Commit Graph

542 Commits

Author SHA1 Message Date
Steve fb524386fa drawBullets() bug fix. 2015-12-11 19:06:16 +00:00
Steve 3ab78a070a Updated HUD distance display. 2015-12-10 14:25:22 +00:00
Steve 05f58e0971 Added SECONDARY_TARGET flag. 2015-12-10 12:40:23 +00:00
Steve 51452925f9 Death of guns does not affect cap ship health. 2015-12-10 11:47:18 +00:00
Steve a5f8be0586 EF_STATIC now means entity will never move (not even rotate). 2015-12-10 11:46:57 +00:00
Steve da692862b9 Include cap ships in force counts. 2015-12-10 11:11:32 +00:00
Steve 09d93f9163 Treat capital ship engines differently from components. Will cause vessel to stop moving when they are all destroyed. Don't contribute to ship health. 2015-12-10 11:11:04 +00:00
Steve 4358d5b698 Misc. fixes. 2015-12-10 10:16:44 +00:00
Steve deafab786e Separate gun AI. 2015-12-10 10:16:27 +00:00
Steve 833043ba7d Bullets don't hit their own entity groups (mainly for capital ships). 2015-12-10 10:16:16 +00:00
Steve 1b1a4ca792 Shift dead entities out of main list instead of freeing, to counter dangling pointers. 2015-12-10 10:15:27 +00:00
Steve a541cf1976 Allow mod to handle floats. 2015-12-10 10:05:00 +00:00
Steve 54ebea7c43 Further capital ship tweaks. 2015-12-10 10:04:22 +00:00
Steve c8eecdd316 Further capital ship tweaks. 2015-12-09 07:25:24 +00:00
Steve 91822f1ca3 Further capital ship code updates. Added long range fire flag for cannons. 2015-12-08 22:42:31 +00:00
Steve 767920478c Clear entire grid at start of frame (removing individuals is buggy right now). 2015-12-08 06:44:53 +00:00
Steve 22afef45c7 Reduce cap ship health when component is destroyed. 2015-12-08 06:43:03 +00:00
Steve 6441f926e2 Various tweaks and refactoring to accomodate capital ships. 2015-12-07 19:19:41 +00:00
Steve 6084251e9f Start of capital ships. 2015-12-07 19:19:14 +00:00
Steve 7c99ccc845 Prevent buffer overflow when reading script. 2015-12-06 15:03:59 +00:00
Steve 28a4cda6fd Set size of message box, based on amount of text. 2015-12-06 15:03:44 +00:00
Steve d6982e80ca Created common.h to aid with cross compiling. 2015-12-05 08:15:58 +00:00
Steve 65b62091d1 Allow for file location to be determined automatically. 2015-12-02 23:20:19 +00:00
Steve a15efc4ea9 Enable running of scripts when enemies are killed. 2015-12-02 07:24:26 +00:00
Steve b3c2313235 Target range fix. 2015-12-02 07:23:56 +00:00
Steve 28b830a197 Invoke script when objective is complete. 2015-11-30 12:41:27 +00:00
Steve 999c0eedb3 Add MOVE_TO_PLAYER flag if fighter is an ally not hasn't got FOLLOWS flag set. 2015-11-30 12:41:11 +00:00
Steve 79608069af Missile boats will fire a little more often. 2015-11-30 11:30:11 +00:00
Steve e5906d5f5f Added new AI flags. 2015-11-30 11:29:56 +00:00
Steve f1f962aeae Complete conditions when CompleteMission() is called. 2015-11-29 16:50:06 +00:00
Steve eb894f9703 Bug fix for activateEntities. Implemented EF_STATIC. 2015-11-29 13:23:27 +00:00
Steve 026e1991e5 Added EF_STATIC, to prevent entities from moving. 2015-11-29 13:23:01 +00:00
Steve ff8bf560e0 Also use GroupName as objective trigger. 2015-11-29 12:57:27 +00:00
Steve 2e5207f9c3 Ignore disabled fighters when looking for a target. 2015-11-29 12:56:38 +00:00
Steve a4dc4f3e05 Display rebels as red on radar. 2015-11-29 12:56:00 +00:00
Steve 76eb50d92c Added radio sound. 2015-11-29 12:55:36 +00:00
Steve eeaccec327 Update script function calls. 2015-11-29 12:55:15 +00:00
Steve 542209c24c Added ECM effect. 2015-11-29 08:34:25 +00:00
Steve 008e2aac8c Set message box time automatically. Added WAIT_MSG_BOX command. 2015-11-28 17:00:54 +00:00
Steve d231be1bd2 Bug fix for ECM usage. 2015-11-28 15:30:41 +00:00
Steve 886084f60f Don't let AI fire missiles at point-blank range. 2015-11-28 15:30:07 +00:00
Steve 403684b0dd Don't allow waypoints to be triggers if there are outstanding objectives. 2015-11-28 15:07:12 +00:00
Steve e13243d926 NULL pointer check on scripts. 2015-11-28 15:04:11 +00:00
Steve 31eee4a86f NULL pointer fix. 2015-11-28 14:34:19 +00:00
Steve 1816bf406c Allow activation of entity groups. 2015-11-28 14:33:58 +00:00
Steve 633f6d646e Set tow rope attach distance to same as separation distance. Fire script when attached. 2015-11-28 14:33:40 +00:00
Steve dec3538956 Added AIF_MOVES_TO_PLAYER flag. 2015-11-28 14:33:05 +00:00
Steve 9de6d6c737 Removed triggers, and replaced with script system. Added message box. 2015-11-28 10:11:20 +00:00
Steve 8b669448e8 Only show target escaped target for targets that aren't disabled. 2015-11-27 06:37:08 +00:00
Steve ae17d9b422 Longer action timeout when towing to extraction point. 2015-11-27 06:36:48 +00:00
Steve 3ef305686f Allow AI controlled tug to collect disabled fighters, and take them to the extraction point. 2015-11-26 22:48:22 +00:00
Steve d8783cc557 When avoiding enemies, ignore disabled ones. 2015-11-26 21:53:54 +00:00
Steve b63e2d66fe Swapped radar / weapon select buttons. 2015-11-26 17:41:25 +00:00
Steve 5c20693933 Allow for radar range to be cycled. 2015-11-26 10:54:40 +00:00
Steve 10b85b9fd5 Updated keyboard controls. 2015-11-26 09:53:49 +00:00
Steve d62d8e74ba Further code changes for mouse support. 2015-11-24 07:16:48 +00:00
Steve 374ca825ce Code clean up. 2015-11-24 07:16:12 +00:00
Steve 95e26f3e7b Start of mouse control integration. 2015-11-23 14:52:11 +00:00
Steve 666a88e669 Allow cycling of targets. 2015-11-23 10:14:28 +00:00
Steve 6f52dc9783 Further tweaks to target outline. 2015-11-22 17:49:38 +00:00
Steve 444ffaeffa Double health / shield values of all craft. 2015-11-22 16:57:53 +00:00
Steve b6616c23de Expand size of mission target square. 2015-11-22 16:52:11 +00:00
Steve 048d3b17e0 Shield hit effect optimisation. 2015-11-22 16:51:11 +00:00
Steve 223231fb76 AI updates. 2015-11-22 13:06:19 +00:00
Steve bb841db134 Bug fix for following dead player. Increase evasion radius. 2015-11-22 11:42:28 +00:00
Steve de3cd3bb5a Mission target bug fix. 2015-11-22 11:42:04 +00:00
Steve ccaf3d08fc Increased separation distance, to eliminate bunching. 2015-11-22 11:41:47 +00:00
Steve f304e8ca5b Allow AI to fire rockets. 2015-11-22 08:17:29 +00:00
Steve bbd61bf8ba Play missile hit sound effect. 2015-11-22 08:17:16 +00:00
Steve 597f6f5cb7 Removed missiles types. Now only homing missiles, and rockets for bombers. 2015-11-21 23:45:22 +00:00
Steve 94e0259953 Added defensive AI flags - only attack sometimes. 2015-11-21 23:27:43 +00:00
Steve f273862c19 Prevent player from firing when mission is complete / failed. 2015-11-21 18:54:45 +00:00
Steve 669ce654f2 AI updates for retreating fighters. 2015-11-21 17:37:23 +00:00
Steve 5ffc0e4be4 Don't damage immortal fighters. 2015-11-21 17:36:55 +00:00
Steve a82f8b6f2c Renamed FLEE flags to RETREAT. 2015-11-21 17:32:39 +00:00
Steve 0b9a6f8b1f Misc. bug fixes. 2015-11-20 22:52:48 +00:00
Steve b44f208f6c Complete mission if player escapes. 2015-11-20 22:52:35 +00:00
Steve 4db432f845 Allow player to retreat from missions. 2015-11-20 22:51:44 +00:00
Steve 25ab01bc0d Typo fix. 2015-11-20 22:47:08 +00:00
Steve c61b591f75 Epic battle bug fixes. 2015-11-19 12:44:56 +00:00
Steve 32885b2111 Tweaked AI, to help balance Epic battles. 2015-11-19 08:30:45 +00:00
Steve 5fda0b1ad8 Further AI tweaks. Allowed AI to select laser cannons. 2015-11-18 18:38:29 +00:00
Steve 881464282d Allowed Darts to randomly possess lasers. 2015-11-18 18:38:00 +00:00
Steve ede89eefd1 Shield damage effect updates. Laser will cause shield to disable for 10 seconds. 2015-11-18 16:04:12 +00:00
Steve 044aedeb58 Don't blink low shield bar - confusing when recharging. 2015-11-18 16:02:35 +00:00
Steve 4c4d8e9a77 Use DYING and DEAD for ALIVE state, to prevent killing things too early (i.e - item pickups). 2015-11-18 11:28:19 +00:00
Steve c5c98e9317 Set item health to 0 when picked up, action to NULL. 2015-11-18 11:27:46 +00:00
Steve a776005a65 Reworked AI system, to make it more generic and flexible. 2015-11-18 11:27:05 +00:00
Steve a9dc374d40 Added new stats. 2015-11-17 07:23:50 +00:00
Steve 6fa47cac99 Flash health and shield bars when under 25%. 2015-11-16 18:45:40 +00:00
Steve c224aff926 Show warning message and play sound when a missile is launched, targetting the player. 2015-11-16 18:39:49 +00:00
Steve 3bf5a0f057 Simplified missile hunt logic. 2015-11-16 17:31:49 +00:00
Steve 87445c41ae Merged fighterDefs.c in to fighters.c. 2015-11-16 17:23:56 +00:00
Steve 04d196af7f Player target select will never choose disabled targets. 2015-11-16 16:25:28 +00:00
Steve 91a2cda540 ECM fix. 2015-11-16 16:25:08 +00:00
Steve 5aa8e0280e Added EF_MUST_DISABLE, to replace EF_DISABLE. 2015-11-16 16:24:57 +00:00
Steve 68e700473b Based target / mission rectangles on entity size. 2015-11-16 14:39:20 +00:00
Steve 07d93b700f Always set fighter entity type. 2015-11-16 12:32:03 +00:00
Steve 8c0b7fdb2f Further item code updates: allow items to be created and collected. 2015-11-16 12:31:50 +00:00
Steve a040a8de98 Start of items. 2015-11-16 11:27:03 +00:00
Steve 6bdee92b35 Fixed HUD bug when using shuttle. 2015-11-16 11:26:34 +00:00
Steve cca3dedf7a Boost and speed limit tweaks. 2015-11-15 23:23:03 +00:00
Steve 6dfe2b7f22 Various boost tweaks. 2015-11-15 17:12:04 +00:00
Steve f62861cfba AI tweaks. ECM means AI can now fire missiles freely at player. 2015-11-15 17:11:11 +00:00
Steve 43ac7ab92c Reset ECM and Boost when selecting a new fighter. 2015-11-15 16:19:21 +00:00
Steve d8ef183b5e Added ECM and boost abilities to player. 2015-11-15 16:18:17 +00:00
Steve 095e8b65a4 AI updates - allow enemies to flee. 2015-11-15 13:26:34 +00:00
Steve 484afee9ef Consider centering when gathering entities. 2015-11-15 12:28:12 +00:00
Steve 3d90352fbc Misc. code tweaks. 2015-11-15 11:32:00 +00:00
Steve 9ce6624fc0 Moved all rope handling code to rope.c. 2015-11-15 11:31:30 +00:00
Steve 56c43aad3c Added ability to attach tow rope to disabled craft. 2015-11-14 23:19:17 +00:00
Steve c9632613ce Updated EF_DISABLE to EF_DISABLED. Fixed objective logic for disabled craft (fire only once). 2015-11-14 16:14:48 +00:00
Steve 3c9977939d Further AI tweaks. 2015-11-14 13:03:57 +00:00
Steve 4e4040fc17 Missiles will no longer select a new target if their original is destroyed. 2015-11-14 11:43:06 +00:00
Steve f4402bfb72 AI tweaks - make the game less frantic, and AI less likely to fire missiles at player. 2015-11-14 11:32:37 +00:00
Steve 1760c9e3b3 Centralized mission failure logic. 2015-11-14 08:41:31 +00:00
Steve 1f62eb2564 Added entity groups, to help with triggers and events. 2015-11-14 08:41:07 +00:00
Steve 83407704c6 Code clean up. 2015-11-13 23:35:51 +00:00
Steve 7df9ad09e2 Only draw bullets on screen. 2015-11-13 22:51:22 +00:00
Steve ec72a5dd40 Highlight all mission targets, not just the one the player is targetting. 2015-11-13 22:08:59 +00:00
Steve b90ca0ea11 Fleeing fighters no longer count as flee when they go out of range of player. 2015-11-13 18:26:30 +00:00
Steve 92ca28bf3c Don't show current / target numbers for conditions. 2015-11-13 16:56:53 +00:00
Steve ddf5a3106f Always show target sphere. 2015-11-13 16:56:22 +00:00
Steve f883423875 Added function to adjust target value of objectives (such as requiring fewer civs to rescue if some are killed). 2015-11-13 16:55:49 +00:00
Steve 09761ccd78 Civilians should re-evaluate their fleeing every 1/2 second, so as not to run in to enemies too easily. 2015-11-13 16:54:38 +00:00
Steve 2662076711 Enemies don't chase civilians forever. Civilians will run from enemies at a larger range. 2015-11-13 11:27:11 +00:00
Steve ede04be003 Cleaned up header. 2015-11-13 08:46:45 +00:00
Steve 52969b4a04 Random civilian ship texture. 2015-11-13 08:46:06 +00:00
Steve 5fc2bed650 Civilians attempt to evade / runaway from enemies. 2015-11-13 08:45:50 +00:00
Steve d58170883d Removed enemy shield and armour display. Added target name and distance to Extraction Point. 2015-11-12 07:00:53 +00:00
Steve 93979c396f ALIVE_ESCAPED entities invoke triggers, objective, and condition updates. 2015-11-11 22:34:48 +00:00
Steve 7a23a9b6b3 Remove ALIVE_ESCAPED entities. 2015-11-11 22:34:00 +00:00
Steve 8831853321 Mark escaped entities as ALIVE_ESCAPED. 2015-11-11 22:32:00 +00:00
Steve 0cc3ad0078 Show direction of extraction point. 2015-11-11 21:55:57 +00:00
Steve ec6e57194e Extraction point is registered with battle. 2015-11-11 21:55:04 +00:00
Steve 70d47a796b NULL terminate candidate array. 2015-11-11 19:16:24 +00:00
Steve 4da58014d5 Rewrote entity candidate for loops. 2015-11-11 19:15:41 +00:00
Steve ad405c57ae Start of civilian ships: will follow player when close and flee in to extraction points. 2015-11-11 06:46:58 +00:00
Steve 9de4bf6255 Sort entities before drawing, using their type number as the order. 2015-11-09 22:48:59 +00:00
Steve 3b149be7b9 Don't box mission targets flagged with EF_NO_MT_BOX. 2015-11-09 22:47:28 +00:00
Steve faf6c9890c Start of extraction points. 2015-11-09 22:46:57 +00:00
Steve 3c43c15253 Don't add dead entities to grid system. 2015-11-09 17:55:56 +00:00
Steve 1cd8b42664 Centralize completeMission and failMission logic. 2015-11-02 19:18:26 +00:00
Steve 32eda1ae31 Restrict entities to bounds of grid (push back). 2015-11-02 18:07:26 +00:00
Steve d0f19cc322 Only display area warning if player is headnig towards it. 2015-11-02 18:07:02 +00:00
Steve 61068f04f4 Entities must be added to grid based on their centre. 2015-11-02 13:19:54 +00:00
Steve 950cffcb4f Use grid to determine drawn entities. 2015-11-02 13:19:31 +00:00
Steve e620ceccad Use entities from grid for separation. 2015-11-02 12:14:29 +00:00
Steve f10ec392ef Bullets get collision candidates from grid. 2015-11-02 12:04:11 +00:00
Steve 62a445ac61 Various bug fixes for grid system. 2015-11-02 12:03:47 +00:00
Steve 64a461e29c (removed debug text) 2015-11-02 10:50:07 +00:00
Steve 452a4bf36c Fix for mission target directional arrow not showing. 2015-11-02 10:49:55 +00:00
Steve a7c1906950 Replaced radar drawCircle call with graphic. Added radar range warning. 2015-11-02 10:11:47 +00:00
Steve f585a30f3f Add and remove entities from grid. 2015-11-02 07:57:56 +00:00
Steve f667137521 Added w and h variables for to entity and bullet, for use with grid and colliison detection. 2015-11-02 07:57:33 +00:00
Steve 7a6a6b26c0 Start of Grid. 2015-11-01 22:19:39 +00:00
Steve ee05399652 NULL check against player, when getting camera position. 2015-11-01 16:11:56 +00:00
Steve 2ed49023fd Active unit count as health > 0. 2015-11-01 13:35:35 +00:00
Steve bedf2fe74d Get camera coords before drawing, to prevent jerky player. 2015-11-01 13:34:20 +00:00
Steve b2c6708ef4 Prevent player from pressing return to change to a dead fighter (i.e. - the current one). 2015-11-01 12:31:26 +00:00
Steve a42a87efa5 Show def name of fighter, and display left and right arrows when selecting a new fighter. 2015-11-01 12:30:16 +00:00
Steve 018d30132e Added defName to entity, to allow printing of definition name of the entity. 2015-11-01 12:29:32 +00:00
Steve 2a38221bcf Prevent fighters from magically coming back to life if their target is kill while they are also dying. 2015-11-01 11:37:12 +00:00
Steve 090eab162d Don't chase your target forever - reevaluate if they go out of range. 2015-11-01 10:46:49 +00:00
Steve 0246600d9c Define MAX_TARGET_RANGE. 2015-11-01 10:46:24 +00:00
Steve 3783a0833e Limit number of fighters that can appear in battle at once, during an epic battle. Add remaining fighters as room on field becomes available. 2015-11-01 09:25:10 +00:00
Steve 443723f6b7 Implemented camera, to aid fighter switching. Added prompts for switching fighters, when current one is destroyed. 2015-10-31 23:09:43 +00:00
Steve 4f47cd0bc6 Allow player to switch fighters upon death, during an epic battle. 2015-10-31 10:00:46 +00:00
Steve 596069cebf Player will always be on the side of the Allies. 2015-10-31 08:03:11 +00:00
Steve c3d07ea5a2 Allow manual switching of targets (closest). Disallow firing of missiles if target is too far away. 2015-10-30 23:31:20 +00:00
Steve 85364c6f55 Available guns bug fix. 2015-10-30 22:38:01 +00:00
Steve aaf58614f4 Allow enemies to fire missiles. 2015-10-30 21:55:01 +00:00
Steve a87395cc23 Allow enemies to flee. 2015-10-29 16:18:41 +00:00
Steve 6409e4ec11 Always shift entities, even if inactive. 2015-10-29 11:35:59 +00:00
Steve 44818d295a Integrated triggers. 2015-10-29 11:08:47 +00:00
Steve f197d656c4 Added 'combined guns' to allow for weapons to be fired together. 2015-10-29 10:14:21 +00:00
Steve 5c7b2a24bf Integrated waypoints into objective system. 2015-10-28 19:12:58 +00:00
Steve 49832b114b Updates to Mission Target logic. Tidying up of entity.c 2015-10-27 07:24:17 +00:00
Steve 705a2cebe9 Removed Fighter struct and replaced with Entity. 2015-10-26 19:16:12 +00:00
Steve 73eb5517bf Start of waypoints. 2015-10-26 17:27:43 +00:00
Steve d0a3d0d6c5 Start of triggers. 2015-10-26 08:10:13 +00:00
Steve 37a0c77284 Updated game manual. Limited number of HUD messages. Tweaked fighters and missions. 2015-10-25 19:22:05 +00:00
Steve c322cced55 Improved stats processing. Added pages to stats screen. 2015-10-25 00:01:46 +01:00
Steve 5081b011cf Allow disabled fighters to be destroyed. Added more challenges and stats. 2015-10-24 16:00:06 +01:00
Steve a21153cb12 Further missile tweaks. Added launch sound effect. 2015-10-24 14:52:55 +01:00
Steve 05860ed8ca Tweaks to missile behaviour, to increase accuracy. 2015-10-24 13:43:09 +01:00
Steve 5b7410dc1f Added mission target flag, Pirate Uprising 03, and scatter radius for fighter groups, to prevent battles initially being too chaotic. 2015-10-24 08:51:43 +01:00
Steve 67d92cedb9 Added ability to flag fighters and prevent team mates from killing mission targets. 2015-10-23 22:44:39 +01:00
Steve f206f2052b Allow for switching of weapons. Show weapon info on hud. 2015-10-23 07:08:18 +01:00
Steve 204055ea72 Added objective target types, and conditional objectives. 2015-10-22 07:08:03 +01:00
Steve a8a5d507fb Added mag cannons and Ray. 2015-10-21 19:21:45 +01:00
Steve 24bf15ce09 Initial check in to GitHub. 2015-10-20 12:51:49 +01:00