially add all entities to quadtree, to avoid the popping effect.
|
2016-03-08 07:12:06 +00:00 |
Steve
|
99013a4e99
|
Allow jumpgate to be put into "sleep" state: effectively inactive.
|
2016-03-08 06:55:41 +00:00 |
Steve
|
a74ff87a46
|
Added portal effect to jumpgate.
|
2016-03-07 22:50:41 +00:00 |
Steve
|
798135eadf
|
Don't allow rogue files to crash game at startup.
|
2016-03-07 19:03:55 +00:00 |
Steve
|
bc1c5d09a8
|
Replaced extraction point with jumpgate.
|
2016-03-07 17:12:21 +00:00 |
Steve
|
bd715286a1
|
Allows show killed message during a challenge battle.
|
2016-03-07 12:31:43 +00:00 |
Steve
|
6ef07a65e2
|
Craft marked as EF_AI_TARGET will be attacked even if they are dodging and avoiding combat.
|
2016-03-07 12:31:22 +00:00 |
Steve
|
16591691b5
|
Allow challenges to be ended via the script.
|
2016-03-07 12:30:20 +00:00 |
Steve
|
4a52bb1fce
|
Added item collection challenges.
|
2016-03-07 12:29:23 +00:00 |
Steve
|
e04ad44a1a
|
Eliminate all objective bug fix.
|
2016-03-06 17:27:23 +00:00 |
Steve
|
5764e0a4b2
|
Capital ships destroyed / lost triggers.
|
2016-03-06 17:14:13 +00:00 |
Steve
|
497977c665
|
Don't add capital ship components to quadtree until they've been positioned.
|
2016-03-06 17:13:57 +00:00 |
Steve
|
922b39c0ea
|
Challenge #8, defend extraction point. Added flag to allow AI to sometimes ignore extraction point.
|
2016-03-06 09:47:44 +00:00 |
Steve
|
e28390a496
|
Added array resize function (not using realloc because it doesn't zero the new array).
|
2016-03-05 23:56:21 +00:00 |
Steve
|
09a89e692b
|
Added time up status for finishing a challenge already partly passed.
|
2016-03-05 15:34:37 +00:00 |
Steve
|
f55a4e57c8
|
Pressing ESCAPE blocks when awaiting widget input.
|
2016-03-05 13:49:07 +00:00 |
Steve
|
d2a234839b
|
Integrated mouse control mappings.
|
2016-03-05 13:21:17 +00:00 |
Steve
|
7979b175a2
|
Waypoint challenge updates.
|
2016-03-04 22:59:16 +00:00 |
Steve
|
159d36017b
|
Centralizing getFileLocation() to make file loading more transparent.
|
2016-03-04 14:29:50 +00:00 |
Steve
|
95cb35d5a1
|
Added getJSONValue to aid with optional JSON data.
|
2016-03-04 14:14:04 +00:00 |
Steve
|
b6012a2e21
|
Merged config branch.
|
2016-03-03 18:03:07 +00:00 |
Steve
|
ed9b02a917
|
Disabled entities now become secondary targets.
|
2016-03-03 11:31:18 +00:00 |
Steve
|
d5d5169078
|
Accuracy for rockets and missiles, not just shots.
|
2016-03-03 09:12:08 +00:00 |
Steve
|
11d5ed635f
|
Challenge processing fixes.
|
2016-03-03 07:44:04 +00:00 |
Steve
|
cb34b3b9b6
|
Maximum of 3 challenges per challenge mission.
|
2016-03-02 23:20:37 +00:00 |
Steve
|
2c71b16e17
|
Show and apply challenge restrictions.
|
2016-03-02 22:19:26 +00:00 |
Steve
|
0c31b2204c
|
Refactored challenge data, for display on Challenge Home.
|
2016-03-02 06:46:13 +00:00 |
Steve
|
1c270888aa
|
Removed mouse warping. Is too jarring.
|
2016-02-29 16:05:35 +00:00 |
Steve
|
8242dbf037
|
Use getFileLocation for loading files (install is broken on Linux).
|
2016-02-29 14:43:24 +00:00 |
Steve
|
10cc12bd70
|
i18n updates.
|
2016-02-29 10:47:41 +00:00 |
Steve
|
83523f868a
|
Use battle sound (distance) instead of normal sound.
|
2016-02-29 09:23:14 +00:00 |
Steve
|
211df6d8ec
|
i18n updates.
|
2016-02-28 13:45:17 +00:00 |
Steve
|
ad7a1eefda
|
Challenge integration updates.
|
2016-02-28 13:02:57 +00:00 |
Steve
|
44c7e78606
|
Further i18n integration updates.
|
2016-02-28 09:59:33 +00:00 |
Steve
|
58e7b9b8ea
|
i18n updates. Not optimised. That will come later.
|
2016-02-27 19:16:17 +00:00 |
Steve
|
f153383f9e
|
Challenge mission graphics.
|
2016-02-27 18:08:43 +00:00 |
Steve
|
2e5b45064a
|
Challenges integration.
|
2016-02-27 16:16:21 +00:00 |
Steve
|
ef6e65a51c
|
Slow player down when mission is complete.
|
2016-02-27 16:15:41 +00:00 |
Steve
|
4df206d6b2
|
Show time on HUD when in challenge mission.
|
2016-02-27 16:15:30 +00:00 |
Steve
|
2c33041344
|
Load data from files found in directory, rather than using a text file.
|
2016-02-27 16:14:14 +00:00 |
Steve
|
266088f764
|
Start of restoring challenges.
|
2016-02-27 12:14:29 +00:00 |
Steve
|
1f5af02441
|
Fixed for point effects not showing.
|
2016-02-25 16:43:26 +00:00 |
Steve
|
19630696c5
|
Prevented AI craft for jittering when close to leader.
|
2016-02-25 10:55:15 +00:00 |
Steve
|
e79d331599
|
Added ALL_OBJECTIVES_COMPLETE script command.
|
2016-02-25 10:52:01 +00:00 |
Steve
|
239845a279
|
Array resize bug fixes.
|
2016-02-24 23:12:13 +00:00 |
Sweeney
|
56540a56ac
|
Start of bullet, debris, and effect performance updates. Dynamic array sizing.
|
2016-02-24 15:02:51 +00:00 |
Steve
|
e4b2bba230
|
Leader following tweaks: will now face and move in the general direction of leader once in range.
|
2016-02-24 07:13:48 +00:00 |
Steve
|
a2a1ec0613
|
Modal message box updates.
|
2016-02-23 22:20:07 +00:00 |
Steve
|
8afc9a757b
|
Updated avoidance.
|
2016-02-22 21:46:46 +00:00 |
Steve
|
bde4dd84f5
|
Removed redundant calls.
|
2016-02-22 21:45:02 +00:00 |
Steve
|
a7f9585a9a
|
Moved prepareScene / presentScene into main loop.
|
2016-02-22 17:27:36 +00:00 |
Steve
|
66874a1720
|
Adjusted brake amount of missiles, to prevent them circling opponents.
|
2016-02-22 16:32:38 +00:00 |
Steve
|
0c88500690
|
Start of avoidance code for capital ships.
|
2016-02-22 12:47:30 +00:00 |
Steve
|
fd56b75a6a
|
Press 6 to complete mission in debug mode.
|
2016-02-21 16:55:29 +00:00 |
Steve
|
cedbed4dc8
|
Updated copyright dates.
|
2016-02-21 15:50:27 +00:00 |
Steve
|
dcef433d4d
|
Randomly scale planet.
|
2016-02-21 13:47:10 +00:00 |
Steve
|
862d73dbc2
|
Quadrant fix.
|
2016-02-21 13:46:58 +00:00 |
Steve
|
9ced1e75c8
|
Removed unneeded addCandidate function.
|
2016-02-21 09:41:32 +00:00 |
Steve
|
4d3b2f10a1
|
Remove entities from quadtree at start of loop.
|
2016-02-21 09:41:00 +00:00 |
Steve
|
a554c0ef00
|
Tidied headers.
|
2016-02-21 08:54:23 +00:00 |
Steve
|
f402c8e7b9
|
Updated battle area restrictions, to fit quadtree changes.
|
2016-02-21 08:54:14 +00:00 |
Steve
|
1e24844d9b
|
Resize fetch list dynamically.
|
2016-02-21 08:28:22 +00:00 |
Steve
|
b004dd95ab
|
Resize quadtree entity capacity as needed.
|
2016-02-21 08:13:17 +00:00 |
Steve
|
6b1e62dd38
|
Start of replacing grid with quadtree.
|
2016-02-21 07:48:22 +00:00 |
Steve
|
5bf486ede6
|
Display all available weapons on HUD.
|
2016-02-20 15:04:15 +00:00 |
Steve
|
da71c1d647
|
Added ECM, mag bolt hit, and power down sounds.
|
2016-02-20 14:19:59 +00:00 |
Steve
|
757b942174
|
Added hud icons for armour, shield, ecm, and boost.
|
2016-02-15 16:59:47 +00:00 |
Steve
|
26aa3b3bb1
|
Play denied sound when attempting to boost / use ecm when depleted.
|
2016-02-15 15:24:19 +00:00 |
Steve
|
7656957dd6
|
Fixed ECM halo effect.
|
2016-02-15 15:23:51 +00:00 |
Steve
|
b99dd3a4e4
|
Added jump effects (sound and graphics).
|
2016-02-14 18:13:15 +00:00 |
Steve
|
b5fc0aacbd
|
Added disabled pulse effect to entities.
|
2016-02-14 16:34:11 +00:00 |
Steve
|
909cdd76f3
|
Now drawing stars after planet. Increased size of brightest stars by one pixel.
|
2016-02-14 11:08:03 +00:00 |
Steve
|
b6e128231d
|
Scroll planet in background more slowly.
|
2016-02-13 16:53:56 +00:00 |
Steve
|
a5f73cc3fc
|
Renamed "textureName" to simply "texture".
|
2016-02-13 14:31:45 +00:00 |
Steve
|
58e91e83c0
|
Don't instantly kill the player during an epic mission.
|
2016-01-28 17:03:13 +00:00 |
Steve
|
e31f39d3a9
|
Replaced "Dummy" missions with manual complete flag.
|
2016-01-25 15:09:14 +00:00 |
Steve
|
a251459413
|
Added "unwinnable" mission flag, to automatically continue the game when the player is defeated.
|
2016-01-25 14:58:07 +00:00 |
Steve
|
672fd01282
|
Eliminate all tweaks.
|
2016-01-24 09:50:31 +00:00 |
Steve
|
a73a44fd55
|
Notify captial ships, etc. when new opponents arrive, to allow them to respond faster.
|
2016-01-24 09:49:50 +00:00 |
Steve
|
1115309331
|
Attempt to complete eliminate all objective immediately, if no enemies are remaining.
|
2015-12-31 11:31:36 +00:00 |
Steve
|
fb8063b581
|
Get initial enemy count at start of mission.
|
2015-12-31 11:25:19 +00:00 |