Steve
|
ebfea2b5c4
|
Unlock next challenge mission is previous has been passed.
|
2016-03-09 23:25:54 +00:00 |
Steve
|
0bcc69ee69
|
Move planet a little faster.
|
2016-03-09 23:25:27 +00:00 |
Steve
|
1a4b5c679c
|
Don't attach rope to vessel with rope already attached.
|
2016-03-09 23:25:12 +00:00 |
Steve
|
7789d3ab64
|
Remove rope flags when rope is detached.
|
2016-03-09 23:22:32 +00:00 |
Steve
|
c9bde77bca
|
Spin jumpgate portal a little faster.
|
2016-03-09 23:21:51 +00:00 |
Steve
|
8017719239
|
Allow fighters to be added to mission in disabled state.
|
2016-03-09 23:21:28 +00:00 |
Steve
|
46503f4fe7
|
Mark craft as stolen if they are moved to jumpgate by a vessel not on your side.
|
2016-03-09 23:20:50 +00:00 |
Steve
|
16c8f81389
|
Play sound effects for control config widgets.
|
2016-03-09 23:19:10 +00:00 |
Steve
|
bb892c1efe
|
Added new HUD icons.
|
2016-03-09 23:18:40 +00:00 |
Steve
|
25101c0f1d
|
Now automatically checking trophies based on star system name.
|
2016-03-09 15:54:25 +00:00 |
Steve
|
ba5260104a
|
Check trophies at start of galactic map.
|
2016-03-09 15:53:56 +00:00 |
Steve
|
93dd00c785
|
Prototyping stats trophies.
|
2016-03-09 12:31:33 +00:00 |
Steve
|
f867e793bd
|
Trophy prototyping.
|
2016-03-09 11:51:26 +00:00 |
Steve
|
fb584735c6
|
Jumpgate updates.
|
2016-03-08 19:00:56 +00:00 |
Steve
|
7118c10648
|
Draw jumpgate portal in jumpgate.c. Use systemPower instead of ALIVE_SLEEPING to determine status.
|
2016-03-08 14:28:11 +00:00 |
Steve
|
22b5267ffd
|
Initially add all entities to quadtree, to avoid the popping effect.
|
2016-03-08 07:12:06 +00:00 |
Steve
|
99013a4e99
|
Allow jumpgate to be put into "sleep" state: effectively inactive.
|
2016-03-08 06:55:41 +00:00 |
Steve
|
a74ff87a46
|
Added portal effect to jumpgate.
|
2016-03-07 22:50:41 +00:00 |
Steve
|
ecdf9998d0
|
Don't select options widget.
|
2016-03-07 19:04:12 +00:00 |
Steve
|
798135eadf
|
Don't allow rogue files to crash game at startup.
|
2016-03-07 19:03:55 +00:00 |
Steve
|
bc1c5d09a8
|
Replaced extraction point with jumpgate.
|
2016-03-07 17:12:21 +00:00 |
Steve
|
bd715286a1
|
Allows show killed message during a challenge battle.
|
2016-03-07 12:31:43 +00:00 |
Steve
|
6ef07a65e2
|
Craft marked as EF_AI_TARGET will be attacked even if they are dodging and avoiding combat.
|
2016-03-07 12:31:22 +00:00 |
Steve
|
16591691b5
|
Allow challenges to be ended via the script.
|
2016-03-07 12:30:20 +00:00 |
Steve
|
4a52bb1fce
|
Added item collection challenges.
|
2016-03-07 12:29:23 +00:00 |
Steve
|
244e5d6dd9
|
Merge from Master.
|
2016-03-06 19:07:43 +00:00 |
Steve
|
e04ad44a1a
|
Eliminate all objective bug fix.
|
2016-03-06 17:27:23 +00:00 |
Steve
|
5764e0a4b2
|
Capital ships destroyed / lost triggers.
|
2016-03-06 17:14:13 +00:00 |
Steve
|
497977c665
|
Don't add capital ship components to quadtree until they've been positioned.
|
2016-03-06 17:13:57 +00:00 |
Steve
|
721ca3e110
|
Trophy updates.
|
2016-03-06 17:13:34 +00:00 |
Steve
|
fff301e3e2
|
Allow shrinking of array.
|
2016-03-06 09:48:29 +00:00 |
Steve
|
c14b687209
|
Screenshot save path update.
|
2016-03-06 09:48:09 +00:00 |
Steve
|
922b39c0ea
|
Challenge #8, defend extraction point. Added flag to allow AI to sometimes ignore extraction point.
|
2016-03-06 09:47:44 +00:00 |
Steve
|
e28390a496
|
Added array resize function (not using realloc because it doesn't zero the new array).
|
2016-03-05 23:56:21 +00:00 |
Steve
|
ac59559d90
|
Clear input when pressing Escape.
|
2016-03-05 15:35:09 +00:00 |
Steve
|
09a89e692b
|
Added time up status for finishing a challenge already partly passed.
|
2016-03-05 15:34:37 +00:00 |
Steve
|
f55a4e57c8
|
Pressing ESCAPE blocks when awaiting widget input.
|
2016-03-05 13:49:07 +00:00 |
Steve
|
d2a234839b
|
Integrated mouse control mappings.
|
2016-03-05 13:21:17 +00:00 |
Steve
|
6dfb51e8b0
|
Allow keys and mouse buttons to be selected in options.
|
2016-03-05 12:35:19 +00:00 |
Steve
|
acd53f6b97
|
Further custom control integration.
|
2016-03-05 08:42:35 +00:00 |
Steve
|
7979b175a2
|
Waypoint challenge updates.
|
2016-03-04 22:59:16 +00:00 |
Steve
|
599c4fc338
|
Merge fixes.
|
2016-03-04 22:11:13 +00:00 |
Steve
|
159d36017b
|
Centralizing getFileLocation() to make file loading more transparent.
|
2016-03-04 14:29:50 +00:00 |
Steve
|
d2acbefc6d
|
Prevent modal dialog from being dismissed immediately.
|
2016-03-04 14:14:45 +00:00 |
Steve
|
95cb35d5a1
|
Added getJSONValue to aid with optional JSON data.
|
2016-03-04 14:14:04 +00:00 |
Steve
|
b6012a2e21
|
Merged config branch.
|
2016-03-03 18:03:07 +00:00 |
Steve
|
c8dd06dcdc
|
Added AUTO option for music. Reorganised music for easier scanning.
|
2016-03-03 16:16:12 +00:00 |
Steve
|
122bb53a66
|
Challenge time bugfix.
|
2016-03-03 14:19:29 +00:00 |
Steve
|
4f6721cba4
|
Added 5th challenge mission.
|
2016-03-03 11:31:32 +00:00 |
Steve
|
ed9b02a917
|
Disabled entities now become secondary targets.
|
2016-03-03 11:31:18 +00:00 |
Steve
|
d5d5169078
|
Accuracy for rockets and missiles, not just shots.
|
2016-03-03 09:12:08 +00:00 |
Steve
|
2ca26b1ea0
|
Divide by zero check.
|
2016-03-03 07:47:33 +00:00 |
Steve
|
263a6cc5b5
|
Removed unneeded abs on hashcode.
|
2016-03-03 07:47:18 +00:00 |
Steve
|
d980e412f2
|
Draw circle performance update. Removed drawFilledCircle (unused).
|
2016-03-03 07:47:03 +00:00 |
Steve
|
11d5ed635f
|
Challenge processing fixes.
|
2016-03-03 07:44:04 +00:00 |
Steve
|
cb34b3b9b6
|
Maximum of 3 challenges per challenge mission.
|
2016-03-02 23:20:37 +00:00 |
Steve
|
05185950e4
|
Auto select first challenge when coming from title.
|
2016-03-02 22:24:59 +00:00 |
Steve
|
2c71b16e17
|
Show and apply challenge restrictions.
|
2016-03-02 22:19:26 +00:00 |
Steve
|
f9880354db
|
i18n updates.
|
2016-03-02 07:14:38 +00:00 |
Steve
|
35a2277114
|
Display challenge information.
|
2016-03-02 06:58:03 +00:00 |
Steve
|
0c31b2204c
|
Refactored challenge data, for display on Challenge Home.
|
2016-03-02 06:46:13 +00:00 |
Steve
|
e5c5315e62
|
Print stats when in debug mode at end of challenge.
|
2016-03-01 07:21:31 +00:00 |
Steve
|
c95b56728f
|
Using getFileLocation.
|
2016-02-29 21:52:30 +00:00 |
Steve
|
55bb0d1e36
|
Challenge home music.
|
2016-02-29 21:51:49 +00:00 |
Steve
|
e5e96f8e81
|
GPL notices.
|
2016-02-29 16:05:49 +00:00 |
Steve
|
1c270888aa
|
Removed mouse warping. Is too jarring.
|
2016-02-29 16:05:35 +00:00 |
Steve
|
9d846fd137
|
Randomize planet and background in Challenge Home.
|
2016-02-29 16:00:32 +00:00 |
Steve
|
25d68b27fb
|
Stats display bug fix.
|
2016-02-29 15:55:21 +00:00 |
Steve
|
8242dbf037
|
Use getFileLocation for loading files (install is broken on Linux).
|
2016-02-29 14:43:24 +00:00 |
Steve
|
d869c22f36
|
Allow random planet and backgrounds for missions, using "AUTO" in mission definition.
|
2016-02-29 14:42:46 +00:00 |
Steve
|
adb86d9f14
|
Show planet in background.
|
2016-02-29 12:09:36 +00:00 |
Steve
|
1808ec8fbc
|
Use function pointer array for init steps.
|
2016-02-29 11:38:31 +00:00 |
Steve
|
10cc12bd70
|
i18n updates.
|
2016-02-29 10:47:41 +00:00 |
Steve
|
9b6abf764a
|
Percent complete stats updates.
|
2016-02-29 10:47:10 +00:00 |
Steve
|
bf7d6dc921
|
Added menu to challenges screen.
|
2016-02-29 09:54:03 +00:00 |
Steve
|
0e159402e9
|
Show stats button on title screen.
|
2016-02-29 09:35:39 +00:00 |
Steve
|
281dd4d7d2
|
Show number of challenges completed, lock challenges that can't be played yet.
|
2016-02-29 09:23:41 +00:00 |
Steve
|
83523f868a
|
Use battle sound (distance) instead of normal sound.
|
2016-02-29 09:23:14 +00:00 |
Steve
|
211df6d8ec
|
i18n updates.
|
2016-02-28 13:45:17 +00:00 |
Steve
|
ad7a1eefda
|
Challenge integration updates.
|
2016-02-28 13:02:57 +00:00 |
Steve
|
a1703d5066
|
vSync is now always on.
|
2016-02-28 10:00:17 +00:00 |
Steve
|
44c7e78606
|
Further i18n integration updates.
|
2016-02-28 09:59:33 +00:00 |
Steve
|
58e7b9b8ea
|
i18n updates. Not optimised. That will come later.
|
2016-02-27 19:16:17 +00:00 |
Steve
|
821e7ac872
|
Start of i18n support.
|
2016-02-27 18:13:05 +00:00 |
Steve
|
660bb57bb0
|
Further challenge updates.
|
2016-02-27 18:12:18 +00:00 |
Steve
|
f153383f9e
|
Challenge mission graphics.
|
2016-02-27 18:08:43 +00:00 |
Steve
|
2e5b45064a
|
Challenges integration.
|
2016-02-27 16:16:21 +00:00 |
Steve
|
ef6e65a51c
|
Slow player down when mission is complete.
|
2016-02-27 16:15:41 +00:00 |
Steve
|
4df206d6b2
|
Show time on HUD when in challenge mission.
|
2016-02-27 16:15:30 +00:00 |
Steve
|
69e45f4e3f
|
Clear input when transitioning.
|
2016-02-27 16:14:48 +00:00 |
Steve
|
2c33041344
|
Load data from files found in directory, rather than using a text file.
|
2016-02-27 16:14:14 +00:00 |
Steve
|
266088f764
|
Start of restoring challenges.
|
2016-02-27 12:14:29 +00:00 |
Steve
|
57d8c867e1
|
v0.6. Start of i18n.
|
2016-02-27 12:14:05 +00:00 |
Steve
|
d79325a0b3
|
Only select one mission.
|
2016-02-27 08:08:32 +00:00 |
Steve
|
1f5af02441
|
Fixed for point effects not showing.
|
2016-02-25 16:43:26 +00:00 |
Steve
|
6b25cc3c8b
|
Clip camera using star systems.
|
2016-02-25 16:00:42 +00:00 |
Steve
|
b5bafa1b1e
|
Windows save path bug fix.
|
2016-02-25 12:27:08 +00:00 |
Steve
|
3f100a0848
|
Init effects on title screen, to prevent crash.
|
2016-02-25 12:26:54 +00:00 |
Steve
|
84889d8391
|
Windows build fixes.
|
2016-02-25 11:46:39 +00:00 |
Steve
|
19630696c5
|
Prevented AI craft for jittering when close to leader.
|
2016-02-25 10:55:15 +00:00 |
Steve
|
e79d331599
|
Added ALL_OBJECTIVES_COMPLETE script command.
|
2016-02-25 10:52:01 +00:00 |
Steve
|
239845a279
|
Array resize bug fixes.
|
2016-02-24 23:12:13 +00:00 |
Sweeney
|
56540a56ac
|
Start of bullet, debris, and effect performance updates. Dynamic array sizing.
|
2016-02-24 15:02:51 +00:00 |
Steve
|
ae3b5c4c1a
|
Create tbfss save folder in Windows with current username.
|
2016-02-24 07:17:53 +00:00 |
Steve
|
913184d877
|
Removed INF. They don't exist after 2616.
|
2016-02-24 07:16:23 +00:00 |
Steve
|
e4b2bba230
|
Leader following tweaks: will now face and move in the general direction of leader once in range.
|
2016-02-24 07:13:48 +00:00 |
Steve
|
a2a1ec0613
|
Modal message box updates.
|
2016-02-23 22:20:07 +00:00 |
Steve
|
368e9dc592
|
Start of modal dialog display.
|
2016-02-23 07:19:31 +00:00 |
Steve
|
8afc9a757b
|
Updated avoidance.
|
2016-02-22 21:46:46 +00:00 |
Steve
|
bde4dd84f5
|
Removed redundant calls.
|
2016-02-22 21:45:02 +00:00 |
Steve
|
66fa5ede35
|
Display loading progress for initial load.
|
2016-02-22 17:28:23 +00:00 |
Steve
|
a7f9585a9a
|
Moved prepareScene / presentScene into main loop.
|
2016-02-22 17:27:36 +00:00 |
Steve
|
66874a1720
|
Adjusted brake amount of missiles, to prevent them circling opponents.
|
2016-02-22 16:32:38 +00:00 |
Steve
|
d529a83bfa
|
Set window title with full game name.
|
2016-02-22 12:47:41 +00:00 |
Steve
|
0c88500690
|
Start of avoidance code for capital ships.
|
2016-02-22 12:47:30 +00:00 |
Steve
|
4128868692
|
Dynamically allocate number of files in list.
|
2016-02-21 17:24:21 +00:00 |
Steve
|
fd56b75a6a
|
Press 6 to complete mission in debug mode.
|
2016-02-21 16:55:29 +00:00 |
Steve
|
03712285c4
|
Campaign flow bug fixes.
|
2016-02-21 16:55:11 +00:00 |
Steve
|
cedbed4dc8
|
Updated copyright dates.
|
2016-02-21 15:50:27 +00:00 |
Steve
|
dcef433d4d
|
Randomly scale planet.
|
2016-02-21 13:47:10 +00:00 |
Steve
|
862d73dbc2
|
Quadrant fix.
|
2016-02-21 13:46:58 +00:00 |
Steve
|
9ced1e75c8
|
Removed unneeded addCandidate function.
|
2016-02-21 09:41:32 +00:00 |
Steve
|
4d3b2f10a1
|
Remove entities from quadtree at start of loop.
|
2016-02-21 09:41:00 +00:00 |
Steve
|
a554c0ef00
|
Tidied headers.
|
2016-02-21 08:54:23 +00:00 |
Steve
|
f402c8e7b9
|
Updated battle area restrictions, to fit quadtree changes.
|
2016-02-21 08:54:14 +00:00 |
Steve
|
1e24844d9b
|
Resize fetch list dynamically.
|
2016-02-21 08:28:22 +00:00 |
Steve
|
b004dd95ab
|
Resize quadtree entity capacity as needed.
|
2016-02-21 08:13:17 +00:00 |
Steve
|
6b1e62dd38
|
Start of replacing grid with quadtree.
|
2016-02-21 07:48:22 +00:00 |
Steve
|
7337460853
|
Text render bug fix.
|
2016-02-20 15:04:26 +00:00 |
Steve
|
5bf486ede6
|
Display all available weapons on HUD.
|
2016-02-20 15:04:15 +00:00 |
Steve
|
da71c1d647
|
Added ECM, mag bolt hit, and power down sounds.
|
2016-02-20 14:19:59 +00:00 |
Steve
|
757b942174
|
Added hud icons for armour, shield, ecm, and boost.
|
2016-02-15 16:59:47 +00:00 |
Steve
|
db8678d64b
|
Don't use key repeat.
|
2016-02-15 15:24:27 +00:00 |
Steve
|
26aa3b3bb1
|
Play denied sound when attempting to boost / use ecm when depleted.
|
2016-02-15 15:24:19 +00:00 |
Steve
|
7656957dd6
|
Fixed ECM halo effect.
|
2016-02-15 15:23:51 +00:00 |
Steve
|
de3dde7211
|
Allow widgets to be selected by pressing Return, as well as Space.
|
2016-02-15 14:08:13 +00:00 |
Steve
|
b99dd3a4e4
|
Added jump effects (sound and graphics).
|
2016-02-14 18:13:15 +00:00 |
Steve
|
b5fc0aacbd
|
Added disabled pulse effect to entities.
|
2016-02-14 16:34:11 +00:00 |
Steve
|
54b92ad137
|
Added message for when a star system falls to the Pandorans (campaign-related, unavoidable).
|
2016-02-14 11:53:03 +00:00 |
Steve
|
909cdd76f3
|
Now drawing stars after planet. Increased size of brightest stars by one pixel.
|
2016-02-14 11:08:03 +00:00 |
Steve
|
17c55ec080
|
Now scrolling the galactic map by clicking and dragging.
|
2016-02-14 11:07:15 +00:00 |
Steve
|
855abe77cb
|
Prevent replaying of previously complete campaign missions.
|
2016-02-13 16:59:18 +00:00 |
Steve
|
60a398408a
|
Updated random planet placement.
|
2016-02-13 16:59:00 +00:00 |
Steve
|
b6e128231d
|
Scroll planet in background more slowly.
|
2016-02-13 16:53:56 +00:00 |
Steve
|
a5f73cc3fc
|
Renamed "textureName" to simply "texture".
|
2016-02-13 14:31:45 +00:00 |
Steve
|
8cd74e999d
|
Increase filename length of music.
|
2016-01-28 17:03:23 +00:00 |
Steve
|
58e91e83c0
|
Don't instantly kill the player during an epic mission.
|
2016-01-28 17:03:13 +00:00 |
Steve
|
e31f39d3a9
|
Replaced "Dummy" missions with manual complete flag.
|
2016-01-25 15:09:14 +00:00 |
Steve
|
a251459413
|
Added "unwinnable" mission flag, to automatically continue the game when the player is defeated.
|
2016-01-25 14:58:07 +00:00 |
Steve
|
672fd01282
|
Eliminate all tweaks.
|
2016-01-24 09:50:31 +00:00 |
Steve
|
a73a44fd55
|
Notify captial ships, etc. when new opponents arrive, to allow them to respond faster.
|
2016-01-24 09:49:50 +00:00 |
Steve
|
501ef1aff7
|
Draw cap guns after components.
|
2016-01-21 17:08:56 +00:00 |
Steve
|
cc4ac782a9
|
Allow selected widget to be activated by pressing space.
|
2016-01-03 13:53:41 +00:00 |
Steve
|
1115309331
|
Attempt to complete eliminate all objective immediately, if no enemies are remaining.
|
2015-12-31 11:31:36 +00:00 |
Steve
|
fb8063b581
|
Get initial enemy count at start of mission.
|
2015-12-31 11:25:19 +00:00 |
Steve
|
05db32f04a
|
Bug fix for wandering ships.
|
2015-12-30 18:44:48 +00:00 |
Steve
|
f9ee8017df
|
Logging.
|
2015-12-30 18:44:00 +00:00 |
Steve
|
b095705dd0
|
When activating a captial ship, also activate its components.
|
2015-12-30 18:43:47 +00:00 |
Steve
|
4652787b65
|
Shorten time between message box displays.
|
2015-12-30 18:43:20 +00:00 |
Steve
|
277092cdbc
|
Using arrow to indicate more weapons available on HUD.
|
2015-12-28 13:44:57 +00:00 |
Steve
|
38e4564aae
|
Display total available guns on HUD.
|
2015-12-27 21:16:57 +00:00 |
Steve
|
568abb25f4
|
lookForLeader() added to main doAI function.
|
2015-12-27 18:18:50 +00:00 |
Steve
|
7f055102bf
|
Split space craft into separate lists.
|
2015-12-26 21:08:53 +00:00 |
Steve
|
e2b7576f89
|
Allow AI to wander.
|
2015-12-24 21:42:26 +00:00 |
Steve
|
e2ffe9ba84
|
Added ability to specify death type of fighters (e.g. supply ships shouldn't spin).
|
2015-12-24 12:12:23 +00:00 |
Steve
|
5075adc0b4
|
Bug fix for engine position.
|
2015-12-24 11:54:01 +00:00 |
Steve
|
01ec3ceb7b
|
Stats bug fixes.
|
2015-12-23 19:22:31 +00:00 |
Steve
|
c3785bcfce
|
Allow the player to select and fire rockets, when using a bomber.
|
2015-12-23 16:25:25 +00:00 |
Steve
|
1f03b81cca
|
Misc. updates.
|
2015-12-22 17:58:53 +00:00 |
Steve
|
edc6127109
|
Fix for AI attacking secondary targets.
|
2015-12-22 17:58:37 +00:00 |
Steve
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48f08a3fb0
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Allowed locations to be activated by scripts. Added eliminate all objective type.
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2015-12-22 17:58:18 +00:00 |
Steve
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1884c8371e
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Added Locations for use with mission scripting.
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2015-12-22 12:42:04 +00:00 |
Steve
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15d7faf386
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Bug fix for escaping entities.
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2015-12-21 16:03:30 +00:00 |
Steve
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3dbd8e72f7
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Missions now unlock depending on number of other missions completed (and previous mission, where applicable).
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2015-12-21 14:19:21 +00:00 |
Steve
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e83e078873
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Bug fix for epic battle spawning.
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2015-12-20 16:41:46 +00:00 |
Steve
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a50e1685a3
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Allow epic battle player select by mouse.
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2015-12-20 16:41:29 +00:00 |
Steve
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05b42f21ce
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AI evasion updates.
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2015-12-20 16:13:49 +00:00 |
Steve
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9be0cdab6c
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Expire texts, based on age in cache.
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2015-12-20 16:13:35 +00:00 |
Steve
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1849a20831
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AI fighers will now attempt to avoid combat if they take too much damage in a short space of time.
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2015-12-20 15:13:41 +00:00 |
Steve
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817c5c22ee
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Decreased warning range for battle area bounds.
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2015-12-20 14:32:21 +00:00 |
Steve
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d8eb896456
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Enable debug mode by passing -debug.
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2015-12-20 12:25:20 +00:00 |
Steve
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bc8ef3b0bc
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Memory leak fix.
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2015-12-20 11:58:35 +00:00 |
Steve
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af04c5a7ef
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Automatically load missions from star system misson dir (data/mission/xxx)
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2015-12-20 11:58:21 +00:00 |
Steve
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1c81be3168
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Stats for capital ships.
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2015-12-19 16:15:57 +00:00 |
Steve
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164b35a8c0
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AI should only move to leader on same side.
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2015-12-19 12:30:17 +00:00 |
Steve
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bd5f1c3b49
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Don't execute scripts or message boxes if the player is dead.
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2015-12-19 08:56:52 +00:00 |
Steve
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01286b042b
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Limit text cache size.
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2015-12-18 17:09:23 +00:00 |
Steve
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01894d5150
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Activate objectives by name, not number.
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2015-12-18 14:28:44 +00:00 |
Steve
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2d37460944
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Generate cap ship component names from parent name.
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2015-12-18 12:02:45 +00:00 |
Steve
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cfc0ed7cc8
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AI can now follow leaders.
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2015-12-18 12:02:01 +00:00 |
Steve
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b5dfab1bd5
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Added debug keys.
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2015-12-18 10:12:37 +00:00 |
Steve
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7325bbe506
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INF Corvette updates.
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2015-12-18 08:26:21 +00:00 |
Steve
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48d54af42e
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Use float for draw angle, instead of int.
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2015-12-17 23:14:25 +00:00 |
Steve
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2e2bd9d882
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Debris updates.
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2015-12-16 22:40:26 +00:00 |
Steve
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33373457b2
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Error when no capital ship found.
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2015-12-16 22:40:14 +00:00 |
Steve
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7701fc0336
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Combined guns bug fix.
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2015-12-14 14:05:02 +00:00 |
Steve
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691068a634
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Shield smash bug fix.
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2015-12-14 14:04:48 +00:00 |
Steve
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310637b4eb
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Merged from v0.41.
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2015-12-14 11:41:43 +00:00 |
Steve
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c4dfb823ef
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Code clean up.
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2015-12-14 08:15:41 +00:00 |
Steve
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2012f87b39
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Randomize debris for fighters. Added Rebel AI thresholds.
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2015-12-13 17:56:16 +00:00 |
Steve
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8e1fdf559a
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Scatter debris more quickly.
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2015-12-13 17:55:10 +00:00 |
Steve
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260ada68c8
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Capital ships: scatter debris when components destroyed. Run scripts upon certain events.
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2015-12-13 17:54:57 +00:00 |
Steve
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743786efb8
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Added debris.
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2015-12-13 14:50:54 +00:00 |
Steve
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99eb742d34
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HUD distance calculation bug fix.
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2015-12-12 18:24:41 +00:00 |
Steve
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4fbdcd0af6
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Allow flags in missions to be added to existing entity flags, or replace them completely.
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2015-12-12 18:24:23 +00:00 |
Steve
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6b06b2a431
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Increased corvette engine health. Allowed guns to fire missiles. Cap ships will also hunt down AI targets.
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2015-12-12 17:12:25 +00:00 |
Steve
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247c9f79e3
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Created capital ship engine effect.
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2015-12-12 15:11:40 +00:00 |
Steve
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fb524386fa
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drawBullets() bug fix.
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2015-12-11 19:06:16 +00:00 |
Steve
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3ab78a070a
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Updated HUD distance display.
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2015-12-10 14:25:22 +00:00 |
Steve
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05f58e0971
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Added SECONDARY_TARGET flag.
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2015-12-10 12:40:23 +00:00 |
Steve
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51452925f9
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Death of guns does not affect cap ship health.
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2015-12-10 11:47:18 +00:00 |
Steve
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a5f8be0586
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EF_STATIC now means entity will never move (not even rotate).
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2015-12-10 11:46:57 +00:00 |
Steve
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da692862b9
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Include cap ships in force counts.
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2015-12-10 11:11:32 +00:00 |
Steve
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09d93f9163
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Treat capital ship engines differently from components. Will cause vessel to stop moving when they are all destroyed. Don't contribute to ship health.
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2015-12-10 11:11:04 +00:00 |
Steve
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4358d5b698
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Misc. fixes.
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2015-12-10 10:16:44 +00:00 |
Steve
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deafab786e
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Separate gun AI.
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2015-12-10 10:16:27 +00:00 |
Steve
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833043ba7d
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Bullets don't hit their own entity groups (mainly for capital ships).
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2015-12-10 10:16:16 +00:00 |
Steve
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1b1a4ca792
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Shift dead entities out of main list instead of freeing, to counter dangling pointers.
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2015-12-10 10:15:27 +00:00 |
Steve
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a541cf1976
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Allow mod to handle floats.
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2015-12-10 10:05:00 +00:00 |
Steve
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54ebea7c43
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Further capital ship tweaks.
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2015-12-10 10:04:22 +00:00 |
Steve
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c8eecdd316
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Further capital ship tweaks.
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2015-12-09 07:25:24 +00:00 |
Steve
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91822f1ca3
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Further capital ship code updates. Added long range fire flag for cannons.
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2015-12-08 22:42:31 +00:00 |
Steve
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767920478c
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Clear entire grid at start of frame (removing individuals is buggy right now).
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2015-12-08 06:44:53 +00:00 |
Steve
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22afef45c7
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Reduce cap ship health when component is destroyed.
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2015-12-08 06:43:03 +00:00 |
Steve
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6441f926e2
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Various tweaks and refactoring to accomodate capital ships.
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2015-12-07 19:19:41 +00:00 |
Steve
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6084251e9f
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Start of capital ships.
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2015-12-07 19:19:14 +00:00 |
Steve
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7c99ccc845
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Prevent buffer overflow when reading script.
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2015-12-06 15:03:59 +00:00 |
Steve
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28a4cda6fd
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Set size of message box, based on amount of text.
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2015-12-06 15:03:44 +00:00 |
Steve
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d6982e80ca
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Created common.h to aid with cross compiling.
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2015-12-05 08:15:58 +00:00 |
Steve
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b3628c17b5
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Decrease scroll zone.
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2015-12-03 22:50:53 +00:00 |
Steve
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2bca049973
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Misc. clean up.
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2015-12-03 16:53:29 +00:00 |
Steve
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9825e39f4f
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Install path bug fixes.
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2015-12-03 08:43:26 +00:00 |
Steve
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65b62091d1
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Allow for file location to be determined automatically.
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2015-12-02 23:20:19 +00:00 |
Steve
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a15efc4ea9
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Enable running of scripts when enemies are killed.
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2015-12-02 07:24:26 +00:00 |
Steve
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26c4bd4aea
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Allow AI Flags to be set in mission data.
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2015-12-02 07:24:12 +00:00 |
Steve
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b3c2313235
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Target range fix.
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2015-12-02 07:23:56 +00:00 |
Steve
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28b830a197
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Invoke script when objective is complete.
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2015-11-30 12:41:27 +00:00 |
Steve
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999c0eedb3
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Add MOVE_TO_PLAYER flag if fighter is an ally not hasn't got FOLLOWS flag set.
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2015-11-30 12:41:11 +00:00 |
Steve
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79608069af
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Missile boats will fire a little more often.
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2015-11-30 11:30:11 +00:00 |
Steve
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e5906d5f5f
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Added new AI flags.
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2015-11-30 11:29:56 +00:00 |
Steve
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9c532352f5
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Allow for star systems to fall to Pandorans, once story missions are complete.
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2015-11-30 09:33:43 +00:00 |
Steve
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f1f962aeae
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Complete conditions when CompleteMission() is called.
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2015-11-29 16:50:06 +00:00 |
Steve
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d3b0755f8b
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Scatter bug fix for entities.
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2015-11-29 16:30:59 +00:00 |
Steve
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eb894f9703
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Bug fix for activateEntities. Implemented EF_STATIC.
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2015-11-29 13:23:27 +00:00 |
Steve
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026e1991e5
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Added EF_STATIC, to prevent entities from moving.
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2015-11-29 13:23:01 +00:00 |
Steve
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ff8bf560e0
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Also use GroupName as objective trigger.
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2015-11-29 12:57:27 +00:00 |
Steve
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2e5207f9c3
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Ignore disabled fighters when looking for a target.
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2015-11-29 12:56:38 +00:00 |
Steve
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146bd1ef45
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Made name option for fighters.
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2015-11-29 12:56:15 +00:00 |
Steve
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a4dc4f3e05
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Display rebels as red on radar.
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2015-11-29 12:56:00 +00:00 |
Steve
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76eb50d92c
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Added radio sound.
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2015-11-29 12:55:36 +00:00 |