Steve
|
de2a29e4b6
|
Show suspicion % on HUD.
|
2016-05-19 10:54:25 +01:00 |
Steve
|
ebf95cb631
|
Only raise suspicion level if the battle is in progress.
|
2016-05-19 09:31:37 +01:00 |
Steve
|
5a250e73d2
|
Also run ALL_OBJECTIVES_COMPLETE in doObjectives().
|
2016-05-19 09:31:09 +01:00 |
Steve
|
5f6a4d1b16
|
Removed unneeded debugging.
|
2016-05-19 09:30:33 +01:00 |
Steve
|
e98b354ce2
|
Allow script to run also with MS_COMPLETE status, to allow for ALL_OBJECTIVES_COMPLETE to work properly.
|
2016-05-19 09:30:15 +01:00 |
Steve
|
6f0e8ee397
|
Minimum width for trophy alert.
|
2016-05-19 08:53:14 +01:00 |
Steve
|
e7cfa09f8a
|
Lower suspicion a little more quickly when bullets land.
|
2016-05-19 08:52:57 +01:00 |
Steve
|
c02c4686f3
|
Handle lowering suspicion level in main entity code.
|
2016-05-19 08:52:34 +01:00 |
Steve
|
ee16c25a9b
|
Fix for capital ship destruction triggers.
|
2016-05-19 08:52:11 +01:00 |
Steve
|
e0fb778c10
|
SIDE_REBEL -> SIDE_TZAC
|
2016-05-18 12:23:42 +01:00 |
Steve
|
2c64f5f8c0
|
Debugging.
|
2016-05-18 09:51:16 +01:00 |
Steve
|
0b72d5c859
|
Reduced max suspicion level.
|
2016-05-18 09:49:11 +01:00 |
Steve
|
5999bc12d6
|
Clip suspicion level to 0 on HUD.
|
2016-05-18 09:48:56 +01:00 |
Steve
|
0b1045cadc
|
Debugging.
|
2016-05-18 09:48:18 +01:00 |
Steve
|
01376bfbb5
|
Allow suspicion level to become negative.
|
2016-05-18 09:48:06 +01:00 |
Steve
|
8f438c4467
|
Deactivate jumpgate if Pandoran choose to attack the player.
|
2016-05-18 09:47:27 +01:00 |
Steve
|
b55574a9e6
|
Start of Frequent Flyer trophy.
|
2016-05-17 19:02:58 +01:00 |
Steve
|
8bbe9f69e2
|
Removed unused TT_PLAYER_ESCAPED.
|
2016-05-17 16:04:03 +01:00 |
Steve
|
dd407e2f1c
|
Don't allow an objective to be failed and completed at the same time.
|
2016-05-17 15:55:18 +01:00 |
Steve
|
3593832a76
|
Activate / deactivate nodes as well as jumpgate.
|
2016-05-17 13:49:33 +01:00 |
Steve
|
e7bfeef2cd
|
Suspicion tweaks.
|
2016-05-17 13:49:21 +01:00 |
Steve
|
3778b2e22e
|
Don't become suspicious if still in cool off period.
|
2016-05-17 13:47:36 +01:00 |
Steve
|
96f94dba14
|
Update the Player escape objective when using a jumpgate.
|
2016-05-17 13:47:04 +01:00 |
Steve
|
60d477b754
|
Don't become suspicious of the player immediately after combat ends.
|
2016-05-17 11:34:32 +01:00 |
Steve
|
d3091caed5
|
Don't circle your destination if you're near it.
|
2016-05-17 11:34:08 +01:00 |
Steve
|
6794a3c268
|
Entities with SIDE_NONE don't count as enemies.
|
2016-05-17 11:32:48 +01:00 |
Steve
|
75c9a25a96
|
Halved maximum suspicion level.
|
2016-05-17 11:32:13 +01:00 |
Steve
|
45e95451bd
|
Spawn Pandoran backup more quickly.
|
2016-05-17 11:31:59 +01:00 |
Steve
|
f8590ce106
|
React quickly to retreat call (might be wandering for several more seconds).
|
2016-05-17 11:31:42 +01:00 |
Steve
|
8e8e0394fd
|
Remove wander flag when retreating.
|
2016-05-17 11:17:54 +01:00 |
Steve
|
268a7165e7
|
Attempt to prevent the last speaker from becoming the chosen wingmate.
|
2016-05-16 17:04:49 +01:00 |
Steve
|
447fb22630
|
Suspicion rendering tweaks.
|
2016-05-16 17:04:32 +01:00 |
Steve
|
7471371b61
|
Raise suspicion levels if player fires guns or uses ECM when enemies are present.
|
2016-05-16 17:03:46 +01:00 |
Steve
|
2af1fa6476
|
Summon backup when player's cover is blown.
|
2016-05-16 17:03:02 +01:00 |
Steve
|
c61f47ec33
|
NULL scriptJSON when destroying script.
|
2016-05-16 17:02:26 +01:00 |
Steve
|
13253ee1e8
|
Suspicion related updates.
|
2016-05-16 11:40:39 +01:00 |
Steve
|
ceb7040ce8
|
Use MB_IMPORTANT.
|
2016-05-16 10:55:28 +01:00 |
Steve
|
059ba3c540
|
Measure Pandoran font properly.
|
2016-05-16 10:55:13 +01:00 |
Steve
|
ee4e88668e
|
Added suspicion level, for optional missions.
|
2016-05-16 10:54:46 +01:00 |
Steve
|
fa04c4bd1b
|
hasThreats counts for active and inactive enemy vessels.
|
2016-05-15 17:38:44 +01:00 |
Steve
|
af55539daa
|
Only speak if you're on the same side as the player..!
|
2016-05-15 17:28:31 +01:00 |
Steve
|
4aec10e614
|
Updated hasThreats logic.
|
2016-05-15 17:28:17 +01:00 |
Steve
|
89eb8d4a34
|
Allow script to change the side of an entity (for use during optional missions).
|
2016-05-15 14:02:35 +01:00 |
Steve
|
038a119965
|
Added isOptional and optional stats, to allow for optional mission tracking.
|
2016-05-15 13:53:19 +01:00 |
Steve
|
5722b19ec0
|
Optional Pandoran mission updates.
|
2016-05-15 11:59:37 +01:00 |
Steve
|
0116202471
|
Use type in Star System instead of isSol, to allow for special Pandoran missions.
|
2016-05-15 10:50:09 +01:00 |
Steve
|
7865a22072
|
Put Khosrau font into index 0, at 18 point size. Used exclusively for Pandoran missions.
|
2016-05-15 10:00:56 +01:00 |
Steve
|
b6513dc1f7
|
Added type to message box, to allow for Pandoran messages, using different font.
|
2016-05-15 10:00:06 +01:00 |
Steve
|
50883125e1
|
Merge.
|
2016-05-15 08:19:26 +01:00 |
Steve
|
5d59f1f353
|
Allow screenshot key to be configured.
|
2016-04-23 17:46:47 +01:00 |
Steve
|
d0aa4879eb
|
Allow saving of screenshots by pressing F12.
|
2016-04-23 08:09:15 +01:00 |
Steve
|
a5ed044fff
|
Remove addedTo if no ents added and children have none.
|
2016-04-20 15:44:57 +01:00 |
Steve
|
7e752ccae4
|
Don't recurse into quads that haven't had anything added to them.
|
2016-04-20 13:53:25 +01:00 |
Steve
|
6d8856deae
|
Don't exceed your own speed when following a leader.
|
2016-04-20 13:53:06 +01:00 |
Steve
|
d4b791ed17
|
Tell fighters not to separate from EF_NON_SOLID objects.
|
2016-04-20 09:38:54 +01:00 |
Steve
|
a3be44a000
|
Mine deployment fix.
|
2016-04-20 09:38:29 +01:00 |
Steve
|
d871e48144
|
AIF_ASSASSIN check fix.
|
2016-04-19 12:50:27 +01:00 |
Steve
|
c395ee25e5
|
Allow AIF_ASSASSIN flag to be set, to always attack a target.
|
2016-04-19 11:13:43 +01:00 |
Steve
|
add135d62e
|
Jumpgate state fix.
|
2016-04-19 11:13:20 +01:00 |
Steve
|
9f4be9a780
|
If a mission has hidden objectives, don't complete when all current ones are finished.
|
2016-04-18 10:54:59 +01:00 |
Steve
|
2723e084da
|
Run script function when an enemy is disabled.
|
2016-04-18 10:54:28 +01:00 |
Steve
|
c215dc75d3
|
Jumpgate state fix.
|
2016-04-17 11:52:48 +01:00 |
Steve
|
7c100f0c37
|
Added button to restore default controls.
|
2016-04-17 11:26:04 +01:00 |
Steve
|
474ede91af
|
Drawing health bars over fighters.
|
2016-04-17 11:00:08 +01:00 |
Steve
|
dde34beedb
|
Tell retreating enemies to head for the jumpgate.
|
2016-04-17 09:11:49 +01:00 |
Steve
|
c729d59c3a
|
Script call to complete the mission now also completes all objectives.
|
2016-04-17 09:11:36 +01:00 |
Steve
|
9e6d34b914
|
Made size of mine explosion a little larger.
|
2016-04-16 16:48:48 +01:00 |
Steve
|
ccd4160f0e
|
Don't allow boost if you have 0 speed (when playing as a cannon, for example).
|
2016-04-16 16:48:30 +01:00 |
Steve
|
97a067cb34
|
Load default config first, and then overwrite with user config.
|
2016-04-16 15:50:23 +01:00 |
Steve
|
22ff6aeeb7
|
Only attach tow ropes to ET_FIGHTER types.
|
2016-04-16 14:04:32 +01:00 |
Steve
|
82acb9f96a
|
Highlight OK button by default when pausing.
|
2016-04-16 11:07:26 +01:00 |
Steve
|
38eca9480d
|
Allow for important messages to be created (such as maydays from capital ships).
|
2016-04-16 11:00:19 +01:00 |
Steve
|
344b2d27b8
|
Give AIF_TARGET_FOCUS fighters a low chance of targetting something else.
|
2016-04-16 10:59:42 +01:00 |
Steve
|
f7c1aa6f1b
|
Update conditions when capital ships are destroyed.
|
2016-04-16 08:59:14 +01:00 |
Steve
|
b40936fd79
|
Always add ents to quadtree, to allow AI to see components. Shuffle around later.
|
2016-04-15 13:08:30 +01:00 |
Steve
|
5e58f09fcf
|
Don't trash original string when working with flags. #funwithflags
|
2016-04-15 13:07:58 +01:00 |
Steve
|
87048e4c85
|
Apply all flags to capitals ship, except for EF_AI_LEADER.
|
2016-04-15 13:07:28 +01:00 |
Steve
|
c3136ea3af
|
Allow flags of spawned entities to be set.
|
2016-04-15 11:31:39 +01:00 |
Steve
|
a49817ba2e
|
Leader following AI bug fix.
|
2016-04-15 11:31:11 +01:00 |
Steve
|
915eec5cf0
|
Allow shadow mines to hunt player, or wander around if not near them.
|
2016-04-14 16:10:21 +01:00 |
Steve
|
7dea0c440e
|
Aster doesn't have a planet, as it's a star system.
|
2016-04-14 16:09:41 +01:00 |
Steve
|
7eee4d3d8e
|
Spawner updates.
|
2016-04-14 11:56:58 +01:00 |
Steve
|
9c8b7af0d6
|
Added Shadow Mine.
|
2016-04-14 11:56:42 +01:00 |
Steve
|
d976c7d3c8
|
Don't fire missiles at things flagged with EF_NO_KILL.
|
2016-04-13 11:46:42 +01:00 |
Steve
|
d2412c2dcb
|
Restore speed of disabled entity when being towed.
|
2016-04-13 11:46:23 +01:00 |
Steve
|
561f427c13
|
Engine effect bug fix.
|
2016-04-13 11:04:47 +01:00 |
Steve
|
2af802231a
|
Load challenges in Challenge.c
|
2016-04-13 11:04:28 +01:00 |
Steve
|
5fa24f55f2
|
Added Survive challenge type.
|
2016-04-13 11:02:08 +01:00 |
Steve
|
9ad7f87ca9
|
Misc. tidy up.
|
2016-04-12 08:41:13 +01:00 |
Steve
|
8e6fcf81fa
|
Using constants for save and config filenames.
|
2016-04-11 08:44:36 +01:00 |
Steve
|
78f125a4ec
|
Added challenge icons.
|
2016-04-10 12:00:29 +01:00 |
Steve
|
bcb634befb
|
Player kill count bug fix.
|
2016-04-10 09:35:30 +01:00 |
Steve
|
61b3ede526
|
Wander takes priority over moving to leaders. Don't suddenly stop when close to leader during flocking.
|
2016-04-10 08:36:27 +01:00 |
Steve
|
4652d6c7e4
|
Lowered component health.
|
2016-04-10 08:23:59 +01:00 |
Steve
|
6c8349781c
|
Use quadtree for drawing, now that quadtree bug is squashed (hopefully).
|
2016-04-09 18:13:59 +01:00 |
Steve
|
bea850f755
|
Wander fixes.
|
2016-04-09 17:40:34 +01:00 |
Steve
|
90d157411a
|
Quadtree fetch fix.
|
2016-04-09 17:39:24 +01:00 |
Steve
|
cb6ad171a7
|
Jumpgates are neutral by default.
|
2016-04-09 15:48:00 +01:00 |
Steve
|
c716f84884
|
Allow bullets to still hit immortal entities, but not inflict any real damage.
|
2016-04-09 13:23:54 +01:00 |
Steve
|
a5676b9b49
|
Added EF_AI_IGNORE, to tell AI to ignore entities.
|
2016-04-09 13:23:10 +01:00 |
Steve
|
57e9d6d036
|
EF_NO_TARGET -> EF_NO_PLAYER_TARGET
|
2016-04-09 13:22:45 +01:00 |
Steve
|
554c3678df
|
Made COMPONENTS more generic, not just for capital ships.
|
2016-04-09 13:22:20 +01:00 |
Steve
|
e0adc2baee
|
Show jumpgate and components as white on radar.
|
2016-04-09 13:21:40 +01:00 |
Steve
|
64b85f122e
|
Added components to jumpgate, to allow it to be targetted.
|
2016-04-09 13:21:19 +01:00 |
Steve
|
648ea2e0a7
|
Further flocking tweaks.
|
2016-04-08 18:41:51 +01:00 |
Steve
|
4792c6d971
|
Added TEAM_PLAYER trophy.
|
2016-04-08 11:03:50 +01:00 |
Steve
|
f983b7e2f2
|
Player / Leader following tweaks.
|
2016-04-08 10:58:22 +01:00 |
Steve
|
0abfb672d7
|
Don't attach rope if disabled. Speed is 0 if created disabled.
|
2016-04-07 12:40:14 +01:00 |
Steve
|
5e8b983f3e
|
Update to showing objective numbers.
|
2016-04-07 12:39:53 +01:00 |
Steve
|
505fbb2547
|
Don't update target location, unless there are enemies nearby.
|
2016-04-06 16:49:47 +01:00 |
Steve
|
f97e0bc299
|
Report number of civilians killed.
|
2016-04-06 12:56:48 +01:00 |
Steve
|
1afc9e65f0
|
Updated capital ship destruction.
|
2016-04-05 12:21:17 +01:00 |
Steve
|
b26a5cecd5
|
Code tidy up.
|
2016-04-05 10:00:17 +01:00 |
Steve
|
b02850d0fc
|
Logging update.
|
2016-04-05 09:58:59 +01:00 |
Steve
|
0eaeaba386
|
Disabling trophies for now. Will activate in v0.7 or later.
|
2016-04-04 11:40:13 +01:00 |
Steve
|
5e1220b9a4
|
Merge branch 'develop' into trophies
Conflicts:
src/battle/bullets.c
src/battle/bullets.h
src/battle/fighters.c
|
2016-04-04 11:30:27 +01:00 |
Steve
|
c4d9fae84c
|
Removed \n from logging.
|
2016-04-04 11:25:09 +01:00 |
Steve
|
29d873d28a
|
Allow waypoints to be manually activated. Removed entId from Battle (redundant).
|
2016-04-04 11:23:32 +01:00 |
Steve
|
77da136e75
|
Time limit warning for challenges.
|
2016-04-03 14:04:56 +01:00 |
Steve
|
16a1e1b20a
|
Challenge completion bug fix.
|
2016-04-03 14:04:31 +01:00 |
Steve
|
8537e5207f
|
Entity drawing bug fix.
|
2016-04-03 08:37:45 +01:00 |
Steve
|
e7190150bf
|
Added killedBy, for easier stat counting.
|
2016-04-03 08:37:31 +01:00 |
Steve
|
f9d02696fd
|
Added mines destroyed stat.
|
2016-04-03 08:37:09 +01:00 |
Steve
|
86ed4678e2
|
Misc clean up.
|
2016-04-02 16:38:26 +01:00 |
Steve
|
4a1958319c
|
Don't use quadtree for drawing.
|
2016-04-02 16:37:49 +01:00 |
Steve
|
c555aeccbe
|
Capital ship bug fixes.
|
2016-04-02 10:47:44 +01:00 |
Steve
|
67c7bc7d55
|
Misc. HUD updates.
|
2016-04-02 09:37:49 +01:00 |
Steve
|
a64b41f851
|
Allow challenges to be completed even if the player is killed.
|
2016-04-02 09:37:39 +01:00 |
Steve
|
28eec0b8e0
|
Merge branch 'develop' into trophies
Conflicts:
README.md
src/defs.h
src/galaxy/mission.c
src/system/sound.c
|
2016-04-01 17:14:06 +01:00 |
Steve
|
d329fbaf2f
|
Only deploy mines if you're moving.
|
2016-04-01 17:02:56 +01:00 |
Steve
|
cfc41a624b
|
Exploded mines will push others aside.
|
2016-04-01 17:02:36 +01:00 |
Steve
|
26ed8dc322
|
Allow side to be set for entities (mostly applies to mines).
|
2016-04-01 14:21:11 +01:00 |
Steve
|
a913dc613b
|
Set width and height of entities in spawn functions.
|
2016-04-01 14:20:47 +01:00 |
Steve
|
e2172a1789
|
Show mines on radar as white.
|
2016-04-01 14:20:03 +01:00 |
Steve
|
994c0b55dd
|
Don't explode mine on owner.
|
2016-04-01 14:19:55 +01:00 |
Steve
|
d178134a00
|
Allow AI to drop mines.
|
2016-04-01 14:19:03 +01:00 |
Steve
|
58fb3e911b
|
Tell AI to avoid mines.
|
2016-04-01 11:40:09 +01:00 |
Steve
|
e8f70072d5
|
Don't cause damage to immortal fighters.
|
2016-04-01 11:39:52 +01:00 |
Steve
|
3bf73b5d70
|
Updates to mines.
|
2016-04-01 10:49:41 +01:00 |
Steve
|
daa8eff104
|
Mines have a short radar range.
|
2016-03-30 22:41:34 +01:00 |
Steve
|
3646a9326a
|
Start of mines.
|
2016-03-30 07:22:58 +01:00 |
Steve
|
52691f7be5
|
Enable AI flags to focus on targets.
|
2016-03-29 22:45:46 +01:00 |
Steve
|
8705337e2a
|
Show number of conditions on HUD, as well as objectives.
|
2016-03-29 07:19:39 +01:00 |
Steve
|
e6ea4bff06
|
Reworked canAttack logic.
|
2016-03-29 07:09:26 +01:00 |
Steve
|
c288fce12f
|
Windows build fixes.
|
2016-03-28 18:26:02 +01:00 |
Steve
|
f114ad7e7e
|
Merge branch 'develop' into trophies
|
2016-03-28 16:09:24 +01:00 |
Steve
|
2168b72401
|
Allow -info to enable INFO level logging.
|
2016-03-28 16:07:47 +01:00 |
Steve
|
ab8be196b5
|
Khepri now green and associated with rogue nation.
|
2016-03-28 11:47:11 +01:00 |
Steve
|
81f2dd1947
|
Stray revert compile fix.
|
2016-03-28 11:46:20 +01:00 |
Steve
|
45d9d2a00d
|
Don't show mission target boxes around capital ship components.
|
2016-03-28 11:45:48 +01:00 |
Steve
|
bd8e88b3ac
|
Don't allow tugs to take ownership of something that is already owned.
|
2016-03-28 10:39:52 +01:00 |
Steve
|
c7bdeb195c
|
Allow capital ship to be disabled.
|
2016-03-28 10:39:25 +01:00 |
Steve
|
47f7f5671a
|
Added trophy graphics.
|
2016-03-27 11:32:38 +01:00 |
Steve
|
147f2afae4
|
Merge branch 'trophies' of ssh://github.com/stephenjsweeney/tbftss into trophies
Conflicts:
locale/tbftss.pot
src/battle/battle.c
src/battle/battle.h
src/galaxy/mission.c
|
2016-03-27 11:25:50 +01:00 |
Steve
|
e278374490
|
Merge from develop.
|
2016-03-27 11:21:23 +01:00 |
Steve
|
c00c134b70
|
Allow access to all missions when using -debug.
|
2016-03-27 11:08:44 +01:00 |
Steve
|
aadb4f6949
|
Make shield splinter effects more visible.
|
2016-03-27 08:56:09 +01:00 |
Steve
|
06f7867013
|
Use CONTROL_NEXT_FIGHTER / CONTROL_PREV_FIGHTER to select fighters during epic missions.
|
2016-03-27 08:55:58 +01:00 |
Steve
|
d33bcf9414
|
In epic battles, spawned in entities (such as swarmers) don't count towards the epicLimit.
|
2016-03-27 08:55:25 +01:00 |
Steve
|
ca043f171c
|
Only initially add active entities to quadtree.
|
2016-03-26 18:15:52 +00:00 |
Steve
|
175b7e5ca0
|
Moved entity loading code out of mission.c, and into appropriate c files.
|
2016-03-17 08:11:52 +00:00 |
Steve
|
73a3c0c78a
|
Fixed shield splinter effect.
|
2016-03-16 21:54:08 +00:00 |
Steve
|
1b43e4908c
|
Added ability to hide objective numbers.
|
2016-03-16 19:24:41 +00:00 |
Steve
|
4ef796bf92
|
Added id to objective, to allow script to function in non-English languages.
|
2016-03-16 06:54:34 +00:00 |
Steve
|
30fa446006
|
Allow script to activate spawners.
|
2016-03-16 06:53:49 +00:00 |
Steve
|
0332e2fe20
|
Fixed time script bug.
|
2016-03-16 06:53:30 +00:00 |
Steve
|
604526611a
|
Increased flock leading distance.
|
2016-03-16 06:53:20 +00:00 |
Steve
|
09e676d713
|
Added simple die, to prevent swarmers spreading debris everywhere.
|
2016-03-16 06:53:07 +00:00 |
Sweeney
|
1938c6714c
|
Merge remote-tracking branch 'origin/develop' into trophies
# Conflicts:
# data/challenges/10.json
# locale/tbftss.pot
# src/battle/battle.c
# src/battle/battle.h
# src/battle/script.h
# src/galaxy/mission.c
|
2016-03-15 12:19:32 +00:00 |
Steve
|
13344ddc06
|
Made many attributes optional.
|
2016-03-14 17:55:34 +00:00 |
Steve
|
1fbf31e56c
|
Don't check spawners if player is dead.
|
2016-03-14 17:55:09 +00:00 |
Steve
|
634d914bd9
|
Jumpgate initial state fix.
|
2016-03-14 11:28:19 +00:00 |
Steve
|
4e8b85b6a1
|
Removed script-based spawner. Redundant.
|
2016-03-14 11:28:01 +00:00 |
Steve
|
edc18579ec
|
Added support for spawners.
|
2016-03-14 11:12:22 +00:00 |
Steve
|
35e23e8450
|
Added large explosions, for capital ships.
|
2016-03-14 08:30:19 +00:00 |
Steve
|
35b5e4a1c6
|
Misc cleanup.
|
2016-03-13 10:52:12 +00:00 |
Steve
|
7b0c70005f
|
Lookup updates.
|
2016-03-13 10:52:02 +00:00 |
Steve
|
b37a268169
|
Added capital ships to challenge killLimit check.
|
2016-03-13 10:51:48 +00:00 |
Steve
|
160f65a15b
|
Added EF_NO_KILL_INC to prevent kill count increment.
|
2016-03-13 10:50:32 +00:00 |
Steve
|
675d051011
|
Tidied headers.
|
2016-03-12 18:29:22 +00:00 |
Steve
|
f5b3933a87
|
Merge branch 'develop' into trophies
Conflicts:
src/battle/battle.c
|
2016-03-12 18:28:43 +00:00 |
Steve
|
0a69dd0e5e
|
Merge from develop.
|
2016-03-12 18:22:48 +00:00 |
Steve
|
a5509b5bcd
|
Logging updates.
|
2016-03-12 15:12:52 +00:00 |
Steve
|
71b0a00689
|
Use EF_DISABLED for jumpgates, rather than systemPower.
|
2016-03-12 12:35:05 +00:00 |
Steve
|
bdced9c00f
|
Use aiActionTime, instead of thinkTime, to allow waypoint to continue to spin.
|
2016-03-12 12:11:56 +00:00 |
Steve
|
e9c43f3d60
|
Flocking tweak.
|
2016-03-12 12:11:30 +00:00 |
Steve
|
ed6b0ae376
|
Don't point to jumpgate on HUD if it's inactive.
|
2016-03-12 12:10:14 +00:00 |
Steve
|
ae6e2ede09
|
Control waypoints from script.
|
2016-03-12 12:09:42 +00:00 |
Steve
|
4f27b40d97
|
Added rescue challenges
|
2016-03-11 23:45:47 +00:00 |
Steve
|
3bd78dbd20
|
Spawn fighters offscreen or off map.
|
2016-03-11 23:45:12 +00:00 |
Steve
|
c66b734e7e
|
Added interval-based script events.
|
2016-03-11 23:43:50 +00:00 |
Steve
|
553178128f
|
InitStars during start up (lost during memory leak fixes).
|
2016-03-11 07:22:23 +00:00 |
Steve
|
7ba4dcf26c
|
Memory leak fixes.
|
2016-03-10 22:47:33 +00:00 |
Steve
|
da97818259
|
Trophy-related prototyping fixes.
|
2016-03-10 18:02:19 +00:00 |
Steve
|
e8d63df494
|
Merge remote-tracking branch 'origin/develop' into trophies
# Conflicts:
# src/battle/battle.c
# src/challenges/challengeHome.c
|
2016-03-10 12:04:04 +00:00 |
Steve
|
25b641c8d4
|
MIsc. clean up.
|
2016-03-10 11:58:10 +00:00 |
Steve
|
108dfa44d7
|
Allow tugs with AIF_UNLIMITED_RANGE to find targets anywhere.
|
2016-03-10 11:57:05 +00:00 |
Steve
|
3a0618b150
|
Rope cutting bug fix.
|
2016-03-10 11:56:38 +00:00 |
Steve
|
812f69b02e
|
Drawn effects bug fix.
|
2016-03-10 11:56:27 +00:00 |
Steve
|
ebfea2b5c4
|
Unlock next challenge mission is previous has been passed.
|
2016-03-09 23:25:54 +00:00 |
Steve
|
0bcc69ee69
|
Move planet a little faster.
|
2016-03-09 23:25:27 +00:00 |
Steve
|
1a4b5c679c
|
Don't attach rope to vessel with rope already attached.
|
2016-03-09 23:25:12 +00:00 |
Steve
|
7789d3ab64
|
Remove rope flags when rope is detached.
|
2016-03-09 23:22:32 +00:00 |
Steve
|
c9bde77bca
|
Spin jumpgate portal a little faster.
|
2016-03-09 23:21:51 +00:00 |
Steve
|
8017719239
|
Allow fighters to be added to mission in disabled state.
|
2016-03-09 23:21:28 +00:00 |
Steve
|
46503f4fe7
|
Mark craft as stolen if they are moved to jumpgate by a vessel not on your side.
|
2016-03-09 23:20:50 +00:00 |
Steve
|
16c8f81389
|
Play sound effects for control config widgets.
|
2016-03-09 23:19:10 +00:00 |
Steve
|
bb892c1efe
|
Added new HUD icons.
|
2016-03-09 23:18:40 +00:00 |
Steve
|
25101c0f1d
|
Now automatically checking trophies based on star system name.
|
2016-03-09 15:54:25 +00:00 |
Steve
|
ba5260104a
|
Check trophies at start of galactic map.
|
2016-03-09 15:53:56 +00:00 |
Steve
|
93dd00c785
|
Prototyping stats trophies.
|
2016-03-09 12:31:33 +00:00 |
Steve
|
f867e793bd
|
Trophy prototyping.
|
2016-03-09 11:51:26 +00:00 |
Steve
|
fb584735c6
|
Jumpgate updates.
|
2016-03-08 19:00:56 +00:00 |
Steve
|
7118c10648
|
Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
|
2016-03-08 14:28:11 +00:00 |
Steve
|
22b5267ffd
|
Initially add all entities to quadtree, to avoid the popping effect.
|
2016-03-08 07:12:06 +00:00 |
Steve
|
99013a4e99
|
Allow jumpgate to be put into "sleep" state: effectively inactive.
|
2016-03-08 06:55:41 +00:00 |
Steve
|
a74ff87a46
|
Added portal effect to jumpgate.
|
2016-03-07 22:50:41 +00:00 |
Steve
|
ecdf9998d0
|
Don't select options widget.
|
2016-03-07 19:04:12 +00:00 |
Steve
|
798135eadf
|
Don't allow rogue files to crash game at startup.
|
2016-03-07 19:03:55 +00:00 |
Steve
|
bc1c5d09a8
|
Replaced extraction point with jumpgate.
|
2016-03-07 17:12:21 +00:00 |
Steve
|
bd715286a1
|
Allows show killed message during a challenge battle.
|
2016-03-07 12:31:43 +00:00 |
Steve
|
6ef07a65e2
|
Craft marked as EF_AI_TARGET will be attacked even if they are dodging and avoiding combat.
|
2016-03-07 12:31:22 +00:00 |
Steve
|
16591691b5
|
Allow challenges to be ended via the script.
|
2016-03-07 12:30:20 +00:00 |
Steve
|
4a52bb1fce
|
Added item collection challenges.
|
2016-03-07 12:29:23 +00:00 |
Steve
|
244e5d6dd9
|
Merge from Master.
|
2016-03-06 19:07:43 +00:00 |
Steve
|
e04ad44a1a
|
Eliminate all objective bug fix.
|
2016-03-06 17:27:23 +00:00 |
Steve
|
5764e0a4b2
|
Capital ships destroyed / lost triggers.
|
2016-03-06 17:14:13 +00:00 |
Steve
|
497977c665
|
Don't add capital ship components to quadtree until they've been positioned.
|
2016-03-06 17:13:57 +00:00 |
Steve
|
721ca3e110
|
Trophy updates.
|
2016-03-06 17:13:34 +00:00 |
Steve
|
fff301e3e2
|
Allow shrinking of array.
|
2016-03-06 09:48:29 +00:00 |
Steve
|
c14b687209
|
Screenshot save path update.
|
2016-03-06 09:48:09 +00:00 |
Steve
|
922b39c0ea
|
Challenge #8, defend extraction point. Added flag to allow AI to sometimes ignore extraction point.
|
2016-03-06 09:47:44 +00:00 |
Steve
|
e28390a496
|
Added array resize function (not using realloc because it doesn't zero the new array).
|
2016-03-05 23:56:21 +00:00 |
Steve
|
ac59559d90
|
Clear input when pressing Escape.
|
2016-03-05 15:35:09 +00:00 |
Steve
|
09a89e692b
|
Added time up status for finishing a challenge already partly passed.
|
2016-03-05 15:34:37 +00:00 |
Steve
|
f55a4e57c8
|
Pressing ESCAPE blocks when awaiting widget input.
|
2016-03-05 13:49:07 +00:00 |
Steve
|
d2a234839b
|
Integrated mouse control mappings.
|
2016-03-05 13:21:17 +00:00 |
Steve
|
6dfb51e8b0
|
Allow keys and mouse buttons to be selected in options.
|
2016-03-05 12:35:19 +00:00 |
Steve
|
acd53f6b97
|
Further custom control integration.
|
2016-03-05 08:42:35 +00:00 |
Steve
|
7979b175a2
|
Waypoint challenge updates.
|
2016-03-04 22:59:16 +00:00 |
Steve
|
599c4fc338
|
Merge fixes.
|
2016-03-04 22:11:13 +00:00 |
Steve
|
159d36017b
|
Centralizing getFileLocation() to make file loading more transparent.
|
2016-03-04 14:29:50 +00:00 |
Steve
|
d2acbefc6d
|
Prevent modal dialog from being dismissed immediately.
|
2016-03-04 14:14:45 +00:00 |
Steve
|
95cb35d5a1
|
Added getJSONValue to aid with optional JSON data.
|
2016-03-04 14:14:04 +00:00 |
Steve
|
b6012a2e21
|
Merged config branch.
|
2016-03-03 18:03:07 +00:00 |
Steve
|
c8dd06dcdc
|
Added AUTO option for music. Reorganised music for easier scanning.
|
2016-03-03 16:16:12 +00:00 |
Steve
|
122bb53a66
|
Challenge time bugfix.
|
2016-03-03 14:19:29 +00:00 |
Steve
|
4f6721cba4
|
Added 5th challenge mission.
|
2016-03-03 11:31:32 +00:00 |
Steve
|
ed9b02a917
|
Disabled entities now become secondary targets.
|
2016-03-03 11:31:18 +00:00 |
Steve
|
d5d5169078
|
Accuracy for rockets and missiles, not just shots.
|
2016-03-03 09:12:08 +00:00 |