Steve
|
a74ff87a46
|
Added portal effect to jumpgate.
|
2016-03-07 22:50:41 +00:00 |
Steve
|
798135eadf
|
Don't allow rogue files to crash game at startup.
|
2016-03-07 19:03:55 +00:00 |
Steve
|
bc1c5d09a8
|
Replaced extraction point with jumpgate.
|
2016-03-07 17:12:21 +00:00 |
Steve
|
bd715286a1
|
Allows show killed message during a challenge battle.
|
2016-03-07 12:31:43 +00:00 |
Steve
|
6ef07a65e2
|
Craft marked as EF_AI_TARGET will be attacked even if they are dodging and avoiding combat.
|
2016-03-07 12:31:22 +00:00 |
Steve
|
16591691b5
|
Allow challenges to be ended via the script.
|
2016-03-07 12:30:20 +00:00 |
Steve
|
4a52bb1fce
|
Added item collection challenges.
|
2016-03-07 12:29:23 +00:00 |
Steve
|
e04ad44a1a
|
Eliminate all objective bug fix.
|
2016-03-06 17:27:23 +00:00 |
Steve
|
5764e0a4b2
|
Capital ships destroyed / lost triggers.
|
2016-03-06 17:14:13 +00:00 |
Steve
|
497977c665
|
Don't add capital ship components to quadtree until they've been positioned.
|
2016-03-06 17:13:57 +00:00 |
Steve
|
922b39c0ea
|
Challenge #8, defend extraction point. Added flag to allow AI to sometimes ignore extraction point.
|
2016-03-06 09:47:44 +00:00 |
Steve
|
e28390a496
|
Added array resize function (not using realloc because it doesn't zero the new array).
|
2016-03-05 23:56:21 +00:00 |
Steve
|
09a89e692b
|
Added time up status for finishing a challenge already partly passed.
|
2016-03-05 15:34:37 +00:00 |
Steve
|
f55a4e57c8
|
Pressing ESCAPE blocks when awaiting widget input.
|
2016-03-05 13:49:07 +00:00 |
Steve
|
d2a234839b
|
Integrated mouse control mappings.
|
2016-03-05 13:21:17 +00:00 |
Steve
|
7979b175a2
|
Waypoint challenge updates.
|
2016-03-04 22:59:16 +00:00 |
Steve
|
159d36017b
|
Centralizing getFileLocation() to make file loading more transparent.
|
2016-03-04 14:29:50 +00:00 |
Steve
|
95cb35d5a1
|
Added getJSONValue to aid with optional JSON data.
|
2016-03-04 14:14:04 +00:00 |
Steve
|
b6012a2e21
|
Merged config branch.
|
2016-03-03 18:03:07 +00:00 |
Steve
|
ed9b02a917
|
Disabled entities now become secondary targets.
|
2016-03-03 11:31:18 +00:00 |
Steve
|
d5d5169078
|
Accuracy for rockets and missiles, not just shots.
|
2016-03-03 09:12:08 +00:00 |
Steve
|
11d5ed635f
|
Challenge processing fixes.
|
2016-03-03 07:44:04 +00:00 |
Steve
|
cb34b3b9b6
|
Maximum of 3 challenges per challenge mission.
|
2016-03-02 23:20:37 +00:00 |
Steve
|
2c71b16e17
|
Show and apply challenge restrictions.
|
2016-03-02 22:19:26 +00:00 |
Steve
|
0c31b2204c
|
Refactored challenge data, for display on Challenge Home.
|
2016-03-02 06:46:13 +00:00 |
Steve
|
1c270888aa
|
Removed mouse warping. Is too jarring.
|
2016-02-29 16:05:35 +00:00 |
Steve
|
8242dbf037
|
Use getFileLocation for loading files (install is broken on Linux).
|
2016-02-29 14:43:24 +00:00 |
Steve
|
10cc12bd70
|
i18n updates.
|
2016-02-29 10:47:41 +00:00 |
Steve
|
83523f868a
|
Use battle sound (distance) instead of normal sound.
|
2016-02-29 09:23:14 +00:00 |
Steve
|
211df6d8ec
|
i18n updates.
|
2016-02-28 13:45:17 +00:00 |
Steve
|
ad7a1eefda
|
Challenge integration updates.
|
2016-02-28 13:02:57 +00:00 |
Steve
|
44c7e78606
|
Further i18n integration updates.
|
2016-02-28 09:59:33 +00:00 |
Steve
|
58e7b9b8ea
|
i18n updates. Not optimised. That will come later.
|
2016-02-27 19:16:17 +00:00 |
Steve
|
f153383f9e
|
Challenge mission graphics.
|
2016-02-27 18:08:43 +00:00 |
Steve
|
2e5b45064a
|
Challenges integration.
|
2016-02-27 16:16:21 +00:00 |
Steve
|
ef6e65a51c
|
Slow player down when mission is complete.
|
2016-02-27 16:15:41 +00:00 |
Steve
|
4df206d6b2
|
Show time on HUD when in challenge mission.
|
2016-02-27 16:15:30 +00:00 |
Steve
|
2c33041344
|
Load data from files found in directory, rather than using a text file.
|
2016-02-27 16:14:14 +00:00 |
Steve
|
266088f764
|
Start of restoring challenges.
|
2016-02-27 12:14:29 +00:00 |
Steve
|
1f5af02441
|
Fixed for point effects not showing.
|
2016-02-25 16:43:26 +00:00 |
Steve
|
19630696c5
|
Prevented AI craft for jittering when close to leader.
|
2016-02-25 10:55:15 +00:00 |
Steve
|
e79d331599
|
Added ALL_OBJECTIVES_COMPLETE script command.
|
2016-02-25 10:52:01 +00:00 |
Steve
|
239845a279
|
Array resize bug fixes.
|
2016-02-24 23:12:13 +00:00 |
Sweeney
|
56540a56ac
|
Start of bullet, debris, and effect performance updates. Dynamic array sizing.
|
2016-02-24 15:02:51 +00:00 |
Steve
|
e4b2bba230
|
Leader following tweaks: will now face and move in the general direction of leader once in range.
|
2016-02-24 07:13:48 +00:00 |
Steve
|
a2a1ec0613
|
Modal message box updates.
|
2016-02-23 22:20:07 +00:00 |
Steve
|
8afc9a757b
|
Updated avoidance.
|
2016-02-22 21:46:46 +00:00 |
Steve
|
bde4dd84f5
|
Removed redundant calls.
|
2016-02-22 21:45:02 +00:00 |
Steve
|
a7f9585a9a
|
Moved prepareScene / presentScene into main loop.
|
2016-02-22 17:27:36 +00:00 |
Steve
|
66874a1720
|
Adjusted brake amount of missiles, to prevent them circling opponents.
|
2016-02-22 16:32:38 +00:00 |
Steve
|
0c88500690
|
Start of avoidance code for capital ships.
|
2016-02-22 12:47:30 +00:00 |
Steve
|
fd56b75a6a
|
Press 6 to complete mission in debug mode.
|
2016-02-21 16:55:29 +00:00 |
Steve
|
cedbed4dc8
|
Updated copyright dates.
|
2016-02-21 15:50:27 +00:00 |
Steve
|
dcef433d4d
|
Randomly scale planet.
|
2016-02-21 13:47:10 +00:00 |
Steve
|
862d73dbc2
|
Quadrant fix.
|
2016-02-21 13:46:58 +00:00 |
Steve
|
9ced1e75c8
|
Removed unneeded addCandidate function.
|
2016-02-21 09:41:32 +00:00 |
Steve
|
4d3b2f10a1
|
Remove entities from quadtree at start of loop.
|
2016-02-21 09:41:00 +00:00 |
Steve
|
a554c0ef00
|
Tidied headers.
|
2016-02-21 08:54:23 +00:00 |
Steve
|
f402c8e7b9
|
Updated battle area restrictions, to fit quadtree changes.
|
2016-02-21 08:54:14 +00:00 |
Steve
|
1e24844d9b
|
Resize fetch list dynamically.
|
2016-02-21 08:28:22 +00:00 |
Steve
|
b004dd95ab
|
Resize quadtree entity capacity as needed.
|
2016-02-21 08:13:17 +00:00 |
Steve
|
6b1e62dd38
|
Start of replacing grid with quadtree.
|
2016-02-21 07:48:22 +00:00 |
Steve
|
5bf486ede6
|
Display all available weapons on HUD.
|
2016-02-20 15:04:15 +00:00 |
Steve
|
da71c1d647
|
Added ECM, mag bolt hit, and power down sounds.
|
2016-02-20 14:19:59 +00:00 |
Steve
|
757b942174
|
Added hud icons for armour, shield, ecm, and boost.
|
2016-02-15 16:59:47 +00:00 |
Steve
|
26aa3b3bb1
|
Play denied sound when attempting to boost / use ecm when depleted.
|
2016-02-15 15:24:19 +00:00 |
Steve
|
7656957dd6
|
Fixed ECM halo effect.
|
2016-02-15 15:23:51 +00:00 |
Steve
|
b99dd3a4e4
|
Added jump effects (sound and graphics).
|
2016-02-14 18:13:15 +00:00 |
Steve
|
b5fc0aacbd
|
Added disabled pulse effect to entities.
|
2016-02-14 16:34:11 +00:00 |
Steve
|
909cdd76f3
|
Now drawing stars after planet. Increased size of brightest stars by one pixel.
|
2016-02-14 11:08:03 +00:00 |
Steve
|
b6e128231d
|
Scroll planet in background more slowly.
|
2016-02-13 16:53:56 +00:00 |
Steve
|
a5f73cc3fc
|
Renamed "textureName" to simply "texture".
|
2016-02-13 14:31:45 +00:00 |
Steve
|
58e91e83c0
|
Don't instantly kill the player during an epic mission.
|
2016-01-28 17:03:13 +00:00 |
Steve
|
e31f39d3a9
|
Replaced "Dummy" missions with manual complete flag.
|
2016-01-25 15:09:14 +00:00 |
Steve
|
a251459413
|
Added "unwinnable" mission flag, to automatically continue the game when the player is defeated.
|
2016-01-25 14:58:07 +00:00 |
Steve
|
672fd01282
|
Eliminate all tweaks.
|
2016-01-24 09:50:31 +00:00 |
Steve
|
a73a44fd55
|
Notify captial ships, etc. when new opponents arrive, to allow them to respond faster.
|
2016-01-24 09:49:50 +00:00 |
Steve
|
1115309331
|
Attempt to complete eliminate all objective immediately, if no enemies are remaining.
|
2015-12-31 11:31:36 +00:00 |
Steve
|
fb8063b581
|
Get initial enemy count at start of mission.
|
2015-12-31 11:25:19 +00:00 |
Steve
|
05db32f04a
|
Bug fix for wandering ships.
|
2015-12-30 18:44:48 +00:00 |
Steve
|
b095705dd0
|
When activating a captial ship, also activate its components.
|
2015-12-30 18:43:47 +00:00 |
Steve
|
4652787b65
|
Shorten time between message box displays.
|
2015-12-30 18:43:20 +00:00 |
Steve
|
277092cdbc
|
Using arrow to indicate more weapons available on HUD.
|
2015-12-28 13:44:57 +00:00 |
Steve
|
38e4564aae
|
Display total available guns on HUD.
|
2015-12-27 21:16:57 +00:00 |
Steve
|
568abb25f4
|
lookForLeader() added to main doAI function.
|
2015-12-27 18:18:50 +00:00 |
Steve
|
7f055102bf
|
Split space craft into separate lists.
|
2015-12-26 21:08:53 +00:00 |
Steve
|
e2b7576f89
|
Allow AI to wander.
|
2015-12-24 21:42:26 +00:00 |
Steve
|
e2ffe9ba84
|
Added ability to specify death type of fighters (e.g. supply ships shouldn't spin).
|
2015-12-24 12:12:23 +00:00 |
Steve
|
5075adc0b4
|
Bug fix for engine position.
|
2015-12-24 11:54:01 +00:00 |
Steve
|
c3785bcfce
|
Allow the player to select and fire rockets, when using a bomber.
|
2015-12-23 16:25:25 +00:00 |
Steve
|
1f03b81cca
|
Misc. updates.
|
2015-12-22 17:58:53 +00:00 |
Steve
|
edc6127109
|
Fix for AI attacking secondary targets.
|
2015-12-22 17:58:37 +00:00 |
Steve
|
48f08a3fb0
|
Allowed locations to be activated by scripts. Added eliminate all objective type.
|
2015-12-22 17:58:18 +00:00 |
Steve
|
1884c8371e
|
Added Locations for use with mission scripting.
|
2015-12-22 12:42:04 +00:00 |
Steve
|
15d7faf386
|
Bug fix for escaping entities.
|
2015-12-21 16:03:30 +00:00 |
Steve
|
e83e078873
|
Bug fix for epic battle spawning.
|
2015-12-20 16:41:46 +00:00 |
Steve
|
a50e1685a3
|
Allow epic battle player select by mouse.
|
2015-12-20 16:41:29 +00:00 |
Steve
|
05b42f21ce
|
AI evasion updates.
|
2015-12-20 16:13:49 +00:00 |
Steve
|
1849a20831
|
AI fighers will now attempt to avoid combat if they take too much damage in a short space of time.
|
2015-12-20 15:13:41 +00:00 |
Steve
|
817c5c22ee
|
Decreased warning range for battle area bounds.
|
2015-12-20 14:32:21 +00:00 |
Steve
|
d8eb896456
|
Enable debug mode by passing -debug.
|
2015-12-20 12:25:20 +00:00 |
Steve
|
1c81be3168
|
Stats for capital ships.
|
2015-12-19 16:15:57 +00:00 |
Steve
|
164b35a8c0
|
AI should only move to leader on same side.
|
2015-12-19 12:30:17 +00:00 |
Steve
|
bd5f1c3b49
|
Don't execute scripts or message boxes if the player is dead.
|
2015-12-19 08:56:52 +00:00 |
Steve
|
01894d5150
|
Activate objectives by name, not number.
|
2015-12-18 14:28:44 +00:00 |
Steve
|
2d37460944
|
Generate cap ship component names from parent name.
|
2015-12-18 12:02:45 +00:00 |
Steve
|
cfc0ed7cc8
|
AI can now follow leaders.
|
2015-12-18 12:02:01 +00:00 |
Steve
|
b5dfab1bd5
|
Added debug keys.
|
2015-12-18 10:12:37 +00:00 |
Steve
|
7325bbe506
|
INF Corvette updates.
|
2015-12-18 08:26:21 +00:00 |
Steve
|
48d54af42e
|
Use float for draw angle, instead of int.
|
2015-12-17 23:14:25 +00:00 |
Steve
|
2e2bd9d882
|
Debris updates.
|
2015-12-16 22:40:26 +00:00 |
Steve
|
33373457b2
|
Error when no capital ship found.
|
2015-12-16 22:40:14 +00:00 |
Steve
|
7701fc0336
|
Combined guns bug fix.
|
2015-12-14 14:05:02 +00:00 |
Steve
|
691068a634
|
Shield smash bug fix.
|
2015-12-14 14:04:48 +00:00 |
Steve
|
310637b4eb
|
Merged from v0.41.
|
2015-12-14 11:41:43 +00:00 |
Steve
|
c4dfb823ef
|
Code clean up.
|
2015-12-14 08:15:41 +00:00 |
Steve
|
2012f87b39
|
Randomize debris for fighters. Added Rebel AI thresholds.
|
2015-12-13 17:56:16 +00:00 |
Steve
|
8e1fdf559a
|
Scatter debris more quickly.
|
2015-12-13 17:55:10 +00:00 |
Steve
|
260ada68c8
|
Capital ships: scatter debris when components destroyed. Run scripts upon certain events.
|
2015-12-13 17:54:57 +00:00 |
Steve
|
743786efb8
|
Added debris.
|
2015-12-13 14:50:54 +00:00 |
Steve
|
99eb742d34
|
HUD distance calculation bug fix.
|
2015-12-12 18:24:41 +00:00 |
Steve
|
4fbdcd0af6
|
Allow flags in missions to be added to existing entity flags, or replace them completely.
|
2015-12-12 18:24:23 +00:00 |
Steve
|
6b06b2a431
|
Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
|
2015-12-12 17:12:25 +00:00 |
Steve
|
247c9f79e3
|
Created capital ship engine effect.
|
2015-12-12 15:11:40 +00:00 |
Steve
|
fb524386fa
|
drawBullets() bug fix.
|
2015-12-11 19:06:16 +00:00 |
Steve
|
3ab78a070a
|
Updated HUD distance display.
|
2015-12-10 14:25:22 +00:00 |
Steve
|
05f58e0971
|
Added SECONDARY_TARGET flag.
|
2015-12-10 12:40:23 +00:00 |
Steve
|
51452925f9
|
Death of guns does not affect cap ship health.
|
2015-12-10 11:47:18 +00:00 |
Steve
|
a5f8be0586
|
EF_STATIC now means entity will never move (not even rotate).
|
2015-12-10 11:46:57 +00:00 |
Steve
|
da692862b9
|
Include cap ships in force counts.
|
2015-12-10 11:11:32 +00:00 |
Steve
|
09d93f9163
|
Treat capital ship engines differently from components. Will cause vessel to stop moving when they are all destroyed. Don't contribute to ship health.
|
2015-12-10 11:11:04 +00:00 |
Steve
|
4358d5b698
|
Misc. fixes.
|
2015-12-10 10:16:44 +00:00 |
Steve
|
deafab786e
|
Separate gun AI.
|
2015-12-10 10:16:27 +00:00 |
Steve
|
833043ba7d
|
Bullets don't hit their own entity groups (mainly for capital ships).
|
2015-12-10 10:16:16 +00:00 |
Steve
|
1b1a4ca792
|
Shift dead entities out of main list instead of freeing, to counter dangling pointers.
|
2015-12-10 10:15:27 +00:00 |
Steve
|
a541cf1976
|
Allow mod to handle floats.
|
2015-12-10 10:05:00 +00:00 |
Steve
|
54ebea7c43
|
Further capital ship tweaks.
|
2015-12-10 10:04:22 +00:00 |
Steve
|
c8eecdd316
|
Further capital ship tweaks.
|
2015-12-09 07:25:24 +00:00 |
Steve
|
91822f1ca3
|
Further capital ship code updates. Added long range fire flag for cannons.
|
2015-12-08 22:42:31 +00:00 |
Steve
|
767920478c
|
Clear entire grid at start of frame (removing individuals is buggy right now).
|
2015-12-08 06:44:53 +00:00 |
Steve
|
22afef45c7
|
Reduce cap ship health when component is destroyed.
|
2015-12-08 06:43:03 +00:00 |
Steve
|
6441f926e2
|
Various tweaks and refactoring to accomodate capital ships.
|
2015-12-07 19:19:41 +00:00 |
Steve
|
6084251e9f
|
Start of capital ships.
|
2015-12-07 19:19:14 +00:00 |
Steve
|
7c99ccc845
|
Prevent buffer overflow when reading script.
|
2015-12-06 15:03:59 +00:00 |
Steve
|
28a4cda6fd
|
Set size of message box, based on amount of text.
|
2015-12-06 15:03:44 +00:00 |
Steve
|
d6982e80ca
|
Created common.h to aid with cross compiling.
|
2015-12-05 08:15:58 +00:00 |
Steve
|
65b62091d1
|
Allow for file location to be determined automatically.
|
2015-12-02 23:20:19 +00:00 |
Steve
|
a15efc4ea9
|
Enable running of scripts when enemies are killed.
|
2015-12-02 07:24:26 +00:00 |
Steve
|
b3c2313235
|
Target range fix.
|
2015-12-02 07:23:56 +00:00 |
Steve
|
28b830a197
|
Invoke script when objective is complete.
|
2015-11-30 12:41:27 +00:00 |
Steve
|
999c0eedb3
|
Add MOVE_TO_PLAYER flag if fighter is an ally not hasn't got FOLLOWS flag set.
|
2015-11-30 12:41:11 +00:00 |
Steve
|
79608069af
|
Missile boats will fire a little more often.
|
2015-11-30 11:30:11 +00:00 |
Steve
|
e5906d5f5f
|
Added new AI flags.
|
2015-11-30 11:29:56 +00:00 |
Steve
|
f1f962aeae
|
Complete conditions when CompleteMission() is called.
|
2015-11-29 16:50:06 +00:00 |
Steve
|
eb894f9703
|
Bug fix for activateEntities. Implemented EF_STATIC.
|
2015-11-29 13:23:27 +00:00 |
Steve
|
026e1991e5
|
Added EF_STATIC, to prevent entities from moving.
|
2015-11-29 13:23:01 +00:00 |
Steve
|
ff8bf560e0
|
Also use GroupName as objective trigger.
|
2015-11-29 12:57:27 +00:00 |
Steve
|
2e5207f9c3
|
Ignore disabled fighters when looking for a target.
|
2015-11-29 12:56:38 +00:00 |
Steve
|
a4dc4f3e05
|
Display rebels as red on radar.
|
2015-11-29 12:56:00 +00:00 |
Steve
|
76eb50d92c
|
Added radio sound.
|
2015-11-29 12:55:36 +00:00 |
Steve
|
eeaccec327
|
Update script function calls.
|
2015-11-29 12:55:15 +00:00 |
Steve
|
542209c24c
|
Added ECM effect.
|
2015-11-29 08:34:25 +00:00 |
Steve
|
008e2aac8c
|
Set message box time automatically. Added WAIT_MSG_BOX command.
|
2015-11-28 17:00:54 +00:00 |
Steve
|
d231be1bd2
|
Bug fix for ECM usage.
|
2015-11-28 15:30:41 +00:00 |
Steve
|
886084f60f
|
Don't let AI fire missiles at point-blank range.
|
2015-11-28 15:30:07 +00:00 |
Steve
|
403684b0dd
|
Don't allow waypoints to be triggers if there are outstanding objectives.
|
2015-11-28 15:07:12 +00:00 |
Steve
|
e13243d926
|
NULL pointer check on scripts.
|
2015-11-28 15:04:11 +00:00 |
Steve
|
31eee4a86f
|
NULL pointer fix.
|
2015-11-28 14:34:19 +00:00 |
Steve
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1816bf406c
|
Allow activation of entity groups.
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2015-11-28 14:33:58 +00:00 |
Steve
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633f6d646e
|
Set tow rope attach distance to same as separation distance. Fire script when attached.
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2015-11-28 14:33:40 +00:00 |
Steve
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dec3538956
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Added AIF_MOVES_TO_PLAYER flag.
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2015-11-28 14:33:05 +00:00 |
Steve
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9de6d6c737
|
Removed triggers, and replaced with script system. Added message box.
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2015-11-28 10:11:20 +00:00 |
Steve
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8b669448e8
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Only show target escaped target for targets that aren't disabled.
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2015-11-27 06:37:08 +00:00 |
Steve
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ae17d9b422
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Longer action timeout when towing to extraction point.
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2015-11-27 06:36:48 +00:00 |
Steve
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3ef305686f
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Allow AI controlled tug to collect disabled fighters, and take them to the extraction point.
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2015-11-26 22:48:22 +00:00 |
Steve
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d8783cc557
|
When avoiding enemies, ignore disabled ones.
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2015-11-26 21:53:54 +00:00 |
Steve
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b63e2d66fe
|
Swapped radar / weapon select buttons.
|
2015-11-26 17:41:25 +00:00 |
Steve
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5c20693933
|
Allow for radar range to be cycled.
|
2015-11-26 10:54:40 +00:00 |
Steve
|
10b85b9fd5
|
Updated keyboard controls.
|
2015-11-26 09:53:49 +00:00 |
Steve
|
d62d8e74ba
|
Further code changes for mouse support.
|
2015-11-24 07:16:48 +00:00 |
Steve
|
374ca825ce
|
Code clean up.
|
2015-11-24 07:16:12 +00:00 |
Steve
|
95e26f3e7b
|
Start of mouse control integration.
|
2015-11-23 14:52:11 +00:00 |
Steve
|
666a88e669
|
Allow cycling of targets.
|
2015-11-23 10:14:28 +00:00 |
Steve
|
6f52dc9783
|
Further tweaks to target outline.
|
2015-11-22 17:49:38 +00:00 |
Steve
|
444ffaeffa
|
Double health / shield values of all craft.
|
2015-11-22 16:57:53 +00:00 |
Steve
|
b6616c23de
|
Expand size of mission target square.
|
2015-11-22 16:52:11 +00:00 |
Steve
|
048d3b17e0
|
Shield hit effect optimisation.
|
2015-11-22 16:51:11 +00:00 |
Steve
|
223231fb76
|
AI updates.
|
2015-11-22 13:06:19 +00:00 |
Steve
|
bb841db134
|
Bug fix for following dead player. Increase evasion radius.
|
2015-11-22 11:42:28 +00:00 |
Steve
|
de3cd3bb5a
|
Mission target bug fix.
|
2015-11-22 11:42:04 +00:00 |
Steve
|
ccaf3d08fc
|
Increased separation distance, to eliminate bunching.
|
2015-11-22 11:41:47 +00:00 |
Steve
|
f304e8ca5b
|
Allow AI to fire rockets.
|
2015-11-22 08:17:29 +00:00 |
Steve
|
bbd61bf8ba
|
Play missile hit sound effect.
|
2015-11-22 08:17:16 +00:00 |
Steve
|
597f6f5cb7
|
Removed missiles types. Now only homing missiles, and rockets for bombers.
|
2015-11-21 23:45:22 +00:00 |
Steve
|
94e0259953
|
Added defensive AI flags - only attack sometimes.
|
2015-11-21 23:27:43 +00:00 |
Steve
|
f273862c19
|
Prevent player from firing when mission is complete / failed.
|
2015-11-21 18:54:45 +00:00 |
Steve
|
669ce654f2
|
AI updates for retreating fighters.
|
2015-11-21 17:37:23 +00:00 |
Steve
|
5ffc0e4be4
|
Don't damage immortal fighters.
|
2015-11-21 17:36:55 +00:00 |
Steve
|
a82f8b6f2c
|
Renamed FLEE flags to RETREAT.
|
2015-11-21 17:32:39 +00:00 |
Steve
|
0b9a6f8b1f
|
Misc. bug fixes.
|
2015-11-20 22:52:48 +00:00 |