Steve
|
01894d5150
|
Activate objectives by name, not number.
|
2015-12-18 14:28:44 +00:00 |
Steve
|
2d37460944
|
Generate cap ship component names from parent name.
|
2015-12-18 12:02:45 +00:00 |
Steve
|
cfc0ed7cc8
|
AI can now follow leaders.
|
2015-12-18 12:02:01 +00:00 |
Steve
|
b5dfab1bd5
|
Added debug keys.
|
2015-12-18 10:12:37 +00:00 |
Steve
|
7325bbe506
|
INF Corvette updates.
|
2015-12-18 08:26:21 +00:00 |
Steve
|
48d54af42e
|
Use float for draw angle, instead of int.
|
2015-12-17 23:14:25 +00:00 |
Steve
|
2e2bd9d882
|
Debris updates.
|
2015-12-16 22:40:26 +00:00 |
Steve
|
33373457b2
|
Error when no capital ship found.
|
2015-12-16 22:40:14 +00:00 |
Steve
|
7701fc0336
|
Combined guns bug fix.
|
2015-12-14 14:05:02 +00:00 |
Steve
|
691068a634
|
Shield smash bug fix.
|
2015-12-14 14:04:48 +00:00 |
Steve
|
310637b4eb
|
Merged from v0.41.
|
2015-12-14 11:41:43 +00:00 |
Steve
|
c4dfb823ef
|
Code clean up.
|
2015-12-14 08:15:41 +00:00 |
Steve
|
2012f87b39
|
Randomize debris for fighters. Added Rebel AI thresholds.
|
2015-12-13 17:56:16 +00:00 |
Steve
|
8e1fdf559a
|
Scatter debris more quickly.
|
2015-12-13 17:55:10 +00:00 |
Steve
|
260ada68c8
|
Capital ships: scatter debris when components destroyed. Run scripts upon certain events.
|
2015-12-13 17:54:57 +00:00 |
Steve
|
743786efb8
|
Added debris.
|
2015-12-13 14:50:54 +00:00 |
Steve
|
99eb742d34
|
HUD distance calculation bug fix.
|
2015-12-12 18:24:41 +00:00 |
Steve
|
4fbdcd0af6
|
Allow flags in missions to be added to existing entity flags, or replace them completely.
|
2015-12-12 18:24:23 +00:00 |
Steve
|
6b06b2a431
|
Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
|
2015-12-12 17:12:25 +00:00 |
Steve
|
247c9f79e3
|
Created capital ship engine effect.
|
2015-12-12 15:11:40 +00:00 |
Steve
|
fb524386fa
|
drawBullets() bug fix.
|
2015-12-11 19:06:16 +00:00 |
Steve
|
3ab78a070a
|
Updated HUD distance display.
|
2015-12-10 14:25:22 +00:00 |
Steve
|
05f58e0971
|
Added SECONDARY_TARGET flag.
|
2015-12-10 12:40:23 +00:00 |
Steve
|
51452925f9
|
Death of guns does not affect cap ship health.
|
2015-12-10 11:47:18 +00:00 |
Steve
|
a5f8be0586
|
EF_STATIC now means entity will never move (not even rotate).
|
2015-12-10 11:46:57 +00:00 |
Steve
|
da692862b9
|
Include cap ships in force counts.
|
2015-12-10 11:11:32 +00:00 |
Steve
|
09d93f9163
|
Treat capital ship engines differently from components. Will cause vessel to stop moving when they are all destroyed. Don't contribute to ship health.
|
2015-12-10 11:11:04 +00:00 |
Steve
|
4358d5b698
|
Misc. fixes.
|
2015-12-10 10:16:44 +00:00 |
Steve
|
deafab786e
|
Separate gun AI.
|
2015-12-10 10:16:27 +00:00 |
Steve
|
833043ba7d
|
Bullets don't hit their own entity groups (mainly for capital ships).
|
2015-12-10 10:16:16 +00:00 |
Steve
|
1b1a4ca792
|
Shift dead entities out of main list instead of freeing, to counter dangling pointers.
|
2015-12-10 10:15:27 +00:00 |
Steve
|
a541cf1976
|
Allow mod to handle floats.
|
2015-12-10 10:05:00 +00:00 |
Steve
|
54ebea7c43
|
Further capital ship tweaks.
|
2015-12-10 10:04:22 +00:00 |
Steve
|
c8eecdd316
|
Further capital ship tweaks.
|
2015-12-09 07:25:24 +00:00 |
Steve
|
91822f1ca3
|
Further capital ship code updates. Added long range fire flag for cannons.
|
2015-12-08 22:42:31 +00:00 |
Steve
|
767920478c
|
Clear entire grid at start of frame (removing individuals is buggy right now).
|
2015-12-08 06:44:53 +00:00 |
Steve
|
22afef45c7
|
Reduce cap ship health when component is destroyed.
|
2015-12-08 06:43:03 +00:00 |
Steve
|
6441f926e2
|
Various tweaks and refactoring to accomodate capital ships.
|
2015-12-07 19:19:41 +00:00 |
Steve
|
6084251e9f
|
Start of capital ships.
|
2015-12-07 19:19:14 +00:00 |
Steve
|
7c99ccc845
|
Prevent buffer overflow when reading script.
|
2015-12-06 15:03:59 +00:00 |
Steve
|
28a4cda6fd
|
Set size of message box, based on amount of text.
|
2015-12-06 15:03:44 +00:00 |
Steve
|
d6982e80ca
|
Created common.h to aid with cross compiling.
|
2015-12-05 08:15:58 +00:00 |
Steve
|
b3628c17b5
|
Decrease scroll zone.
|
2015-12-03 22:50:53 +00:00 |
Steve
|
2bca049973
|
Misc. clean up.
|
2015-12-03 16:53:29 +00:00 |
Steve
|
9825e39f4f
|
Install path bug fixes.
|
2015-12-03 08:43:26 +00:00 |
Steve
|
65b62091d1
|
Allow for file location to be determined automatically.
|
2015-12-02 23:20:19 +00:00 |
Steve
|
a15efc4ea9
|
Enable running of scripts when enemies are killed.
|
2015-12-02 07:24:26 +00:00 |
Steve
|
26c4bd4aea
|
Allow AI Flags to be set in mission data.
|
2015-12-02 07:24:12 +00:00 |
Steve
|
b3c2313235
|
Target range fix.
|
2015-12-02 07:23:56 +00:00 |
Steve
|
28b830a197
|
Invoke script when objective is complete.
|
2015-11-30 12:41:27 +00:00 |
Steve
|
999c0eedb3
|
Add MOVE_TO_PLAYER flag if fighter is an ally not hasn't got FOLLOWS flag set.
|
2015-11-30 12:41:11 +00:00 |
Steve
|
79608069af
|
Missile boats will fire a little more often.
|
2015-11-30 11:30:11 +00:00 |
Steve
|
e5906d5f5f
|
Added new AI flags.
|
2015-11-30 11:29:56 +00:00 |
Steve
|
9c532352f5
|
Allow for star systems to fall to Pandorans, once story missions are complete.
|
2015-11-30 09:33:43 +00:00 |
Steve
|
f1f962aeae
|
Complete conditions when CompleteMission() is called.
|
2015-11-29 16:50:06 +00:00 |
Steve
|
d3b0755f8b
|
Scatter bug fix for entities.
|
2015-11-29 16:30:59 +00:00 |
Steve
|
eb894f9703
|
Bug fix for activateEntities. Implemented EF_STATIC.
|
2015-11-29 13:23:27 +00:00 |
Steve
|
026e1991e5
|
Added EF_STATIC, to prevent entities from moving.
|
2015-11-29 13:23:01 +00:00 |
Steve
|
ff8bf560e0
|
Also use GroupName as objective trigger.
|
2015-11-29 12:57:27 +00:00 |
Steve
|
2e5207f9c3
|
Ignore disabled fighters when looking for a target.
|
2015-11-29 12:56:38 +00:00 |
Steve
|
146bd1ef45
|
Made name option for fighters.
|
2015-11-29 12:56:15 +00:00 |
Steve
|
a4dc4f3e05
|
Display rebels as red on radar.
|
2015-11-29 12:56:00 +00:00 |
Steve
|
76eb50d92c
|
Added radio sound.
|
2015-11-29 12:55:36 +00:00 |
Steve
|
eeaccec327
|
Update script function calls.
|
2015-11-29 12:55:15 +00:00 |
Steve
|
46337a1f16
|
Removed challenges from main campaign.
|
2015-11-29 08:44:34 +00:00 |
Steve
|
542209c24c
|
Added ECM effect.
|
2015-11-29 08:34:25 +00:00 |
Steve
|
008e2aac8c
|
Set message box time automatically. Added WAIT_MSG_BOX command.
|
2015-11-28 17:00:54 +00:00 |
Steve
|
d231be1bd2
|
Bug fix for ECM usage.
|
2015-11-28 15:30:41 +00:00 |
Steve
|
886084f60f
|
Don't let AI fire missiles at point-blank range.
|
2015-11-28 15:30:07 +00:00 |
Steve
|
403684b0dd
|
Don't allow waypoints to be triggers if there are outstanding objectives.
|
2015-11-28 15:07:12 +00:00 |
Steve
|
e13243d926
|
NULL pointer check on scripts.
|
2015-11-28 15:04:11 +00:00 |
Steve
|
4b537a3bee
|
Allow entites to be create in deactivated state.
|
2015-11-28 14:34:38 +00:00 |
Steve
|
31eee4a86f
|
NULL pointer fix.
|
2015-11-28 14:34:19 +00:00 |
Steve
|
1816bf406c
|
Allow activation of entity groups.
|
2015-11-28 14:33:58 +00:00 |
Steve
|
633f6d646e
|
Set tow rope attach distance to same as separation distance. Fire script when attached.
|
2015-11-28 14:33:40 +00:00 |
Steve
|
dec3538956
|
Added AIF_MOVES_TO_PLAYER flag.
|
2015-11-28 14:33:05 +00:00 |
Steve
|
9de6d6c737
|
Removed triggers, and replaced with script system. Added message box.
|
2015-11-28 10:11:20 +00:00 |
Steve
|
8b669448e8
|
Only show target escaped target for targets that aren't disabled.
|
2015-11-27 06:37:08 +00:00 |
Steve
|
ae17d9b422
|
Longer action timeout when towing to extraction point.
|
2015-11-27 06:36:48 +00:00 |
Steve
|
3ef305686f
|
Allow AI controlled tug to collect disabled fighters, and take them to the extraction point.
|
2015-11-26 22:48:22 +00:00 |
Steve
|
d8783cc557
|
When avoiding enemies, ignore disabled ones.
|
2015-11-26 21:53:54 +00:00 |
Steve
|
bd1f5f2bfc
|
Increased size of star system collision zone.
|
2015-11-26 17:41:58 +00:00 |
Steve
|
a278f3554b
|
Only play GUI sound when mouse hovers over a button.
|
2015-11-26 17:41:43 +00:00 |
Steve
|
b63e2d66fe
|
Swapped radar / weapon select buttons.
|
2015-11-26 17:41:25 +00:00 |
Steve
|
d444b0ab68
|
Simplified mission loading (merged fighterGroup in to fighters, etc.)
|
2015-11-26 17:41:05 +00:00 |
Steve
|
5c20693933
|
Allow for radar range to be cycled.
|
2015-11-26 10:54:40 +00:00 |
Steve
|
10b85b9fd5
|
Updated keyboard controls.
|
2015-11-26 09:53:49 +00:00 |
Steve
|
416b50d7eb
|
Added setMouse function.
|
2015-11-26 08:17:16 +00:00 |
Steve
|
2bbe6a1e97
|
Warp mouse to center of screen, to prevent scrolling after dismissing dialog.
|
2015-11-26 08:16:54 +00:00 |
Steve
|
cd0463c92f
|
Updates to widget-mouse interactions.
|
2015-11-26 08:16:29 +00:00 |
Steve
|
5aa3daf342
|
Moved platform specific code to src/plat
|
2015-11-24 22:46:52 +00:00 |
Steve
|
e76cbaedda
|
Stats control update.
|
2015-11-24 22:33:25 +00:00 |
Niels Nesse
|
d4b1cda08d
|
Build system improvements for windows
- Add EXE extension correctly
- Detect windows with _WIN32 macro and retire UNIX macro
|
2015-11-24 01:12:23 -08:00 |
Steve
|
d62d8e74ba
|
Further code changes for mouse support.
|
2015-11-24 07:16:48 +00:00 |
Steve
|
374ca825ce
|
Code clean up.
|
2015-11-24 07:16:12 +00:00 |
Steve
|
95e26f3e7b
|
Start of mouse control integration.
|
2015-11-23 14:52:11 +00:00 |
Steve
|
b8409765d3
|
Debug statement fix.
|
2015-11-23 10:14:42 +00:00 |
Steve
|
666a88e669
|
Allow cycling of targets.
|
2015-11-23 10:14:28 +00:00 |
Niels Nesse
|
b98c2e6b49
|
Adding win32 makefile
|
2015-11-23 00:46:50 -08:00 |
Steve
|
6f52dc9783
|
Further tweaks to target outline.
|
2015-11-22 17:49:38 +00:00 |
Steve
|
444ffaeffa
|
Double health / shield values of all craft.
|
2015-11-22 16:57:53 +00:00 |
Steve
|
84e0b88d00
|
Texture cache fix.
|
2015-11-22 16:52:27 +00:00 |
Steve
|
b6616c23de
|
Expand size of mission target square.
|
2015-11-22 16:52:11 +00:00 |
Steve
|
048d3b17e0
|
Shield hit effect optimisation.
|
2015-11-22 16:51:11 +00:00 |
Steve
|
587ea29abb
|
Determine logic rate from FPS, not the other way around..!
|
2015-11-22 13:19:35 +00:00 |
Steve
|
223231fb76
|
AI updates.
|
2015-11-22 13:06:19 +00:00 |
Steve
|
bb841db134
|
Bug fix for following dead player. Increase evasion radius.
|
2015-11-22 11:42:28 +00:00 |
Steve
|
de3cd3bb5a
|
Mission target bug fix.
|
2015-11-22 11:42:04 +00:00 |
Steve
|
ccaf3d08fc
|
Increased separation distance, to eliminate bunching.
|
2015-11-22 11:41:47 +00:00 |
Steve
|
3b7d8ff940
|
Allow player start position to be set.
|
2015-11-22 11:41:28 +00:00 |
Steve
|
f304e8ca5b
|
Allow AI to fire rockets.
|
2015-11-22 08:17:29 +00:00 |
Steve
|
bbd61bf8ba
|
Play missile hit sound effect.
|
2015-11-22 08:17:16 +00:00 |
Steve
|
597f6f5cb7
|
Removed missiles types. Now only homing missiles, and rockets for bombers.
|
2015-11-21 23:45:22 +00:00 |
Steve
|
94e0259953
|
Added defensive AI flags - only attack sometimes.
|
2015-11-21 23:27:43 +00:00 |
Steve
|
f273862c19
|
Prevent player from firing when mission is complete / failed.
|
2015-11-21 18:54:45 +00:00 |
Steve
|
669ce654f2
|
AI updates for retreating fighters.
|
2015-11-21 17:37:23 +00:00 |
Steve
|
5ffc0e4be4
|
Don't damage immortal fighters.
|
2015-11-21 17:36:55 +00:00 |
Steve
|
693d563f27
|
Make player immortal upon mission completion / failure.
|
2015-11-21 17:36:42 +00:00 |
Steve
|
a82f8b6f2c
|
Renamed FLEE flags to RETREAT.
|
2015-11-21 17:32:39 +00:00 |
Steve
|
0b9a6f8b1f
|
Misc. bug fixes.
|
2015-11-20 22:52:48 +00:00 |
Steve
|
b44f208f6c
|
Complete mission if player escapes.
|
2015-11-20 22:52:35 +00:00 |
Steve
|
197a9fc799
|
Allow entities to be created inactive.
|
2015-11-20 22:52:17 +00:00 |
Steve
|
4db432f845
|
Allow player to retreat from missions.
|
2015-11-20 22:51:44 +00:00 |
Steve
|
25ab01bc0d
|
Typo fix.
|
2015-11-20 22:47:08 +00:00 |
Steve
|
c61b591f75
|
Epic battle bug fixes.
|
2015-11-19 12:44:56 +00:00 |
Steve
|
32885b2111
|
Tweaked AI, to help balance Epic battles.
|
2015-11-19 08:30:45 +00:00 |
Steve
|
5fda0b1ad8
|
Further AI tweaks. Allowed AI to select laser cannons.
|
2015-11-18 18:38:29 +00:00 |
Steve
|
881464282d
|
Allowed Darts to randomly possess lasers.
|
2015-11-18 18:38:00 +00:00 |
Steve
|
a43a6b1706
|
Reduced sound distance.
|
2015-11-18 18:37:37 +00:00 |
Steve
|
ede89eefd1
|
Shield damage effect updates. Laser will cause shield to disable for 10 seconds.
|
2015-11-18 16:04:12 +00:00 |
Steve
|
044aedeb58
|
Don't blink low shield bar - confusing when recharging.
|
2015-11-18 16:02:35 +00:00 |
Steve
|
0bd067e552
|
Added laser.
|
2015-11-18 16:02:10 +00:00 |
Steve
|
4c4d8e9a77
|
Use DYING and DEAD for ALIVE state, to prevent killing things too early (i.e - item pickups).
|
2015-11-18 11:28:19 +00:00 |
Steve
|
c5c98e9317
|
Set item health to 0 when picked up, action to NULL.
|
2015-11-18 11:27:46 +00:00 |
Steve
|
a776005a65
|
Reworked AI system, to make it more generic and flexible.
|
2015-11-18 11:27:05 +00:00 |
Steve
|
a9dc374d40
|
Added new stats.
|
2015-11-17 07:23:50 +00:00 |
Steve
|
5964162971
|
New item collect sound effect.
|
2015-11-16 22:47:15 +00:00 |
Steve
|
6fa47cac99
|
Flash health and shield bars when under 25%.
|
2015-11-16 18:45:40 +00:00 |
Steve
|
c224aff926
|
Show warning message and play sound when a missile is launched, targetting the player.
|
2015-11-16 18:39:49 +00:00 |
Steve
|
3bf5a0f057
|
Simplified missile hunt logic.
|
2015-11-16 17:31:49 +00:00 |
Steve
|
87445c41ae
|
Merged fighterDefs.c in to fighters.c.
|
2015-11-16 17:23:56 +00:00 |
Steve
|
04d196af7f
|
Player target select will never choose disabled targets.
|
2015-11-16 16:25:28 +00:00 |
Steve
|
91a2cda540
|
ECM fix.
|
2015-11-16 16:25:08 +00:00 |
Steve
|
5aa8e0280e
|
Added EF_MUST_DISABLE, to replace EF_DISABLE.
|
2015-11-16 16:24:57 +00:00 |
Steve
|
68e700473b
|
Based target / mission rectangles on entity size.
|
2015-11-16 14:39:20 +00:00 |
Steve
|
07d93b700f
|
Always set fighter entity type.
|
2015-11-16 12:32:03 +00:00 |
Steve
|
8c0b7fdb2f
|
Further item code updates: allow items to be created and collected.
|
2015-11-16 12:31:50 +00:00 |
Steve
|
a040a8de98
|
Start of items.
|
2015-11-16 11:27:03 +00:00 |
Steve
|
6bdee92b35
|
Fixed HUD bug when using shuttle.
|
2015-11-16 11:26:34 +00:00 |
Steve
|
627b18d0b7
|
Added shuttle.
|
2015-11-16 11:26:23 +00:00 |
Steve
|
cca3dedf7a
|
Boost and speed limit tweaks.
|
2015-11-15 23:23:03 +00:00 |
Steve
|
6dfe2b7f22
|
Various boost tweaks.
|
2015-11-15 17:12:04 +00:00 |
Steve
|
f62861cfba
|
AI tweaks. ECM means AI can now fire missiles freely at player.
|
2015-11-15 17:11:11 +00:00 |
Steve
|
f0d3b1f167
|
Added new missile launch sound. Added boost sound.
|
2015-11-15 17:10:47 +00:00 |
Steve
|
43ac7ab92c
|
Reset ECM and Boost when selecting a new fighter.
|
2015-11-15 16:19:21 +00:00 |
Steve
|
d8ef183b5e
|
Added ECM and boost abilities to player.
|
2015-11-15 16:18:17 +00:00 |
Steve
|
0b459a9927
|
Force enemies to flee when the mission is complete.
|
2015-11-15 13:26:46 +00:00 |
Steve
|
095e8b65a4
|
AI updates - allow enemies to flee.
|
2015-11-15 13:26:34 +00:00 |
Steve
|
484afee9ef
|
Consider centering when gathering entities.
|
2015-11-15 12:28:12 +00:00 |
Steve
|
3d90352fbc
|
Misc. code tweaks.
|
2015-11-15 11:32:00 +00:00 |
Steve
|
af85d1ca5e
|
Allowed fighter groups to have flags.
|
2015-11-15 11:31:43 +00:00 |
Steve
|
9ce6624fc0
|
Moved all rope handling code to rope.c.
|
2015-11-15 11:31:30 +00:00 |
Steve
|
56c43aad3c
|
Added ability to attach tow rope to disabled craft.
|
2015-11-14 23:19:17 +00:00 |
Steve
|
235d471a3b
|
Added Tug.
|
2015-11-14 23:18:09 +00:00 |
Steve
|
c9632613ce
|
Updated EF_DISABLE to EF_DISABLED. Fixed objective logic for disabled craft (fire only once).
|
2015-11-14 16:14:48 +00:00 |
Steve
|
2ad6579a35
|
Added revision number to build.
|
2015-11-14 14:45:19 +00:00 |
Steve
|
3c9977939d
|
Further AI tweaks.
|
2015-11-14 13:03:57 +00:00 |
Steve
|
3ef591a7d7
|
Bug fix for DEBUG on mission select.
|
2015-11-14 13:03:40 +00:00 |
Steve
|
4e4040fc17
|
Missiles will no longer select a new target if their original is destroyed.
|
2015-11-14 11:43:06 +00:00 |
Steve
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f4402bfb72
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AI tweaks - make the game less frantic, and AI less likely to fire missiles at player.
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2015-11-14 11:32:37 +00:00 |
Steve
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1760c9e3b3
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Centralized mission failure logic.
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2015-11-14 08:41:31 +00:00 |
Steve
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1f62eb2564
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Added entity groups, to help with triggers and events.
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2015-11-14 08:41:07 +00:00 |
Steve
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83407704c6
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Code clean up.
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2015-11-13 23:35:51 +00:00 |
Steve
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7df9ad09e2
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Only draw bullets on screen.
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2015-11-13 22:51:22 +00:00 |
Steve
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ec72a5dd40
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Highlight all mission targets, not just the one the player is targetting.
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2015-11-13 22:08:59 +00:00 |
Steve
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b90ca0ea11
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Fleeing fighters no longer count as flee when they go out of range of player.
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2015-11-13 18:26:30 +00:00 |
Steve
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345516814d
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Make all missions available when compiled with DEBUG.
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2015-11-13 18:25:35 +00:00 |
Steve
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92ca28bf3c
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Don't show current / target numbers for conditions.
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2015-11-13 16:56:53 +00:00 |
Steve
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ddf5a3106f
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Always show target sphere.
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2015-11-13 16:56:22 +00:00 |
Steve
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f883423875
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Added function to adjust target value of objectives (such as requiring fewer civs to rescue if some are killed).
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2015-11-13 16:55:49 +00:00 |
Steve
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09761ccd78
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Civilians should re-evaluate their fleeing every 1/2 second, so as not to run in to enemies too easily.
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2015-11-13 16:54:38 +00:00 |
Steve
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2662076711
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Enemies don't chase civilians forever. Civilians will run from enemies at a larger range.
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2015-11-13 11:27:11 +00:00 |
Steve
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ede04be003
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Cleaned up header.
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2015-11-13 08:46:45 +00:00 |
Steve
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52969b4a04
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Random civilian ship texture.
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2015-11-13 08:46:06 +00:00 |
Steve
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5fc2bed650
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Civilians attempt to evade / runaway from enemies.
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2015-11-13 08:45:50 +00:00 |
Steve
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7264880b9b
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Added targetLocation, to assist with civilian evasions.
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2015-11-13 08:45:24 +00:00 |
Steve
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d58170883d
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Removed enemy shield and armour display. Added target name and distance to Extraction Point.
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2015-11-12 07:00:53 +00:00 |
Steve
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93979c396f
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ALIVE_ESCAPED entities invoke triggers, objective, and condition updates.
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2015-11-11 22:34:48 +00:00 |
Steve
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7a23a9b6b3
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Remove ALIVE_ESCAPED entities.
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2015-11-11 22:34:00 +00:00 |
Steve
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dc2f2c4635
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Added ALIVE_ESCAPED and TT_ESCAPED.
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2015-11-11 22:33:33 +00:00 |
Steve
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8831853321
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Mark escaped entities as ALIVE_ESCAPED.
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2015-11-11 22:32:00 +00:00 |
Steve
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0522e53d90
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Added extraction point entity ref to Battle.
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2015-11-11 21:56:31 +00:00 |
Steve
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0cc3ad0078
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Show direction of extraction point.
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2015-11-11 21:55:57 +00:00 |
Steve
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ec6e57194e
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Extraction point is registered with battle.
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2015-11-11 21:55:04 +00:00 |
Steve
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70d47a796b
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NULL terminate candidate array.
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2015-11-11 19:16:24 +00:00 |
Steve
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4daeee51e0
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Reduced maximum grid candidates to 256
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2015-11-11 19:16:04 +00:00 |
Steve
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4da58014d5
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Rewrote entity candidate for loops.
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2015-11-11 19:15:41 +00:00 |
Steve
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ad405c57ae
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Start of civilian ships: will follow player when close and flee in to extraction points.
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2015-11-11 06:46:58 +00:00 |
Steve
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9de4bf6255
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Sort entities before drawing, using their type number as the order.
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2015-11-09 22:48:59 +00:00 |
Steve
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3b149be7b9
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Don't box mission targets flagged with EF_NO_MT_BOX.
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2015-11-09 22:47:28 +00:00 |