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763 Commits

Author SHA1 Message Date
George Sokianos c9462d0617 Some more changes and prepared the release files 2022-08-23 00:04:28 +01:00
George Sokianos 52e45ff1cb Fixed the screenshot save path 2022-08-22 22:13:12 +01:00
George Sokianos 29dd25a23a Cleaned up the effects reduction code and moved it to a separate method 2022-08-22 22:11:45 +01:00
George Sokianos 0ab9bfac9d Fixed the controls crash 2022-08-22 19:40:53 +01:00
George Sokianos 3b3fe085fa Added effects reduction option for game speed up 2022-08-21 23:49:36 +01:00
George Sokianos 69b714860b Fixes and setup to compile under AmigaOS 4 2022-08-21 23:47:37 +01:00
Steve 82af33d075 Windows make file update. 2019-11-22 07:30:03 +00:00
Steve 3329d1375a Trim all whitespace. 2019-11-07 08:13:57 +00:00
Steve 98274ffa34 Slightly modified UTF-8 handling. Based on http://man7.org/linux/man-pages/man7/utf-8.7.html. 2019-11-06 19:18:03 +00:00
Steve cbd7425a31 Stale bot config. 2019-10-23 18:43:30 +01:00
Steve ca36f8163b Typo fix. 2019-10-23 18:43:19 +01:00
Steve f7d1d3dadb Compile fixes. 2019-10-22 18:48:11 +01:00
Steve 85507506f9 Updated credits. 2019-10-22 18:47:55 +01:00
Steve 0e1b412bd4 README update. 2019-10-22 18:47:08 +01:00
Stephen J Sweeney 19ab4c72be
Merge pull request #51 from oriolhub/patch-1
Update ca.po
2019-10-22 17:55:47 +01:00
oriolhub 6ec06b3c5e
Update ca.po 2019-10-22 13:02:23 +02:00
Stephen J Sweeney 89190cde92
Update README.md 2019-08-17 17:27:44 +01:00
Steve 6430217bcb Decreased file size of atlas image. 2019-04-08 11:37:22 +01:00
Steve 5f6c872075 Bit of tidying. 2019-04-08 11:35:44 +01:00
Steve eb5fbb8824 Use all available threads to compile. 2019-04-08 11:34:06 +01:00
Steve 02bea0492a Only award Revenge trophy if epic battle. 2019-04-08 11:33:52 +01:00
Steve c453074778 Slightly increase remainder resolution. 2019-04-08 11:33:38 +01:00
Steve 43b9e9ff32 Readme format update. 2019-01-16 08:30:16 +00:00
Steve 44c7f6c372 New close button. 2019-01-16 08:30:08 +00:00
Steve 4887fd2a6c Don't retain highlighted widget. 2019-01-16 08:30:01 +00:00
Steve d8aa7f70f2 Updated copyright. 2019-01-01 16:14:11 +00:00
Steve db10231eeb Fixed credits memory leak. 2019-01-01 16:10:28 +00:00
Steve d4f4fdb0c8 Darken screen correctly on challenge home. 2018-12-31 16:46:44 +00:00
Steve 5f15797043 Move planet slightly faster than background. 2018-12-31 16:46:13 +00:00
Steve 8dfaefd992 Removed redundant color parameters. 2018-12-23 15:52:38 +00:00
Steve 38ca6c24fe Use pre-calculated UI offset values. 2018-12-22 15:07:55 +00:00
Steve cc4829a3a6 Draw dark overlay on main screen. 2018-12-21 07:27:47 +00:00
Steve 0ef2cda22e v1.5.1 2018-12-21 07:27:28 +00:00
Steve 7528ec9fac Added note about -size argument. 2018-12-18 07:33:15 +00:00
Steve e968d24d7e Merge branch 'develop' into resolution 2018-12-17 18:04:39 +00:00
Steve 2981fde2ec Apply resolution and fullscreen changes immediately. 2018-12-17 18:04:23 +00:00
Steve 9b049e2828 Grammar fixes. 2018-12-17 08:31:27 +00:00
Steve 975ece4796 Also render UI at chosen resolution. 2018-12-17 08:30:47 +00:00
Steve 3739ef4a42 Merge branch 'develop' into resolution 2018-12-17 07:28:13 +00:00
Steve 295e13a5ae Translate names of missions. 2018-12-16 17:23:33 +00:00
Steve bf66535055 Removed strlenMB. Redundant. 2018-12-16 17:23:20 +00:00
Steve 8316920d20 Additional locale fixes. 2018-12-16 16:43:15 +00:00
Steve 56695e1090 Merge branch 'develop' into resolution 2018-12-16 13:04:37 +00:00
Steve d952415a69 i18n tweaks. 2018-12-16 12:59:54 +00:00
Steve 1e3197d81b Added missing & glyph. 2018-12-15 11:21:51 +00:00
Steve 75db4fdbea Added missing & character. 2018-12-15 11:05:16 +00:00
Steve 817e47b5e4 Hud fighter numbers alignment tweak. 2018-12-14 08:41:43 +00:00
Steve 80f840c4f0 Minimum screen resolution is 1280 x 720. 2018-12-14 08:09:58 +00:00
Steve cf390f0b00 More resolution tweaks. 2018-12-14 08:00:16 +00:00
Steve 5d54c2bbe1 Merge branch 'develop' into resolution 2018-12-13 07:59:39 +00:00
Steve 2430f866e0 Resolution update work. 2018-12-13 07:59:31 +00:00
Steve 0872cdaf55 Windows build warning fix. 2018-12-13 07:34:46 +00:00
Steve 2c9c0090a9 Moved load, options, and save out of system. 2018-12-12 08:36:58 +00:00
Steve ff40191eab Start of resolution update. 2018-12-12 08:32:32 +00:00
Steve cc4934c0fb Error handling. 2018-12-11 15:32:04 +00:00
Steve 21bb032a05 Various graphics fixes. 2018-12-11 08:24:25 +00:00
Steve f015f83425 Search for planets in texture atlas when creating resource list. 2018-12-10 15:38:32 +00:00
Steve 984a551c80 Allow for -size to specify custom resolution. 2018-12-10 13:44:33 +00:00
Steve 2a71a88371 Removed outdated defines. 2018-12-10 10:50:00 +00:00
Steve de604118a1 Added 2560 x 1440 and 3840 x 2160 resolution options. 2018-12-10 09:53:38 +00:00
Steve 5ed5b6b7c8 i18n loading fixes. 2018-12-10 08:42:23 +00:00
Steve 5d2077395e Font loading fix. 2018-12-10 08:42:09 +00:00
Steve af99ec8f3d Support between (space) and ~. 2018-12-10 08:22:25 +00:00
Steve 756fc4b25e Support _ and |. 2018-12-10 08:22:07 +00:00
Steve c2b6dc300d Memory leak fix. 2018-12-09 08:57:44 +00:00
Steve e3a02542c8 Added atlas screenshots. 2018-12-09 08:14:06 +00:00
Steve 8fdca6bf46 Use a smaller font texture size. 2018-12-09 08:09:49 +00:00
Steve cc75a8d144 Don't translate Pandoran messages. 2018-12-08 19:12:17 +00:00
Steve 3d4d9fcf14 Render non-ascii glyphs. 2018-12-08 19:07:15 +00:00
Steve a851ea6c01 More text drawing and graphics updates. 2018-12-07 14:49:08 +00:00
Steve 40c4557704 Code tidy. 2018-12-06 17:07:16 +00:00
Steve 934b2a6d67 Various graphics fixes. 2018-12-06 16:52:13 +00:00
Steve 6d8cb00e3e Start of font / sprite atlas. 2018-12-06 08:37:19 +00:00
Steve 9a4d8613ea Merge branch 'master' of ssh://github.com/stephenjsweeney/tbftss
Conflicts:
	locale/de.po
2018-10-29 23:00:31 +00:00
Steve be9b96c182 Conflict fix(!) 2018-10-29 22:59:53 +00:00
Steve a2fa7d0e48 de.po merge fix. 2018-10-29 22:56:56 +00:00
Steve 5558492398 German PO file fix. 2018-10-29 22:48:21 +00:00
Steve 9bb7538a46 Credits update. 2018-10-29 22:48:13 +00:00
Steve fba16a8009 Only reset fighter AI if said fighter is alive. 2018-10-29 22:47:39 +00:00
Stephen J Sweeney 63870c5c53
Merge pull request #45 from ekrempel/master
Continued work on the German translation
2018-10-28 21:55:05 +00:00
Erik Krempel 4c44383f61 Merge branch 'master' of github.com:ekrempel/tbftss 2018-10-28 19:54:45 +01:00
Erik Krempel 05ab94b81d Further translations 2018-10-28 19:53:42 +01:00
Erik Krempel d79c9cd18a small fixes 2018-10-28 19:53:41 +01:00
Erik Krempel b3cbfa2d1f Cleared all warning after resync to pot 2018-10-28 19:53:41 +01:00
Erik Krempel f40dcb48b6 Did a resync with the pot file 2018-10-28 19:53:41 +01:00
Erik Krempel 265f53b9f6 Further translations 2018-10-28 18:55:31 +01:00
Erik Krempel 7e330b8a52 small fixes 2018-10-28 17:17:20 +01:00
Erik Krempel 6de61c764a Cleared all warning after resync to pot 2018-10-28 17:07:15 +01:00
Erik Krempel 8cd4429ad8 Did a resync with the pot file 2018-10-28 15:13:07 +01:00
Stephen J Sweeney 07095f6346
Merge pull request #44 from ekrempel/master
worked on the German translation.
2018-10-28 12:05:15 +00:00
Erik Krempel 2acce0bd92 worked on the German translation. Still 25% to go. 2018-10-28 11:03:14 +01:00
Steve 1279acafa9 Allow audio setup to be defined at compile time. 2018-10-18 07:31:40 +01:00
Steve 4c0d1ab808 Initialize def to NULL when spawning item (GCC warning fix). 2018-10-03 07:34:38 +01:00
Steve a040e58fa4 Only use -Werror if a .error file is found (main makefile only). 2018-07-07 14:47:48 +01:00
Steve ba1efa90fe Translate widget options. 2018-07-07 14:47:04 +01:00
Steve 23a588f2ef Limit frame rate to 60fps. 2018-07-07 14:46:51 +01:00
Steve 35885f78f4 Various i18n updates. 2018-05-06 18:50:11 +01:00
Steve a5bb27948a Translate text in Select widgets. 2018-05-06 12:38:48 +01:00
Steve 11a37ae768 Use UTF-8 text rendering. 2018-05-06 12:38:33 +01:00
Steve 4f498fba98 Bug fix for allowing language to be specified. 2018-05-06 12:27:37 +01:00
Steve 856311dd53 Add missing translation strings. 2018-05-06 11:57:52 +01:00
Steve 0fb0884fa0 v1.4.1 2018-05-06 11:55:55 +01:00
Steve db33541915 Should be v1.4, given the addition of the Mac file and Google-translated language files. 2018-05-03 09:48:18 +01:00
Steve 1d3c95471f Updated CHANGELOG. 2018-05-02 22:58:58 +01:00
Steve c085a676ed Removed redundant dist variables. 2018-05-02 21:37:29 +01:00
Steve 90b5604736 Ignore build folder. 2018-05-02 18:30:08 +01:00
Steve 7e6d6f229b Removed build directory and make dist. Causes a bit of confusion. 2018-05-02 18:29:40 +01:00
Steve f3aae488a2 Ignore Mac Finder files. 2018-05-02 18:27:39 +01:00
Steve 9dea8e8822 Mac makefile and compile fixes. 2018-04-30 18:16:52 +01:00
Steve 9ae3e4bfc0 Removed time delta, as it's leading to poor frame pacing. 2018-04-30 08:12:48 +01:00
Steve 2db4b4171d Clip vertical line to inside of info box. 2018-04-29 16:44:36 +01:00
Steve 02129ada33 Send .o files to bin folder. 2018-04-29 16:44:06 +01:00
Steve aad8551c84 Updated copyright dates. 2018-04-29 10:01:09 +01:00
Steve abc4e576fb Use a path length of 4096 for loading save data. 2018-04-29 09:58:37 +01:00
Steve 052f39fbad Reduce mission list font size a little, to fit all missions in. Highlight mission on hover. 2018-04-29 09:58:16 +01:00
Steve 2ad4de22bf i18n array smashing fix. 2018-04-29 09:57:33 +01:00
Steve a138e71455 Missile warning takes priority over suspicion level. 2018-04-29 09:57:15 +01:00
Steve 6158e35fb2 Use defined REVISION number, rather than git rev count. 2018-04-29 09:55:57 +01:00
Steve ab55f19e75 Removed unused functions. 2018-02-01 08:14:43 +00:00
Steve 603c3c4340 Added language header field. 2018-01-29 07:53:29 +00:00
Steve 73e5dda21f Added ca, da, es, fr, it, nl, pl, and sv po files, created using Google Translate (quality will be low; used as a starting point). 2018-01-18 22:40:23 +00:00
Steve 7d601f6e8e Delete fighter stats. Close SDL window last. 2017-11-24 08:25:48 +00:00
Stephen J Sweeney 0e7b08c283 Merge pull request #28 from akien-mga/honor-ldflags
Makefile: Honor environment LDFLAGS
2017-08-26 16:31:41 +01:00
Rémi Verschelde 63e4eb5d6f Makefile: Honor environment LDFLAGS 2017-08-26 14:00:51 +02:00
Steve 2c466ad1b1 Manual and CHANGELOG updates. 2017-08-12 17:29:33 +01:00
Steve ae5c56d791 Show common fighter information in database. 2017-08-12 11:56:36 +01:00
Steve bb095034fc i18n updates. 2017-08-12 08:33:41 +01:00
Steve a4f9fa8be4 Integrate fighter DB into challenges and galactic map. 2017-08-12 08:33:06 +01:00
Steve f49c77f193 Show number of fighters destroyed. 2017-08-12 07:42:58 +01:00
Steve ba11fe1e81 Added speed, affiliation, and descriptions to all fighters in db. 2017-08-11 08:28:06 +01:00
Steve 3a1179032f Start of fighter descriptions. 2017-08-10 08:44:19 +01:00
Steve e28fa118fb Show fighter data, including guns. 2017-08-09 18:21:26 +01:00
Steve a52c37ebe5 v1.3 2017-08-09 18:20:42 +01:00
Steve 9e45c3fcd6 Updated copyright. 2017-08-07 19:15:30 +01:00
Steve 41ce0e2281 Start of fighter database. 2017-08-07 19:14:43 +01:00
Steve ca64978d20 v1.21 2017-08-06 12:23:05 +01:00
Steve ef327c04e1 Include icons with build packages. 2017-08-06 12:22:58 +01:00
Steve 38e6397b74 Require player to destroy Pandoran fighters. 2017-06-25 07:28:00 +01:00
Steve 9d08e9ae16 CHANGELOG updates. 2017-06-24 18:48:47 +01:00
Steve e6d8d771ac Don't swear, Dodds! 2017-06-24 18:48:39 +01:00
Steve 967aff3092 Suspicion check updates. Allow player to bank 25% suspicion for working fast. 2017-06-22 07:56:40 +01:00
Steve 61bf77b288 Prevent race condition when enabling objectives. 2017-06-21 08:41:27 +01:00
Steve c41a69f363 A little more dialogue and objectives. 2017-06-20 08:00:14 +01:00
Steve 70a7445889 Don't have the enemies continue to attack the player once the mission is over. 2017-06-20 07:59:54 +01:00
Steve 13caec96cc Added a little more help. 2017-06-18 09:06:37 +01:00
Steve 0449dba7a1 Tweaks to suspicion logic - reduce significantly if the player shoot or kills a civilian craft. Limit reduction to -10%. 2017-06-16 18:34:44 +01:00
Steve 438dd14dca Version 1.2. 2017-06-15 08:27:46 +01:00
Steve 9f04d08c82 Reduced kill requirement. 2017-06-15 08:27:36 +01:00
Steve 9875558836 More mission tweaks, due to change in missile damage..! 2017-06-07 08:39:41 +01:00
Steve c75029d62e Grammar. 2017-06-04 16:03:09 +01:00
Steve b47648dde3 Don't allow fighters to fire missiles at enemies masking their ids. 2017-06-04 09:32:48 +01:00
Steve 633cd7a9ff Null player target when switching fighters. 2017-06-04 09:31:36 +01:00
Steve 77c9d221e7 Added Hyena-B, to help rebalance things after the missile damage reduction. 2017-06-04 09:31:18 +01:00
Steve ab2e3a09db Prevent ALL_OBJECTIVES_COMPLETE from firing twice. 2017-05-29 08:39:37 +01:00
Steve 866ad5ef37 In an epic battle, all enemies must be eliminated. 2017-05-29 08:39:11 +01:00
Steve e5565c0370 Positional battle sounds. Record player's last position when escaped, to allow for sounds to play correctly (edge case). 2017-05-26 07:48:54 +01:00
Steve d703da7d23 Support optional vSync toggle. 2017-05-26 07:48:10 +01:00
Steve fb3b866808 Close button on mission dialog. 2017-05-26 07:47:51 +01:00
Steve e84e5f171a Boost and ECM recharge times are 7 seconds. 2017-05-26 07:47:28 +01:00
Steve fe42e496a7 Cap the speed of a surrendering vessel, so that they don't become a chore to chase down. 2017-05-26 07:47:13 +01:00
Steve 72a40cb58d Mono battle sounds. 2017-05-26 07:46:43 +01:00
Steve d03e6ceb38 Add close button to mission dialog. 2017-05-26 07:46:29 +01:00
Steve bf5572da62 Name Wing Commanders, so they are highlighted during chat. 2017-05-26 07:45:58 +01:00
Steve 4fa09da884 Name group so that script fires. 2017-05-26 07:45:44 +01:00
Stephen J Sweeney b04febffec Merge pull request #21 from cxong/missiles
Pause music when lost window focus
2017-05-14 14:03:09 +01:00
Cong 80ec8ff039 Pause music when lost window focus 2017-05-14 14:47:54 +10:00
Steve be8447519f Reduced damage by missiles by 25pts, and decreased recharge times of ECM and Boost by 2.5 seconds. 2017-05-12 18:07:52 +01:00
Steve 8a0808ce5a Uncoupled event handling from frame rate(!). 2017-05-10 08:33:44 +01:00
Steve 760a6cb530 CHANGELOG updates. 2017-05-10 08:33:26 +01:00
Steve 667a115ad0 V1.11 2017-05-10 08:33:18 +01:00
Steve 5337eb5281 Merge branch 'develop' of ssh://github.com/stephenjsweeney/tbftss into develop 2017-05-10 08:22:56 +01:00
Stephen J Sweeney 4feb2dfa8a Merge pull request #20 from cxong/develop
Show dragging cursor in galaxy map
2017-05-10 08:22:40 +01:00
Cong 4431b67d6f Show dragging cursor in galaxy map 2017-05-09 21:10:08 +10:00
Steve d39ad48130 Grab mouse pointer by default when starting a mission. 2017-02-25 16:30:17 +00:00
Steve 790a3e58a3 Removed text referring to heavy development. 2016-09-03 17:42:57 +01:00
Steve 55ab4a5378 Added information about unwinnable missions. 2016-09-03 17:34:25 +01:00
Steve 5f3b3f6960 Reduced kill requirement to allow extra leeway. 2016-09-03 15:40:53 +01:00
Steve 2f71467e3b Lowered required kills, and removed destroy cap ship objectives. 2016-09-03 12:54:38 +01:00
Steve 6088a98a40 Up required kill count, due to Swarmers. 2016-09-03 12:54:06 +01:00
Steve 4c97136aa9 Don't allow Escape to be pressed on mission complete / failed screens. 2016-08-29 12:50:57 +01:00
Steve 2882adec82 CHANGELOG update. 2016-08-29 10:45:27 +01:00
Steve 40f7cda5e2 Updated manual with information about lives in Epic Missions. 2016-08-29 10:44:19 +01:00
Steve 49e77ca02c i18n updates. 2016-08-29 10:37:16 +01:00
Steve 2a3ed432d2 Require the player the eliminate at least x enemies during an unwinnable battle, to enforce need to participate. 2016-08-29 10:36:56 +01:00
Steve 5d68c63e67 Limited the player to 12 pilots for epic battles. 2016-08-29 10:35:52 +01:00
Steve eac108b7ac Pilots remaining should be inclusive on the one currently active. 2016-08-29 10:35:28 +01:00
Steve e59af4bfbc Allow for a kill threshold to be specified in epic missions (for use with unwinnable missions). 2016-08-28 18:48:55 +01:00
Steve b8dccb9882 Added ranks for PJ Burgess, and Malcolm D'Ath. 2016-08-22 08:23:42 +01:00
Steve 27427a8637 Start of lives restriction for epic battles. 2016-08-20 11:42:10 +01:00
Steve b08006aea2 v1.1 2016-08-20 11:41:19 +01:00
Steve 0b6bf1f718 Suppress git error message. 2016-08-18 08:33:40 +01:00
Steve 5576ca54e4 i18n updates. 2016-08-17 18:29:06 +01:00
Steve 94752f23eb CHANGELOG update. 2016-08-17 08:44:49 +01:00
Steve b2b77ead2d Nation of Tzac -> Kingdom of Tzac. 2016-08-16 23:13:35 +01:00
Steve 5959c216e3 Revision number fix for when not using GIT (default to 0). 2016-08-13 16:57:15 +01:00
Steve 334e2aba45 Use GIT rev count for the REVISION number. 2016-08-12 12:38:12 +01:00
Steve 06442336f2 v1.0 CHANGELOG. 2016-08-12 12:29:06 +01:00
Steve a1f65ded29 Count completed missions before checking if mission completion threshold reached. 2016-08-12 12:23:11 +01:00
Steve 620edc4127 Only allow missions to be replayed that were made available in the main game (i.e., don't unlock optional ones if they were skipped). 2016-08-12 12:22:39 +01:00
Steve b7f8c94e0d Updated screenshots and text. 2016-08-12 12:21:59 +01:00
Steve c5e74252d7 Stats updates. 2016-08-12 08:57:27 +01:00
Steve 26584f4995 Show trophies in order they are earned, not default order. 2016-08-12 08:57:19 +01:00
Steve 8e6727e2b5 Only show Campaign Complete message once. 2016-08-12 08:56:59 +01:00
Steve 234a5d08d2 Release mouse. 2016-08-12 08:56:40 +01:00
Steve 20f2295618 Don't mark a previously completed mission as incomplete, upon replay failure. 2016-08-12 08:56:18 +01:00
Steve b1230c24cf i18n updates. 2016-08-12 08:55:46 +01:00
Steve c3d08cc132 Grammar. 2016-08-12 08:55:40 +01:00
Steve 402e0b569b Removed "ALLIES" from name, so fighter name is shown during communications. 2016-08-12 08:18:02 +01:00
Steve 5a3790a427 Removed debug output. 2016-08-12 08:17:46 +01:00
Steve 2499fd7f5e Removed "Pandoran" name from fighters, so real class names are shown. 2016-08-12 08:13:45 +01:00
Steve 7dc18e4a59 Allow all missions to be replayed once campaign is finished. 2016-08-11 22:48:08 +01:00
Steve 2471cd0814 Grab mouse when in battle. 2016-08-11 22:47:51 +01:00
Steve 3aad3142ac Reworked mission progress counting. 2016-08-11 18:06:42 +01:00
Steve 9f1b759c33 Grammar. 2016-08-11 18:06:26 +01:00
Steve 942520b9a3 Make Hammerhead a target, to allow for trophy. 2016-08-11 11:39:13 +01:00
Steve a1da483f8a Only need to evade 5 missiles. 2016-08-11 11:38:50 +01:00
Steve f93b8beef4 Corrected a bug where optional missions are not counted correctly, once completed. 2016-08-11 09:44:12 +01:00
Steve 71a07430f8 Lowered trophy requires. 2016-08-11 09:43:34 +01:00
Steve 2247f59d43 Campaign tweaks. 2016-08-11 09:43:17 +01:00
Steve 57bc5c4437 Version info update. 2016-08-10 13:04:45 +01:00
Steve f9588c4b08 Don't set a completed mission as the active one. 2016-08-10 13:04:35 +01:00
Steve e28bb6ff31 Don't leave a gap when there's no mission. 2016-08-10 13:04:22 +01:00
Steve 50172949a8 Marked cap ships as mission targets. 2016-08-10 13:04:11 +01:00
Steve 60fdcc5436 Increased time limit, due to spawn point range. 2016-08-10 13:02:55 +01:00
Steve 3f872d312e v1.0 2016-08-10 13:02:37 +01:00
Steve bd4bf90275 CHANGELOG updates. 2016-08-10 08:46:03 +01:00
Steve 819ba795d2 Made HMS 381-222 a mission target. 2016-08-10 08:45:44 +01:00
Steve 8c128d7f1d Don't switch guns if the player doesn't have any. 2016-08-09 23:13:25 +01:00
Steve 6ff3fd47a4 Updated Team Player, and Bodyguard trophies. 2016-08-09 23:13:13 +01:00
Steve b668b5051b Extended time limit. 2016-08-09 08:38:44 +01:00
Steve fb9252ac61 v0.99 2016-08-09 08:38:36 +01:00
Steve 2ce0affe2f CHANGELOG updates. 2016-08-08 08:26:17 +01:00
Steve 1508667c5f Allow player to be killed. 2016-08-08 08:24:59 +01:00
Steve 0922647f2b Reduced difficulty. 2016-08-07 09:11:11 +01:00
Steve 582a2ddb52 v0.98 2016-08-06 19:10:08 +01:00
Steve 4c0ce5fde9 i18n updates. 2016-08-06 19:10:04 +01:00
Steve 256b4fe956 CHANGELOG updates. 2016-08-06 19:07:36 +01:00
Steve 3969af0378 Campaign tweaks. 2016-08-06 08:54:28 +01:00
Steve 4df10cf407 Grammar. 2016-08-06 08:54:17 +01:00
Steve db3dcf977b Added EF_NO_PLAYER_TARGET. 2016-08-06 08:54:11 +01:00
Steve 3445d34497 Increased time limit, due to enemy spawn points being further out. 2016-08-05 08:39:53 +01:00
Steve 06dc9a9ee2 v0.97 2016-08-05 08:39:35 +01:00
Steve eb40416ba1 CHANGELOG updates. 2016-08-05 08:16:57 +01:00
Steve a4d717a276 Tag Sharpfinger as the mission target. 2016-08-05 08:09:05 +01:00
Steve 3b36008a27 v0.96 2016-08-03 09:23:24 +01:00
Steve b38ec19246 Difficulty tweaks. 2016-08-03 09:22:42 +01:00
Steve 012b51ac70 CHANGELOG update. 2016-08-02 08:17:44 +01:00
Steve 7a19b60697 Restored errornous removal. 2016-08-02 08:14:59 +01:00
Steve 3dd242addd Stats updates. 2016-08-01 11:01:46 +01:00
Steve 5a09e2a63e Tidied headers. 2016-08-01 11:01:33 +01:00
Steve 55ef29fc31 i18n updates. 2016-08-01 11:01:26 +01:00
Steve 1624b1336f Mission tweaks. 2016-08-01 08:37:32 +01:00
Steve 8d8ad35e17 Don't constantly fire lasers or mags at a disabled craft. 2016-07-31 09:58:06 +01:00
Steve 6dbbb7f403 Remove owner when detaching rope. 2016-07-31 09:57:41 +01:00
Steve eedc0c76d5 Fighters aren't leaders. 2016-07-31 09:57:26 +01:00
Steve 9d6ce48165 v0.95 2016-07-31 09:57:09 +01:00
Steve 2db99a7315 Override gun AI when capital ship is disabled. 2016-07-30 10:29:57 +01:00
Steve 9d2f88e30b Don't use unlimited enemies for this mission (comes later). 2016-07-30 10:29:28 +01:00
Steve 3fbf4d1f59 rebel = unidentified. 2016-07-30 10:29:11 +01:00
Steve 874be218ee Grammar. 2016-07-29 19:22:03 +01:00
Steve 758d751f71 CHANGELOG update. 2016-07-29 09:57:07 +01:00
Steve e14cba3761 Challenge 10 fixes. 2016-07-29 09:56:27 +01:00
Steve 0cc1c65628 Mark mission as complete when failing an unwinnable one. 2016-07-29 09:17:29 +01:00
Steve 9563d4acaa Don't override capship flags. 2016-07-29 09:17:02 +01:00
Steve 7799c60652 Allow suspicion level to drop if player is close to wing leader. 2016-07-28 14:57:23 +01:00
Steve f0fd63214d Suspicion reduction tweaks. 2016-07-28 14:57:06 +01:00
Steve 67adf2c97a Speeded up mission progression. 2016-07-28 14:56:55 +01:00
Steve 436a3959a6 Greated reduction in suspicion level. 2016-07-28 11:54:08 +01:00
Steve a2665e527c When appearing offscreen, spawn outside of max radar range. 2016-07-28 11:53:14 +01:00
Steve fce61fdd0e Difficulty tweaks. 2016-07-28 11:52:47 +01:00
Steve dcf7277ee9 Only increment player death stat once. 2016-07-27 16:17:56 +01:00
Steve bd4b5c81c6 Use standard Supply Ship. 2016-07-27 16:17:38 +01:00
Steve 1916bbd46b v0.94 2016-07-27 16:17:27 +01:00
Steve 52666b9db3 CHANGELOG updates. 2016-07-27 09:26:44 +01:00
Steve c62810bf4b Made ATAFs immortal by default. 2016-07-27 08:44:02 +01:00
Steve 9ee3968787 Fixed flags. 2016-07-27 08:43:52 +01:00
Steve ef81217661 Lowered difficulty. 2016-07-27 08:43:43 +01:00
Steve 8a337a7ecd Mission tweaks. 2016-07-26 10:15:40 +01:00
Steve a89e29c93a v0.93 2016-07-26 10:15:26 +01:00
Steve 6a5d7f9954 Reduced difficulty. 2016-07-25 12:55:55 +01:00
Steve db012957cd i18n updates. 2016-07-25 08:50:05 +01:00
Steve f13b643419 Mission tweaks. 2016-07-25 08:49:36 +01:00
Steve 22aa284975 Activate ATAFs correctly. 2016-07-24 16:21:04 +01:00
Steve 28123a9508 Description update. 2016-07-24 12:01:42 +01:00
Steve 2143693f77 Don't override Scarab flags. 2016-07-24 12:01:25 +01:00
Steve 0d9b32f93a i18n updates. 2016-07-24 09:29:02 +01:00
Steve 932ab46a9b Various mission tweaks. 2016-07-24 09:28:39 +01:00
Steve a0c2b1e9f6 Auto select next available mission when clicking on a star system. 2016-07-24 08:24:04 +01:00
Steve f5aa0b3f85 Included attribution for Vehicle's music. 2016-07-23 18:40:48 +01:00
Steve 4733b68fd1 Reduced difficulty. 2016-07-23 18:40:25 +01:00
Steve 148d77201b Grammar. 2016-07-23 18:40:15 +01:00
Steve b6ec680127 Don't select star systems when scrolling (release and click button). 2016-07-23 15:53:31 +01:00
Steve 5f06b50ea6 0.91 / 0.92 updates. 2016-07-23 13:11:57 +01:00
Steve 21d0f6a9b0 i18n updates. 2016-07-23 13:07:36 +01:00
Steve e48f987732 Add flags, don't replace them. 2016-07-23 12:52:04 +01:00
Steve 15e7616e92 Grammar, etc. 2016-07-23 12:51:49 +01:00
Steve 726a9f99db Pacifist trophy should be awarded only if enemies were present. 2016-07-23 12:51:35 +01:00
Steve cec4a90b08 Added new music. 2016-07-22 15:40:42 +01:00
Steve 7547e14c9f Scale shield effect size, to better match ship (mostly for supply ships). 2016-07-22 11:07:35 +01:00
Steve f7d2b4d738 Supply ship updates. 2016-07-22 11:07:08 +01:00
Steve e2a568c69b Redesigned supply ship. 2016-07-22 09:16:02 +01:00
Steve 5c0b8e387f Made some wingmates immortal, so ghosts don't speak if they are killed during the battle. 2016-07-22 09:15:51 +01:00
Steve 20a1a30a29 v0.92 2016-07-22 09:15:29 +01:00
Steve 07fa214588 CHANGELOG update. 2016-07-21 07:55:43 +01:00
Steve 7e01bd2166 Updated corvette body, to make it less busy. 2016-07-21 07:55:37 +01:00
Steve 9a12db4202 Grammar. 2016-07-20 11:10:56 +01:00
Steve b03aac26fe Mantis sprite tweaks. 2016-07-20 08:51:58 +01:00
Steve 0a5430bbe4 Updated names for speakers in scripts. 2016-07-20 08:30:43 +01:00
Steve e15ebcba9b Tell player to initially face mission target / enemies, so we're not always facing up the screen. 2016-07-20 07:13:40 +01:00
Steve 001e397335 Redrew Mantis. 2016-07-20 06:44:08 +01:00
Steve d54273821d Start of i18n look up optimisations. 2016-07-19 09:26:19 +01:00
Steve 157f1bc28a Show small bullet hit effects when a target is struck. 2016-07-19 08:16:11 +01:00
Steve 5c211a3017 Allow closing of mission detail screen by right clicking. 2016-07-19 08:15:18 +01:00
Steve 9296e251eb v0.91 2016-07-19 08:15:04 +01:00
Steve c24a7a8da2 Changelog for v0.9 2016-06-28 08:12:08 +01:00
Steve 92eccb4c58 i18n updates. 2016-06-26 15:40:55 +01:00
Steve 9daf523d73 Misc. tidy up. 2016-06-26 15:40:49 +01:00
Steve 03d8b2b471 Initial commit. Tool to help with spelling. 2016-06-26 15:40:32 +01:00
Steve 8d11fa5f4e Added blur. 2016-06-26 15:40:05 +01:00
Steve 8569151b16 Moved if statements to separate lines, to help with GCC 6 compiling. 2016-06-26 15:39:58 +01:00
Steve d488fe8ad1 Mission description updates. 2016-06-08 08:29:43 +01:00
Steve 9c28a498f2 Credits updates. 2016-06-07 17:49:56 +01:00
Steve 9b15e83df6 Allow viewing of credits from title screen. 2016-06-07 09:34:22 +01:00
Steve a500f137b6 Galactic map display updates. 2016-06-07 09:24:09 +01:00
Steve 142c02c1ed Don't require optional missions to need the previous mission to be completed. 2016-06-07 08:31:02 +01:00
Steve 345a45f9c4 Show the most recent 9 missions at most (really only applies to Alba). 2016-06-07 08:30:33 +01:00
Steve c741216f01 Enabled all trophies. 2016-06-07 08:30:02 +01:00
Steve 5fa9ea1922 Added new sound effects. 2016-06-07 08:29:52 +01:00
Steve 2f0e38425e Updates mission descriptions. 2016-06-07 08:29:11 +01:00
Steve 6c79ac5c88 Add more of Hicks' thoughts. 2016-06-06 12:44:05 +01:00
Steve 98d07fb09e Challenge 31. 2016-06-06 09:50:00 +01:00
Steve 45718a80c6 Mission description updates. 2016-06-06 09:01:17 +01:00
Steve e5ece42bc3 Spelling and grammar updates. 2016-06-05 23:04:57 +01:00
Steve 0306e2bbea Added new sound effects. 2016-06-05 11:22:19 +01:00
Steve 95e9d4d9a0 Allow item images to be random. 2016-06-05 08:35:59 +01:00
Steve 0f97a08d25 Hoarder trophy: 100 -> 250 2016-06-05 08:33:44 +01:00
Steve c745722c43 Challenge 30. 2016-06-05 08:33:26 +01:00
Steve 114741e7ac Mission description updates. 2016-06-05 08:01:05 +01:00
Steve 8df1c0f66a Renamed challenge. 2016-06-04 08:28:41 +01:00
Steve 995f69946a Challenge 29. 2016-06-04 08:28:30 +01:00
Steve 27cdd0c324 Added missing mission descriptions. 2016-06-04 08:12:32 +01:00
Steve ccff127394 Allow optional missions to expire. 2016-06-03 14:10:22 +01:00
Steve 6af1df919d Show OK / Cancel dialog for restarting and quitting missions. 2016-06-03 13:57:24 +01:00
Steve 6d64cefce8 Shorten enable timer for OK / Cancel dialog. 2016-06-03 13:57:07 +01:00
Steve 28577a3754 Mission description updates. 2016-06-03 13:02:01 +01:00
Steve 3a0e94fa39 v0.9 2016-06-03 13:01:50 +01:00
Steve 47c0c016a0 Credits updates. 2016-06-03 07:41:53 +01:00
Steve 93e65d1431 Trophy updates. 2016-06-03 07:41:44 +01:00
Steve d8e2bb4f29 Credits updates. 2016-06-02 12:43:03 +01:00
Steve 011851d906 Always sparkle trophies. 2016-06-02 12:34:35 +01:00
Steve d4de29004e Nymphs > Nymph. 2016-06-02 12:10:26 +01:00
Steve 9d380680cc Added missing hasSuspicionLevel. 2016-06-02 12:10:14 +01:00
Steve db2c945cd6 fleeWithinBattleArea bug fix. 2016-06-02 11:20:18 +01:00
Steve e348199358 Add timestamps to CHANGELOG.raw. 2016-06-02 09:51:10 +01:00
Steve 0f26004523 Only read up to 1023 characters. 2016-06-02 09:50:54 +01:00
Steve 2791046eff Surrender limit should only count surrenders. 2016-06-02 09:50:23 +01:00
Steve 013c992221 Default to 2x radar range. 2016-06-02 09:49:58 +01:00
Steve 9f239085dc Only print message when mission is in progress (don't spam the console). 2016-06-02 09:49:49 +01:00
Steve 54920dc9b3 Flee immediately when surrendering. 2016-06-02 09:49:28 +01:00
Steve a339467b48 Requirements adjustments. 2016-06-02 09:49:12 +01:00
Steve 5b18841bf7 Challenges 26, 27, and 28. 2016-06-02 09:48:54 +01:00
Steve c3fbdc7149 Added new planets. 2016-06-01 11:27:10 +01:00
Steve 5fd4be20be Removed unused planets. 2016-06-01 11:26:58 +01:00
Steve 0eaa79ee8e i18n, stats, and CHANGELOG updates. 2016-06-01 09:56:28 +01:00
Steve 713f30ed5e Hide mouse pointer during credits. 2016-06-01 09:55:44 +01:00
Steve 4ef44ed636 Use campaignFinished variable in battle, to prevent script crashes. 2016-06-01 09:55:28 +01:00
Steve 0cd73db62e Added Waypoint challenge type. 2016-06-01 09:32:10 +01:00
Steve f88c8dd156 Put Torelli firestorm graphic in misc, to prevent it being added by AUTO. 2016-06-01 09:31:56 +01:00
Steve a578729307 Challenges 24 and 25. 2016-06-01 09:30:49 +01:00
Steve becd6be85d Added Tzac (planet) for Mace missions. 2016-05-31 13:19:36 +01:00
Steve 8d1366c6b1 Added Flint planet graphic. 2016-05-31 12:36:02 +01:00
Steve 1474ecf7ca Control trophy alerts from the main loop. 2016-05-31 09:37:46 +01:00
Steve 2b7641b809 Shortern text width, so text doesn't overflow. 2016-05-31 09:16:42 +01:00
Steve c8b6ddd978 Move components offscreen to begin with, so the engine effects don't jump. 2016-05-31 09:13:17 +01:00
Steve 5d5c19a62d Allow campaign to be ended with script. 2016-05-31 09:12:14 +01:00
Steve d1e9c4a734 Final campaign mission. 2016-05-31 09:12:00 +01:00
Steve c0c7113c26 Screenshot update. 2016-05-30 17:19:49 +01:00
Steve 9c67915b3d Zackaria's not in any rush. 2016-05-30 17:19:39 +01:00
Steve 71d1756b9b Album listing updates. 2016-05-30 11:59:45 +01:00
Steve 8533f7969f "Reset" a fighter by simply spawning another in it's place. 2016-05-30 11:59:31 +01:00
Steve 3192e3153b Must be using a Common Fighter to unlock the PACIFIST trophy. 2016-05-30 11:59:11 +01:00
Steve 07e36dd83a Final Alba mission. 2016-05-30 11:58:47 +01:00
Steve b07f653df6 Misc. tweaks. 2016-05-30 11:58:40 +01:00
Steve 390246657e Trilliack and Alba fall to Pandorans. 2016-05-30 11:58:28 +01:00
Steve 35b36754e6 Added Torelli destruction. 2016-05-30 11:58:16 +01:00
Steve a9fb850f05 Allow credits to be exited by pressing Escape. 2016-05-29 15:59:53 +01:00
Steve 2e7d0bb874 Ensure LOGIC_RATE is not an integer. 2016-05-29 15:59:26 +01:00
Steve 2fbe225570 Don't loop title screen music. 2016-05-29 11:48:11 +01:00
Steve 1f9c329ca3 Credits updates. 2016-05-29 11:47:50 +01:00
Steve c85661dcd0 Increase length of text buffer. 2016-05-29 09:39:00 +01:00
Steve 8d19817fe6 Various trophy updates. 2016-05-29 09:38:49 +01:00
Steve 562146dfab Final Trilliack mission. 2016-05-29 09:38:33 +01:00
Steve 063346153f Mission requirement updates. 2016-05-29 09:38:20 +01:00
Steve 9d5d90e62f Start of credits. 2016-05-29 09:38:05 +01:00
Steve cbfb83376e Don't allow SURVIVOR trophy to be earned if the player isn't in a common fighter. 2016-05-29 09:37:27 +01:00
Steve b723d42dd4 Allow script to immediately terminate mission. 2016-05-29 09:36:37 +01:00
Steve 6d8f9f575e Allow some missions have to unlimited enemies (unwinnable epics). 2016-05-29 09:36:10 +01:00
Steve dc8e582812 Mission tweaks. 2016-05-28 11:41:07 +01:00
Steve 1757df1340 Prevent ALL_OBJECTIVES_COMPLETE from firing more than once. 2016-05-28 11:40:56 +01:00
Steve da6e43b071 Development screenshot. 2016-05-28 10:27:12 +01:00
Steve ed3878b14f 9th Alba mission. 2016-05-28 10:27:01 +01:00
Steve 39749be601 Wingmate speaking, instead of D'Ath. 2016-05-28 10:26:46 +01:00
Steve 73b738b96f Requires 64 missions. 2016-05-28 10:26:35 +01:00
Steve ac84a8eef5 Made Leopard's specs consistent with those on website. 2016-05-27 09:47:50 +01:00
Steve 41d8937e4e Trilliack Defence #3. 2016-05-27 09:47:30 +01:00
Steve d3e7a370d2 Trophy debugging. 2016-05-26 18:18:08 +01:00
Steve ba81b19c31 Don't save the game in the middle of the battle. 2016-05-26 18:17:57 +01:00
Steve 4cd0c36b73 Revenge trophy requires player to kill the enemy that killed them last. 2016-05-26 18:17:46 +01:00
Steve 40695a3572 Crystabel > Christabel 2016-05-26 17:51:14 +01:00
Steve be2def859a Trespasser trophy is hidden. 2016-05-26 11:04:15 +01:00
Steve 8f7b7bbf8d 3rd Alba defence mission. 2016-05-26 11:04:04 +01:00
Steve 4e36f0731f Check surrender chance earlier in ai call. 2016-05-25 12:26:25 +01:00
Steve 4c224fdabb Required 57 missions. 2016-05-25 12:25:29 +01:00
Steve 6d3b912afb Challenge 23. 2016-05-25 12:25:19 +01:00
Steve 197e630fee Add Surrender challenge type. 2016-05-25 12:25:13 +01:00
Steve 274697caa5 Traitor hunt mission 5. 2016-05-25 09:44:15 +01:00
Steve f13555d36b Some rights reserved on the game. 2016-05-25 09:44:03 +01:00
Steve 997574dbf3 3 second leeway for killing a surrendering target. 2016-05-25 09:43:39 +01:00
Steve b8a9608b10 When changing something's side, make it a mission target if no longer aligned with player. 2016-05-25 09:43:15 +01:00
Steve b36b35834d Move away from targets that you're not allowed to kill, but are still aggressive. 2016-05-25 08:20:53 +01:00
Steve 43c6a1e3f6 Roman Burgess -> Burgess 2016-05-25 07:57:44 +01:00
Steve fcb4d815df Misc. code clean up. 2016-05-25 07:57:13 +01:00
Steve 0088dfdee3 Added AIF_SURRENDERING, to better handle surrendering targets and prevent race conditions. 2016-05-25 07:56:48 +01:00
Steve c9536ae938 Reset epic kill streak when switching fighters. 2016-05-24 16:49:14 +01:00
Steve 66263396d9 Added REVENGE trophy. 2016-05-24 16:16:34 +01:00
Steve f49ceedb85 Build system update. 2016-05-24 12:18:29 +01:00
Steve a771372df7 i18n updates. 2016-05-24 11:46:59 +01:00
Steve ace65b1be1 Added campaign completed trophy. 2016-05-24 11:46:44 +01:00
Steve 9ecdd106dc Only award PANDORAN trophy at end of successful mission. 2016-05-24 11:46:20 +01:00
Steve 6ee216c006 Traitor hunt mission 4. 2016-05-24 09:11:28 +01:00
Steve 8e7eb0f338 Removed duplicate scatter. 2016-05-24 09:11:18 +01:00
Steve 300d4ab867 Don't update surrender condition if killed by non-player side. 2016-05-24 09:11:07 +01:00
Steve b2e22b31b9 Reassign linked list pointers after memset (title screen crash). 2016-05-24 09:10:36 +01:00
Steve 4092ae6a10 Increased surrender chance. 2016-05-24 09:09:58 +01:00
Steve 71bff998ca Traitor hunt mission 3. 2016-05-23 09:20:16 +01:00
Steve dee2d4eecb Set current value = target value when auto completing conditions (hud is inconsistent). 2016-05-23 09:18:52 +01:00
Steve 108a41310c Disable capital ship itself, when gun and engines are destroyed (not just components). 2016-05-23 09:18:10 +01:00
Steve 2a725471c7 If at edge of battle area when fleeing, turn around. 2016-05-22 16:50:11 +01:00
Steve a1d58ff996 Added Not the face! trophy (hidden). 2016-05-22 14:19:04 +01:00
Steve 9af331c64f Memset battle, to avoid stats being added up twice. 2016-05-22 14:18:41 +01:00
Steve 8268cdc227 Mission tweaks. 2016-05-22 14:15:12 +01:00
Steve 2ca54424f0 Surrender screenshot. 2016-05-22 12:17:20 +01:00
Steve ef8d397e17 Added STAT_ENEMIES_SURRENDERED lookup. 2016-05-22 12:17:12 +01:00
Steve e2744cd4d5 Script to call is "ENEMIES_SURRENDERED %d". 2016-05-22 12:17:01 +01:00
Steve a69f75acc1 Traitor hunt mission 2. 2016-05-22 12:10:15 +01:00
Steve 4b20d0f535 Updated build scripts to create source, Linux x86, and Windows archives. 2016-05-22 12:10:04 +01:00
Steve b4761e43a9 Don't check other functions if you've already found one to fire. 2016-05-22 12:09:02 +01:00
Steve cda791cfe8 Manual mission complete bug fix. 2016-05-22 12:08:48 +01:00
Steve 41aff3ee3c Added ability for enemy fighters to surrender, if AIF_SURRENDERS is set. 2016-05-22 12:08:19 +01:00
Steve d4a99ae80f Removed Fullname. Was only for dev work. 2016-05-22 12:07:22 +01:00
Steve dfdea37538 Removed deb and rpm building. Mostly broken, and layout not consistent with other Linux distros. 2016-05-21 19:02:20 +01:00
Steve c1f27d0ed7 Screenshot update. 2016-05-21 09:59:58 +01:00
Steve 07d7bce253 3rd Trilliack mission. 2016-05-21 09:59:40 +01:00
Steve 74c75155e3 Build fixes. 2016-05-20 22:39:07 +01:00
Steve 946afe4a02 Removed INTERVAL script checking - unused. 2016-05-20 10:54:09 +01:00
Steve 5e282b46f7 Updated Trespasser trophy. 2016-05-20 10:51:48 +01:00
Steve 7e7b8c5454 Moved max suspicion reaction to scripts in missions. 2016-05-20 10:51:35 +01:00
Steve 67ad2f0cb5 Final optional mission. 2016-05-20 09:53:14 +01:00
Steve fba7fc1f54 Misc. clean up. 2016-05-20 09:53:06 +01:00
Steve 6afbc40d6c Allow hasSuspicionLevel to be specified in mission file. 2016-05-20 09:52:45 +01:00
Steve e5092291d3 Don't check for team mates if the player is on the side of the Pandorans. 2016-05-20 09:52:23 +01:00
Steve c090942f81 Implemented updateEntitySide(). 2016-05-20 09:51:53 +01:00
Steve c17f1af851 Added AIF_ZAK_SUSPICIOUS. 2016-05-20 09:51:34 +01:00
Steve 36228ac167 Removed EF_MISSION_TARGET - too busy. 2016-05-19 16:53:02 +01:00
Steve e45485cee8 Don't display messages if you're a Pandoran ship. 2016-05-19 16:52:47 +01:00
Steve e972bc0224 Clip suspicion % to 0. 2016-05-19 16:52:13 +01:00
Steve 5efc353564 Added INF Shiv to mission. 2016-05-19 12:26:17 +01:00
Steve 4365e566e7 Infiltration mission 4 tweaks. 2016-05-19 10:54:36 +01:00
Steve de2a29e4b6 Show suspicion % on HUD. 2016-05-19 10:54:25 +01:00
Steve 6387739c2b Start of infiltration mission 4. 2016-05-19 09:31:52 +01:00
Steve ebf95cb631 Only raise suspicion level if the battle is in progress. 2016-05-19 09:31:37 +01:00
Steve 5a250e73d2 Also run ALL_OBJECTIVES_COMPLETE in doObjectives(). 2016-05-19 09:31:09 +01:00
Steve 5f6a4d1b16 Removed unneeded debugging. 2016-05-19 09:30:33 +01:00
Steve e98b354ce2 Allow script to run also with MS_COMPLETE status, to allow for ALL_OBJECTIVES_COMPLETE to work properly. 2016-05-19 09:30:15 +01:00
Steve 6f0e8ee397 Minimum width for trophy alert. 2016-05-19 08:53:14 +01:00
Steve e7cfa09f8a Lower suspicion a little more quickly when bullets land. 2016-05-19 08:52:57 +01:00
Steve c02c4686f3 Handle lowering suspicion level in main entity code. 2016-05-19 08:52:34 +01:00
Steve ee16c25a9b Fix for capital ship destruction triggers. 2016-05-19 08:52:11 +01:00
Steve e0fb778c10 SIDE_REBEL -> SIDE_TZAC 2016-05-18 12:23:42 +01:00
Steve 2c64f5f8c0 Debugging. 2016-05-18 09:51:16 +01:00
Steve 5960e881ea CHANGELOG updates. 2016-05-18 09:49:19 +01:00
Steve 0b72d5c859 Reduced max suspicion level. 2016-05-18 09:49:11 +01:00
Steve 5999bc12d6 Clip suspicion level to 0 on HUD. 2016-05-18 09:48:56 +01:00
Steve 0b1045cadc Debugging. 2016-05-18 09:48:18 +01:00
Steve 01376bfbb5 Allow suspicion level to become negative. 2016-05-18 09:48:06 +01:00
Steve 8f438c4467 Deactivate jumpgate if Pandoran choose to attack the player. 2016-05-18 09:47:27 +01:00
Steve 592a020bb3 Start of infiltration mission 3. 2016-05-18 09:47:01 +01:00
Steve dd27aee395 Lowered Angel armour and shield. 2016-05-18 09:46:47 +01:00
Steve e7dfcedacf Added EF_COMMON_FIGHTER flag to Dart. 2016-05-17 19:19:31 +01:00
Steve 2b3c0f739e i18n updates. 2016-05-17 19:03:25 +01:00
Steve 2c8a221897 Requires 10, not 0. 2016-05-17 19:03:14 +01:00
Steve b55574a9e6 Start of Frequent Flyer trophy. 2016-05-17 19:02:58 +01:00
Steve 8bbe9f69e2 Removed unused TT_PLAYER_ESCAPED. 2016-05-17 16:04:03 +01:00
Steve 5ba5fa54e7 Moved waypoints closer in. Using TT_STOLEN, instead of TT_ESCAPED for objective type. 2016-05-17 16:02:32 +01:00
Steve dd407e2f1c Don't allow an objective to be failed and completed at the same time. 2016-05-17 15:55:18 +01:00
Steve 7d49b11326 Infiltration mission 2. 2016-05-17 13:50:19 +01:00
Steve 3593832a76 Activate / deactivate nodes as well as jumpgate. 2016-05-17 13:49:33 +01:00
Steve e7bfeef2cd Suspicion tweaks. 2016-05-17 13:49:21 +01:00
Steve 3778b2e22e Don't become suspicious if still in cool off period. 2016-05-17 13:47:36 +01:00
Steve 96f94dba14 Update the Player escape objective when using a jumpgate. 2016-05-17 13:47:04 +01:00
Steve 60d477b754 Don't become suspicious of the player immediately after combat ends. 2016-05-17 11:34:32 +01:00
Steve d3091caed5 Don't circle your destination if you're near it. 2016-05-17 11:34:08 +01:00
Steve 6794a3c268 Entities with SIDE_NONE don't count as enemies. 2016-05-17 11:32:48 +01:00
Steve 75c9a25a96 Halved maximum suspicion level. 2016-05-17 11:32:13 +01:00
Steve 45e95451bd Spawn Pandoran backup more quickly. 2016-05-17 11:31:59 +01:00
Steve f8590ce106 React quickly to retreat call (might be wandering for several more seconds). 2016-05-17 11:31:42 +01:00
Steve 8e8e0394fd Remove wander flag when retreating. 2016-05-17 11:17:54 +01:00
Steve 3abca20b28 Added Zackaria's Sphinx. 2016-05-16 17:45:26 +01:00
Steve 268a7165e7 Attempt to prevent the last speaker from becoming the chosen wingmate. 2016-05-16 17:04:49 +01:00
Steve 447fb22630 Suspicion rendering tweaks. 2016-05-16 17:04:32 +01:00
Steve 7471371b61 Raise suspicion levels if player fires guns or uses ECM when enemies are present. 2016-05-16 17:03:46 +01:00
Steve 2af1fa6476 Summon backup when player's cover is blown. 2016-05-16 17:03:02 +01:00
Steve c61f47ec33 NULL scriptJSON when destroying script. 2016-05-16 17:02:26 +01:00
Steve 0003ffaa21 INFO is default level now. 2016-05-16 12:52:43 +01:00
Steve 71ff6bbc0d 5 optional missions. 2016-05-16 12:52:30 +01:00
Steve 106bfd6e42 Stats updates. 2016-05-16 12:52:20 +01:00
Steve 4f95374380 Added information about new font. 2016-05-16 12:52:13 +01:00
Steve 13253ee1e8 Suspicion related updates. 2016-05-16 11:40:39 +01:00
Steve ceb7040ce8 Use MB_IMPORTANT. 2016-05-16 10:55:28 +01:00
Steve 059ba3c540 Measure Pandoran font properly. 2016-05-16 10:55:13 +01:00
Steve 0be62d3810 Description update. 2016-05-16 10:54:55 +01:00
Steve ee4e88668e Added suspicion level, for optional missions. 2016-05-16 10:54:46 +01:00
Steve ffdf7f5aed Focus Rocket Darts on Tug. 2016-05-15 17:39:33 +01:00
Steve fa04c4bd1b hasThreats counts for active and inactive enemy vessels. 2016-05-15 17:38:44 +01:00
Steve 374afeaa07 Various tweaks. 2016-05-15 17:28:47 +01:00
Steve af55539daa Only speak if you're on the same side as the player..! 2016-05-15 17:28:31 +01:00
Steve 4aec10e614 Updated hasThreats logic. 2016-05-15 17:28:17 +01:00
Steve c7af23e55f v0.8 updates. 2016-05-15 14:02:48 +01:00
Steve 89eb8d4a34 Allow script to change the side of an entity (for use during optional missions). 2016-05-15 14:02:35 +01:00
Steve 38c0018721 Optional missions trophy. 2016-05-15 14:02:18 +01:00
Steve 0f6b9c43a3 First optional mission. 2016-05-15 14:02:08 +01:00
Steve 038a119965 Added isOptional and optional stats, to allow for optional mission tracking. 2016-05-15 13:53:19 +01:00
Steve 5722b19ec0 Optional Pandoran mission updates. 2016-05-15 11:59:37 +01:00
Steve 0116202471 Use type in Star System instead of isSol, to allow for special Pandoran missions. 2016-05-15 10:50:09 +01:00
Steve 7865a22072 Put Khosrau font into index 0, at 18 point size. Used exclusively for Pandoran missions. 2016-05-15 10:00:56 +01:00
Steve b6513dc1f7 Added type to message box, to allow for Pandoran messages, using different font. 2016-05-15 10:00:06 +01:00
Steve 510f84ea24 v0.8 2016-05-15 09:59:22 +01:00
Steve 0c9efaaa41 Merge branch 'develop'
Conflicts:
	makefile
2016-05-15 08:20:24 +01:00
Steve 50883125e1 Merge. 2016-05-15 08:19:26 +01:00
Steve 6e0cbba3d8 Determine width of trophy alert based on title and description length. 2016-05-14 17:35:57 +01:00
Steve 8a363137a5 v0.7 updates 2016-05-14 17:03:14 +01:00
Steve c8c2752d15 Training mission updates. 2016-05-14 17:03:03 +01:00
Steve 95876d3437 Don't face left when player isn't moving. 2016-05-14 17:02:51 +01:00
Steve eb343ce61d Manual updates. 2016-05-14 14:50:02 +01:00
Steve 4cf6530686 Evading a missile is not the same as destroying it with the ECM. 2016-05-14 14:16:05 +01:00
Steve da644bfb6c Stats and i18n updates. 2016-05-14 12:43:41 +01:00
Steve fe4c076ac3 Screenshot update. 2016-05-14 12:43:00 +01:00
Steve 78a0be8b1b Pass capital ship group name to condition and objective check. 2016-05-14 12:42:47 +01:00
Steve a00072e78b Use HMS Corvette 02 for some Tzac capital ships. 2016-05-14 12:33:04 +01:00
Steve f63f3fb9ad HMS Corvette 02 tweaks. 2016-05-14 12:25:35 +01:00
Steve 2ffd3bee38 Start of HMS Corvette 02. 2016-05-14 11:53:03 +01:00
Steve 3317336695 New item graphics (not powerups). 2016-05-13 10:00:52 +01:00
Steve 0841aedfa6 Challenge 22. 2016-05-13 09:05:52 +01:00
Steve 1306268847 Retreat allies and enemies at end of challenge, so they don't keep fighting. 2016-05-13 09:05:42 +01:00
Steve 2920b00e96 Don't head for the jumpgate if retreating during a challenge. 2016-05-13 09:05:27 +01:00
Steve b9b8f524b3 Also save game when unlocking a stats trophy. 2016-05-13 08:37:06 +01:00
Steve ecd5c8df4a Removed teamDeathMatch, won't work. 2016-05-13 08:36:43 +01:00
Steve 3496ff251a Don't create a bullet that is BT_NONE when using combined guns. 2016-05-13 08:36:26 +01:00
Steve 622a3e0d5d Added ITEMS, Mace, Clarke, and Rothan trophies. 2016-05-12 19:11:19 +01:00
Steve f3956d370d Tidy headers update. 2016-05-12 12:20:16 +01:00
Steve c0ef632ed8 Tidied headers. 2016-05-12 11:41:12 +01:00
Steve 64d88faec8 Use app.saveGame rather than forcing a save (trophy unlocks can cause saving to happen twice in a row). 2016-05-12 11:41:03 +01:00
Steve 2aa917ac59 Challenge 21. 2016-05-12 10:28:59 +01:00
Steve 7fd17e8ebe Added powercore item. 2016-05-12 09:34:58 +01:00
Steve a04c3321e7 Always set next to null after memcpy. 2016-05-12 09:34:48 +01:00
Steve bd1dac445a Fighter damage indication fix. 2016-05-12 09:34:33 +01:00
Steve 2e17d68b47 Added death match challenges. 2016-05-12 09:34:09 +01:00
Steve 65ef43754e Various updates. 2016-05-11 09:54:05 +01:00
Steve 27dae461e6 Logo updated to be consistent with website. 2016-05-11 09:53:50 +01:00
Steve ceac73c348 Challenge 20. 2016-05-11 09:53:29 +01:00
Steve 9b6144de5b Disable limit of 5. 2016-05-10 14:56:57 +01:00
Steve a3590f3580 Use player->side instead of SIDE_ALLIES. 2016-05-10 14:56:33 +01:00
Steve 025e72822b Use battle.hasThreats to determine if all enemies have been defeated. 2016-05-10 14:56:10 +01:00
Steve 6dcbd265d9 Restrict controls when player is dead or disabled. 2016-05-10 10:03:17 +01:00
Steve 09ecd97f29 Set logging type after memset of app and dev, to allow -debug to work correctly. 2016-05-10 10:00:42 +01:00
Steve afd88ba8ed Added challenge 19. 2016-05-10 10:00:19 +01:00
Steve 894997fdf3 Angel tweaks. 2016-05-10 10:00:12 +01:00
Steve f9922e3bf1 Allow mines to be destroyed by any shot. 2016-05-10 09:59:53 +01:00
Steve 2198db980b Health bars should be green for player-align craft. 2016-05-10 09:59:39 +01:00
Steve e631133983 Show disable and kill limit on hud. 2016-05-10 09:59:21 +01:00
Steve 3537265e6a Added disable limit to challenges. 2016-05-10 09:59:06 +01:00
Steve a335b738a7 Added Angel, a rarely seen INF fighter equipped with mag cannons. 2016-05-09 11:23:57 +01:00
Steve 7d9e852659 Tidied headers. 2016-05-09 09:45:02 +01:00
Steve 136bfbda8b Don't save game here, it can result in wiped saves due to start up errors. 2016-05-09 09:43:19 +01:00
Steve 1d253038b6 Added challenge 18. 2016-05-09 09:34:31 +01:00
Steve a38f21bd95 Set logging level before anything else. 2016-05-09 09:34:22 +01:00
Steve 410400633b Hashcode should use unsigned long. 2016-05-09 09:34:04 +01:00
Steve 6287e10746 Allow challenges to specify that all enemies must be defeated before activating waypoint. 2016-05-09 09:33:35 +01:00
Steve 9c9f456c6e Removed track-1.mp3 - too short. 2016-05-09 09:33:01 +01:00
Steve a5aea11e6f Appended number to description and name. 2016-05-09 09:32:46 +01:00
Steve 09086c72cb Parentheses 2016-05-08 19:02:05 +01:00
Steve ad7a7788a0 Default to INFO level. 2016-05-08 19:01:09 +01:00
Steve 3f24761afc Don't retreat units. 2016-05-08 19:00:54 +01:00
Steve f51557f801 Prevent player from moving if system power <= 0. 2016-05-08 19:00:14 +01:00
Steve 86e0443067 Challenge tweaks. 2016-05-08 18:59:44 +01:00
Steve 16a04fec14 v0.7 updates. 2016-05-08 08:56:19 +01:00
Steve 5d98de8706 Added challenge 17. 2016-05-08 08:56:08 +01:00
Steve d202610ca0 Don't update challenge times if player is dead and deaths aren't allowed. 2016-05-08 08:56:00 +01:00
Steve a16dfeb997 Only NULL player during player select. 2016-05-08 08:55:40 +01:00
Steve 98f9663edb Complete mission on escape only in campaign mode. 2016-05-08 08:44:14 +01:00
Steve 7853244087 End challenge if player has escaped. 2016-05-08 08:43:37 +01:00
Steve 23e38a6313 Allow player to be disabled in Challenge mode. 2016-05-08 08:43:16 +01:00
Steve a8e447b870 i18n updates. 2016-05-07 16:36:12 +01:00
Steve f7684fc6ba Impose 4 minute time limit. 2016-05-07 16:36:02 +01:00
Steve 3694c1249d Don't hardcode radar blips to be green for allies, etc. 2016-05-07 16:35:51 +01:00
Steve d4565f3bc7 Challenge 16. 2016-05-07 10:45:03 +01:00
Steve 5a451bb2e9 Allow for scripted challenge fails. 2016-05-07 10:44:56 +01:00
Steve ce3eeadeee CAP_HELPLESS -> CAP_DISABLED 2016-05-07 10:40:30 +01:00
Steve 9063ec84a7 Removed duplicate externs from headers. 2016-05-06 16:14:41 +01:00
Steve e27c60156e Misc. code clean up. 2016-05-06 12:44:36 +01:00
Steve 0f8b02285e Paginate challenges selection screen. 2016-05-06 12:44:17 +01:00
Steve 9dade23e46 Hint as to what to do. 2016-05-06 11:38:01 +01:00
Steve c3365d2766 Truly random items. 2016-05-06 11:37:47 +01:00
Steve 4293f09b10 Damage effect fix. 2016-05-06 11:34:25 +01:00
Steve 2e8edd210a Final Mace mission requires 56 previous missions to be completed. 2016-05-06 10:57:47 +01:00
Steve 063b4d5d4b Added challenge 15. 2016-05-06 10:57:23 +01:00
Steve b1f851afd5 Added defName for items. 2016-05-06 10:57:16 +01:00
Steve b64e9e70fc Added EF_DROPS_ITEM, to allow ships to drop items when destroyed in challenge mode. 2016-05-06 10:56:58 +01:00
Steve 8f7a2ec575 Final Mace mission. 2016-05-05 14:10:22 +01:00
Steve e4ab68ad59 Roboto font license info. 2016-05-05 14:07:35 +01:00
Steve f0671b8ad8 Activate Christabel location be default. 2016-05-05 14:07:17 +01:00
Steve ef9ce45aed Don't fire objectives or conditions if no names. 2016-05-05 14:06:51 +01:00
Steve 9c18974a63 When killing an entity, strip the name to prevent objectives firing. 2016-05-05 14:06:19 +01:00
Steve 1acd6f7cf4 Include capital ships in initial enemy count. 2016-05-05 14:05:27 +01:00
Steve a2736e1533 Must use AIF_ASSASSIN, to prevent other missions breaking. 2016-05-05 14:04:55 +01:00
Steve 66093a5618 Mace falls to the Pandorans after mission 4. 2016-05-05 12:48:03 +01:00
Steve 2ecf267037 Pandorans will always kill the targets. 2016-05-05 12:47:48 +01:00
Steve a3993db7e1 Added EF_NO_HEALTH_BAR. 2016-05-05 12:47:31 +01:00
Steve ac78f83d43 Avoid speaking the same wingmate twice, if possible. 2016-05-05 12:47:19 +01:00
Steve 55462db981 Added EF_NO_THREAT to help with Eliminate All. 2016-05-05 11:11:54 +01:00
Steve 62d35ae7e8 Added Christabel-specific functions. 2016-05-05 10:01:07 +01:00
Steve 7ebfa8020f Must _not_ be a challenge mission. 2016-05-04 17:22:02 +01:00
Steve 1e04aea417 Don't use strcmp each time. 2016-05-04 16:23:49 +01:00
Steve fcbf18116c Added getAllEntsInRadius function, for better radius checking. 2016-05-04 16:23:28 +01:00
Steve eb225fefc9 Don't save star systems that don't have any missions. 2016-05-04 10:27:16 +01:00
Steve 4a2908cf6e Stats and i18n. 2016-05-04 09:40:28 +01:00
Steve 290582fa9b Mission order updates. 2016-05-04 09:40:07 +01:00
Steve ff07744e9d Run script function with name of capital ship. 2016-05-04 09:34:34 +01:00
Steve 6d6175dd46 100,000 shots. 2016-05-04 09:34:20 +01:00
Steve 18785e56e0 Final Rothan mission. 2016-05-04 09:26:45 +01:00
Steve 74c3a32abf Added 2 Birds trophy. 2016-05-04 09:26:00 +01:00
Steve 9e35c44910 Use dark text colours for unearned trophies. 2016-05-03 15:40:43 +01:00
Steve c137ef1fde Show speak distance info on hud. 2016-05-03 15:40:23 +01:00
Steve 690e469ff3 Added generic warnings for capital ships, rather than scripted ones. 2016-05-03 11:54:19 +01:00
Steve e4dd447d18 autoSwitchPlayerTarget and healthBars enabled by default. 2016-05-03 11:28:42 +01:00
Steve cc7df329c3 Message tweak. 2016-05-03 11:28:25 +01:00
Steve 35120f73c3 Disable capital ship by destroying engines and guns. AI_IGNORE will apply only to main components. 2016-05-03 11:28:17 +01:00
Steve 12c5671da0 4th Aster mission. 2016-05-03 11:27:14 +01:00
Steve 04f2d7a203 Fire scripts to run when engines and guns are destroyed. 2016-05-03 08:42:22 +01:00
Steve 62cf2e9558 Message tweaks. 2016-05-03 08:08:36 +01:00
Steve f2ade94073 Removed campaign % trophies: redundant. 2016-05-03 08:08:21 +01:00
Steve af83eb8cf7 Added DISABLE trophy. 2016-05-02 17:40:13 +01:00
Steve a14f1c3d25 3rd Mace mission. 2016-05-02 13:07:16 +01:00
Steve 09b3f8d917 Load save data before mission. 2016-05-02 12:54:54 +01:00
Steve f750c10c6f Blink some blips on radar. Show disabled craft as light blue. 2016-05-02 12:54:43 +01:00
Steve c492115bbc Mags no longer ignore shields. 2016-05-02 12:54:15 +01:00
Steve f076b37620 If your target is disabled, just shoot it. 2016-05-02 12:53:55 +01:00
Steve 4abec11dfd Slow missile down a bit more, to avoid orbitting static targets. 2016-05-02 12:53:33 +01:00
Steve b20a377edd Only add "Leader" to name if the leader has speed. 2016-05-02 11:59:57 +01:00
Steve 841d64ed10 Check objectives for disabled craft using group name. 2016-05-02 11:59:37 +01:00
Steve 76fff0707e Permit friendly fire against craft that are disabled. 2016-05-02 11:58:43 +01:00
Steve db78edb5a3 Disabled target AI bug fixes. 2016-05-02 11:58:27 +01:00
Steve c87c95fbde Added healthBars option to gameplay features. 2016-05-01 16:35:11 +01:00
Steve 9c113f2263 Kill missile if its target is dead. 2016-05-01 16:34:29 +01:00
Steve 3be2550c89 Message speaker updates. 2016-05-01 11:52:59 +01:00
Steve 1ff7e4bcd6 If a message box speaker is "Wingmate" randomly choose from all available wingmates. 2016-05-01 11:52:44 +01:00
Steve 0baaeac246 Misc. updates. 2016-05-01 11:33:36 +01:00
Steve 2f31274225 Start of 5th Alba mission. 2016-05-01 11:33:18 +01:00
Steve 6b768b4554 Experimental new gameplay features. 2016-04-30 21:52:01 +01:00
Steve 5be325fe9f i18n updates. 2016-04-30 17:23:24 +01:00
Steve fb5f8db0e5 Surrender message should be flagged as important. 2016-04-30 17:22:52 +01:00
Steve 42fb77b53b STAT_MISSILES_EVADED update. 2016-04-30 17:22:38 +01:00
Steve f8363eb451 Misc. fixes. 2016-04-30 13:32:50 +01:00
Steve 5f15f8f119 Trophy tweaks. 2016-04-30 12:45:49 +01:00
Steve 1e631994b3 Always load the save game. 2016-04-30 11:21:05 +01:00
Steve 31ec5b1f8d Use applyFighterBrakes() here. 2016-04-30 11:20:57 +01:00
Steve a656d41532 Save game more frequently, for stats and trophies. 2016-04-30 11:20:24 +01:00
Steve c6d598da6c Second Mace mission. 2016-04-30 11:20:03 +01:00
Steve 98374f3e08 Rebel Assault = Mace Assault. 2016-04-30 11:19:50 +01:00
Steve 4811a6cd58 All wingmates are called "Wingmate" to allow for speaker box. 2016-04-29 14:25:49 +01:00
Steve 71ca730d05 i18n updates. 2016-04-29 14:25:23 +01:00
Steve 9a6e9f05f8 Mission tweaks. 2016-04-29 14:05:00 +01:00
Steve b021272b8b Campaign and Challenge should be done in 10% and 25% increments. 2016-04-29 13:45:54 +01:00
Steve 95eb2a030d SURVIVOR and PACIFIST are hidden. 2016-04-29 13:43:41 +01:00
Steve 35d03c1c39 Blink message box faster. 2016-04-29 12:16:07 +01:00
Steve 8c3a31b888 Can't use isSol here. 2016-04-29 12:13:00 +01:00
Steve 441a91d540 Logging update. 2016-04-29 12:12:12 +01:00
Steve 9006f15afe Mace assault mission 1. 2016-04-29 12:12:04 +01:00
Steve 40fcc6565f Misc. updates. 2016-04-29 08:42:17 +01:00
Steve e62676711d Award post mission trophies upon mission completion. 2016-04-29 08:42:10 +01:00
Steve 5de2356bec Added PACIFIST trophy. 2016-04-29 08:40:52 +01:00
Steve ff9b35b0aa Corrected trophy count 2016-04-29 08:40:24 +01:00
Steve 7593577c81 Use isSol, rather than strcmp. 2016-04-29 08:38:36 +01:00
Steve dca34036a7 Update epic kill streak in post battle. 2016-04-28 17:20:34 +01:00
Steve 099152b820 Trophy updates. 2016-04-28 17:20:16 +01:00
Steve fc3bb75456 i18n updates. 2016-04-28 12:36:21 +01:00
Steve 453cdcd333 Press Escape on Trophies screen to return to previous menu. 2016-04-28 12:35:51 +01:00
Steve 238c2688d3 Misc updates. 2016-04-28 11:51:43 +01:00
Steve 73d7f059ba Indicate that target is the Leader. 2016-04-28 11:50:57 +01:00
Steve 6ad1a56f23 Trophy tweaks. 2016-04-28 11:50:37 +01:00
Steve 8ff9fb68fe Added HMS Corvette 01. 2016-04-28 11:26:31 +01:00
Steve 27c5ee2489 NULL initial selected star system, to eliminate info flicker. 2016-04-27 17:39:52 +01:00
Steve 449e60d71f AI follow update. 2016-04-27 17:39:30 +01:00
Steve dd88df4bc7 Memory leak fixes. 2016-04-27 14:52:23 +01:00
Steve b72810310c Ensure Next arrow is reset to visible. 2016-04-27 12:54:24 +01:00
Steve b97cfb0356 Epic battle kill count bug fix. 2016-04-27 12:53:34 +01:00
Steve 9ea17341e3 Animate trophies on Challenge and Galactic Map sections. 2016-04-27 12:53:18 +01:00
Steve 603d2ed7a0 Added Bodyguard trophy. 2016-04-27 12:52:45 +01:00
Steve a2c95cb100 One wing commander, not 100. 2016-04-27 12:49:33 +01:00
Steve ef63ea73c4 Check that mission exists, before marking complete status. 2016-04-27 09:56:03 +01:00
Steve fe597ebb9c Renamed 2nd Antomis mission. 2016-04-27 09:51:23 +01:00
Steve 2c3b4f8631 3rd Antomis mission. 2016-04-27 09:51:07 +01:00
Steve db8d92d4b1 Re-ordered component drawing order. 2016-04-27 09:50:08 +01:00
Steve cafe45bbd5 Don't show health over capital ship. 2016-04-27 09:49:56 +01:00
Steve 9276b9e887 Added links to develop and master branches. 2016-04-26 22:44:00 +01:00
Steve 1ee41e0993 Missile launching tweaks. Slight delay before start chasing. 2016-04-26 22:43:25 +01:00
Steve dcb0cf8450 Tweaks for message boxes. 2016-04-26 16:51:03 +01:00
Steve 06610583fe Change #? in names to #1, etc. when loading. For use with message boxes. 2016-04-26 16:35:01 +01:00
Steve 0229a2dae7 Don't draw message speaker indicators for player. 2016-04-26 13:47:06 +01:00
Steve e196752efa Draw and blink a white rectangle around the message box speaker. 2016-04-26 13:22:31 +01:00
Steve 4fb7d90584 Use "isEliminateAll" objective type. 2016-04-26 10:55:30 +01:00
Steve 262eefec6e Don't make fighters appear onscreen when being spawned during epic battles. 2016-04-26 10:52:47 +01:00
Steve a0170c74c0 3rd Donesta mission. 2016-04-26 10:44:01 +01:00
Steve e83d794e1e Debugging info. 2016-04-26 10:43:51 +01:00
Steve 0bb7ce2591 Added EF_FRIENDLY_HEALTH_BAR. 2016-04-26 10:43:43 +01:00
Steve c5cc733957 Clear resetTimeDelta after resetting. 2016-04-26 10:43:16 +01:00
Steve 1475cab9d5 Added license info (CC-0, CC-BY) for sound and music. 2016-04-26 08:52:21 +01:00
Steve 6998fc9087 Using makefile from akien-mga, to support DESTDIR variable, and configurable install paths:
https://github.com/stephenjsweeney/tbftss/pull/14
2016-04-26 08:27:12 +01:00
Steve d3e2da1821 Use 12-hour clock 2016-04-26 08:17:05 +01:00
Steve f4fc43b017 Don't load trophies with an id that leads with an underscore for now. 2016-04-26 08:16:52 +01:00
Steve d4ddde9be4 Slightly darkened unearned trophy. 2016-04-26 08:16:26 +01:00
Steve f0868c7a29 Reset delta time when ending a transition. 2016-04-26 08:16:15 +01:00
Steve 3b8001d265 Compile flags updates 2016-04-25 17:26:49 +01:00
Steve 8fcc09821c Added new trophies. 2016-04-25 17:22:40 +01:00
Steve bdfbe345c7 Short description length reduced to 32 characters. 2016-04-25 17:22:12 +01:00
Steve d7a96dbfbd Show trophy alert at end of mission (not during, as the banner can obstruct the play area). 2016-04-25 17:21:42 +01:00
Steve b7746b9622 Count battle stats as well as game stats when awarding stats trophies. 2016-04-25 17:20:35 +01:00
Steve c02c374910 Award stats trophies at the end of a mission / challenge. 2016-04-25 17:20:08 +01:00
Steve b44794f19b Show trophies menu option on Challenges and Galactic Map screen. 2016-04-25 17:18:46 +01:00
Steve 29620620c8 Don't show health bars. 2016-04-25 16:25:10 +01:00
Steve 2cb6206ea9 Capital ship component name bug fix. 2016-04-25 16:24:58 +01:00
Steve 9dd027b825 Tell missiles to turn more sharply when close to their target. 2016-04-25 11:20:54 +01:00
Steve 1913c844be i18n updates. 2016-04-25 09:56:36 +01:00
Steve 4402e81a8b Start of Rothan mission 5. 2016-04-25 09:55:58 +01:00
Steve 0d3b8e3a54 Hide objective numbers. 2016-04-25 09:55:46 +01:00
Steve 2571fa0e6c Required missions fix. 2016-04-25 09:55:16 +01:00
Steve f0b5fcab9c Added -Werror=maybe-uninitialized 2016-04-25 09:52:08 +01:00
Steve f55d01d6dc Epic battle fixes. Don't show health bar if EF_NO_HEALTH_BAR flag is set. 2016-04-25 09:50:57 +01:00
Steve bea1b531e1 Added EF_NO_HEALTH_BAR to avoid showing health for certain entities. 2016-04-25 09:50:25 +01:00
Steve 2732fe13ba Reverted broken makefile (creates incorrect icon dirs and fails to install) 2016-04-25 07:45:34 +01:00
Steve 304995f88b Reverted broken makefile (creates broken icon directories and fails). 2016-04-25 07:44:09 +01:00
Steve b732d6c08b Trophy updates. 2016-04-25 07:35:15 +01:00
Steve 64b0928e0f Merge branch 'master' into develop 2016-04-24 19:07:00 +01:00
Stephen J Sweeney d63524702b Merge pull request #14 from akien-mga/pr-destdir
Add support for DESTDIR variable
2016-04-24 19:03:54 +01:00
Steve 5d6ddb25b9 Fixed -O2 compile options (ignoring unused result) 2016-04-24 19:02:36 +01:00
Steve fa9386d545 i18n updates. 2016-04-24 18:12:27 +01:00
Steve a702ac5aa2 Screenshots and CHANGELOG updates. 2016-04-24 18:11:29 +01:00
Steve 90e4cebc1a Moved to game directory. 2016-04-24 18:11:18 +01:00
Steve 134acf7a3d Trophy integration updates. 2016-04-24 18:11:02 +01:00
Steve 3ce51feb9c Various trophy tweaks. 2016-04-24 13:00:27 +01:00
Rémi Verschelde 20272d69fb Add support for external linking flags 2016-04-24 13:48:43 +02:00
Rémi Verschelde a6b6e73622 Add support for DESTDIR variable
This allows (among others) packagers to install the files in a temporary
folder to generate a RPM or DEB file. The DESTDIR variable is a well
established convention for this.

This commit also adds the possibility to override the installation PREFIX,
BIN_DIR and DATA_DIR (as some distros would prefer /usr/games for the binary
and /usr/share/games/tbftss for the data).
2016-04-24 13:47:41 +02:00
Steve f68e7f9b0d v0.7 2016-04-24 10:50:40 +01:00
541 changed files with 51399 additions and 5408 deletions

16
.github/stale.yml vendored Normal file
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@ -0,0 +1,16 @@
# Number of days of inactivity before an issue becomes stale
daysUntilStale: 335
# Number of days of inactivity before a stale issue is closed
daysUntilClose: 30
# Issues with these labels will never be considered stale
exemptLabels:
- help+wanted
# Label to use when marking an issue as stale
staleLabel: invalid
# Comment to post when marking an issue as stale. Set to `false` to disable
markComment: >
This issue has been automatically marked as stale because it has not had
recent activity. It will be closed if no further activity occurs. Thank you
for your contributions.
# Comment to post when closing a stale issue. Set to `false` to disable
closeComment: true

7
.gitignore vendored
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@ -34,7 +34,14 @@ tbftss
*.dSYM/
# folders
bin
dist
dev/*
build/*
!dev/screenshots
!dev/stats.sh
# Misc
.DS_Store
/.errors

132
CHANGELOG
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@ -1,9 +1,137 @@
Changelog
1.5.1
* Updated Catalan translation (thanks, oriolhub)
* Misc bug and compile fixes.
1.5
* Game now renders at chosen resolution instead of scaling up from 1280 x 720
* Added command line switch -size to allow for custom window sizes.
- For example: -size 900x600 for a width and height of 900 x 600.
* Minimum resolution is now 1280 x 720
* Graphics and fonts now use texture atlases to help with performance.
* Misc. bug fixes.
1.4
* Add Mac make file
* Added ca, da, es, fr, it, nl, pl, and sv po files, created using Google Translate (quality will be low; used as a starting point).
* Numerous compile and runtime fixes.
1.3
* Added a fighter database, to view information about the in-game fighters
1.2
* Reduced missile damage from 75pts to 50pts.
* Rebalanced some missions, due to missile damage reduction.
* Fixed numerous mission bugs.
* Surrendering vessels will now fly away slower, to allow the player to catch them more easily.
* Music pauses when window focus is lost.
1.11
* Uncoupled event handling from frame rate.
* Show move-like directional cursor when dragging galactic map.
1.1
* Epic missions now have limited "lives". A player can only be killed a certain number of times before they automatically fail the mission. This is to discourage reckless play.
1.01
* Corrected "Nation of Tzac" to "Kingdom of Tzac" in a few cases
* Fixed broken REVISION makefile macro when git is not available
1.0
* Campaign fixes
* Mouse is now restricted to game window when in battle
* Campaign missions can now be freely played after finishing the game
* Some trophy requirements were reduced, to make them easier to get
0.99
* Fixed a bug with switching guns when ship has no guns
* Made Bodyguard and Team Player trophies easier to achieve
* Campaign tweaks and bugs fixes
0.98
* Campaign tweaks and bugs fixes
* Challenge updates
0.97
* Campaign tweaks and bugs fixes
* Challenge updates
0.96
* Campaign tweaks and bugs fixes
0.95
* AI fixes
* Campaign tweaks and bugs fixes
* Reset entity owner when detaching tow rope
0.94
* Campaign tweaks and bug fixes
* Challenge tweaks and fixes
* Stats bug fix
0.93
* Campaign tweaks and bug fixes
* Made ATAFs immortal by default (low impact on difficulty)
* Lowered difficulty of some missions
0.92
* Campaign tweaks and bug fixes
0.91
* New music track by Vehicle
* Added effects when bullets hit targets
* Updated Mantis sprite
* Updated UNF Corvette 02 sprite
* Player (and team) now face direction of nearest target at start of mission
* Performance improvements, via i18n updates
* Misc. tweaks and fixes
0.9
* Added final campaign missions
* Added final challenges
* Enabled all trophies
* Added new sound effects
0.8
* New campaign missions
* New challenges
* Added optional missions, set in Pandoran space
* New trophies and stats
0.7
* Added trophies
* New campaign missions
* New challenges
* Added new INF fighter: the Angel (rarely used)
* Messagebox speakers are now highlighted
* New Capital Ships
0.6
* New Campaign missions
* Added new fighters: Blizzard, Razor, Shale, SK-31, and SK-34, part of the troublesome Nation of Tzac
* Added new fighters: Blizzard, Razor, Shale, SK-31, and SK-34, part of the troublesome Kingdom of Tzac
* Added control remapping
* Added mines
* New game mode: Challenges
@ -28,7 +156,7 @@ Changelog
* Misc. AI, mission, and bug fixes
0.4
* Added mouse + keyboard controls (replaces keyboard-only method)
* Added new craft: Kingfisher, Mantis, Rook, Hammerhead, Khepri, Scarab, Thunderhead.
* Added laser cannon - highly effective against shields

50
README-OS4.md Normal file
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@ -0,0 +1,50 @@
# The Battle for the Solar System : The Pandoran War
This is the port of the "The Battle for the Solar System : The Pandoran War"
v1.50.1 for the AmigaOS 4.
The Pandoran War is a 2D mission-based space shooter based on the BATTLE FOR
THE SOLAR SYSTEM space opera and set between books two and three: THE THIRD
SIDE and THE ATTTRIBUTE OF THE STRONG. The game features many missions,
with many different objectives and craft.
It requires a fast system to play the game as fast as possible, and a
graphics card that supports either opengl/opengles2 with SDL2.
It is tested and runs well on X5000/40 with a RadeonRX 550.
This archive does not contain any data files. In order to play the game, you
need to download the data separately. From the following website download
the "tbftss-1.5.1.linux-x86_64.tar.gz" file.
https://www.battleforthesolarsystem.com/games/pw/#downloads
To install it, extract the data file anywhere at you hard disk
and copy over all the files from this archive. A requester will show up
to replace some files, which you need to confirm for all of them.
If you like the game and would like to support its developer, you can go and
buy it at:
https://parallelrealities.itch.io/tbftss-the-pandoran-war
### How to make it faster
The game should run in 60fps but on my test system I get around 30fps with all
the effects enabled. That's why I introduced an option at the Options screen,
named "Effects Reduction" with values from 0 to 3. With 0 you have full effects
everywhere, and with 3 you have less effects shown. That increases a lot the
speed, but you might still see slowdowns in situations where there is a lot of
action on the screen.
It is recommended to open the SDL2 prefs and set the Driver to opengl/opengl2
depending your gfx card and the drivers you have installed.
On my system "Batching Mode: enabled" leads to some crashes. I recommend you
to set this to default. But feel free to experiment with it, in case it
works better for you.
I'd love to hear how it works on your system.
### Changelog
1.50.1r1 (2022-08-22)
* First release

138
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@ -2,74 +2,108 @@
2D mission-based space shooter, based on the Battle for the Solar System space opera novel trilogy.
The develop branch on GitHub (https://github.com/stephenjsweeney/tbftss) is where all the dev work happens. Stable(ish) releases will go in to master.
![Alt text](dev/screenshots/v0.6-06.png?raw=true "Screenshot")
You can support development of this game by purchasing one of the books in the trilogy: www.battleforthesolarsystem.com/purchase/
The develop branch on GitHub (https://github.com/stephenjsweeney/tbftss/tree/develop) is where all the dev work happens. Stable(ish) releases will go in to master (https://github.com/stephenjsweeney/tbftss/tree/master).
Website: www.battleforthesolarsystem.com
Email: stephenjsweeney@battleforthesolarsystem.com
## SCREENSHOTS
Screenshots from various versions can be found here: https://github.com/stephenjsweeney/tbftss/tree/master/dev/screenshots
## CREDITS
### GRAPHICS
gfx/planets/earth.png - modified from the the Blue Marble NASA photograph: http://visibleearth.nasa.gov/view.php?id=57723
* gfx/planets/earth.png - derived from the the Blue Marble NASA photograph: http://visibleearth.nasa.gov/view.php?id=57723
* gfx/trophies/bronze.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/trophies/gold.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/trophies/platinum.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/trophies/silver.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
* gfx/trophies/unearned.png - dervied from Trophy icon, by Lorc (CC BY 3.0): http://game-icons.net/lorc/originals/trophy.html
All other graphics are CC BY-NC-SA 3.0, with the following attribution: Copyright 2015-2016, Stephen J Sweeney | www.battleforthesolarsystem.com
### DATA FILES (with the exception of Roboto font)
<img src="gfx/by-nc-sa.png?raw=true" alt="CC BY-NC-SA logo" width="125">
CC BY-NC-SA 3.0, with the following attribution: Copyright 2015-2016, Stephen J Sweeney | www.battleforthesolarsystem.com
### DATA FILES
* data/fonts/Roboto-Medium.ttf, by Christian Robertson. Licensed under the Apache License, version 2.0
* data/fonts/Khosrau.ttf, by Fereydoun Rostam. Free for non-commercial use (http://www.dafont.com/khosrau.font)
All other data files are CC BY-NC-SA 3.0, with the following attribution: Copyright 2015-2016, Stephen J Sweeney | www.battleforthesolarsystem.com
<img src="gfx/by-nc-sa.png?raw=true" alt="CC BY-NC-SA logo" width="125">
### SOUND
* 000000_large_explosion.ogg - created by combining https://freesound.org/people/dkmedic/sounds/104447/ and https://freesound.org/people/CGEffex/sounds/100772/
* 18380__inferno__hvrl.ogg - hvrl, by inferno - https://freesound.org/people/inferno/sounds/18380/
* 18382__inferno__hvylas.ogg - hvylas, by inferno - https://freesound.org/people/inferno/sounds/18382/
* 42106__marcuslee__laser-wrath-4.ogg - Laser Wrath 4, by marcusless - https://freesound.org/people/marcuslee/sounds/42106/
* 47252__nthompson__bad-explosion.ogg - bad explosion, by nthompson - https://freesound.org/people/nthompson/sounds/47252/
* 49678__ejfortin__energy-short-sword-7.ogg - Energy Short Sword, by ejfortin - https://freesound.org/people/ejfortin/sounds/49678/
* 56246__q-k__latch-04.ogg - Latch_04, by Q.K. - https://freesound.org/people/Q.K./sounds/56246/
* 65787__iwilldstroyu__laserrocket.ogg - laserrocket, by iwilldstroyu - https://freesound.org/people/iwilldstroyu/sounds/65787/
* 77087__supraliminal__laser-short.ogg - Laser short, by Supraliminal - https://freesound.org/people/Supraliminal/sounds/77087/
* 88275__s-dij__gbc-reload-06.ogg - GBC_Reload_06, by S_Dij - https://freesound.org/people/S_Dij/sounds/88275/
* 146725__fins__laser.ogg - laser, by fins - https://freesound.org/people/fins/sounds/146725/
* 162265__qubodup__explosive.ogg - Explosive, by qubodup - https://freesound.org/people/qubodup/sounds/162265/
* 178064__jorickhoofd__slam-door-shut.ogg - Slam door shut, by jorickhoofd - https://freesound.org/people/jorickhoofd/sounds/178064/
* 207322__animationisaac__short-explosion.ogg - Short explosion, by animationIsaac - https://freesound.org/people/animationIsaac/sounds/207322/
* 242856__plasterbrain__nuclear-alarm.ogg - Nuclear Alarm, by plasterbrain - https://freesound.org/people/plasterbrain/sounds/242856/
* 249300__suntemple__access-denied.ogg - Access Denied, by suntemple - https://freesound.org/people/suntemple/sounds/249300/
* 254071__tb0y298__firework-explosion.ogg - Firework Explosion, by TB0Y298 - https://freesound.org/people/TB0Y298/sounds/254071/
* 257786__xtrgamr__mouse-click.ogg - Mouse click, by xtrgamr - https://freesound.org/people/xtrgamr/sounds/257786/
* 263621__jamesabdulrahman__permission-to-panic.ogg - Permission to panic?, by jamesabdulrahman - https://freesound.org/people/jamesabdulrahman/sounds/263621/
* 268344__julien-matthey__jm-noiz-laser-01.ogg - JM_NOIZ_Laser 01.wav, by Julien Matthey - https://freesound.org/people/Julien%20Matthey/sounds/268344/
* 275151__bird-man__gun-shot.ogg - Gun Shot.wav, by Bird_man - https://freesound.org/people/Bird_man/sounds/275151/
* 321104__nsstudios__blip2.ogg - blip2, by nsstudios - https://freesound.org/people/nsstudios/sounds/321104/
* 321906__bruce965__walkie-talkie-roger-beep.ogg - Walkie Talkie - Roger Beep, by bruce965 - https://freesound.org/people/bruce965/sounds/321906/
* 322603__clippysounds__glass-break.ogg - Glass Break, by clippysounds - https://freesound.org/people/clippysounds/sounds/322603/
* 276912__pauldihor__transform.ogg - transform, by PaulDihor - https://freesound.org/people/PaulDihor/sounds/276912/
* 329359__bassoonrckr__reed-guillotine.ogg - Bassoon Reed Making Tool Sounds, by Reed Guillotine.wav - https://freesound.org/people/bassoonrckr/sounds/329359/
* 251431__onlytheghosts__fusion-gun-flash0-by-onlytheghosts.ogg - fusion-gun_flash0_by_OnlyTheGhosts.wav, by OnlyTheGhosts - https://freesound.org/people/OnlyTheGhosts/sounds/251431/
* 172591__timbre__zapitydooda.ogg - d1clsstf.wav, by wildweasel - https://freesound.org/people/wildweasel/sounds/39030/
* 39030__wildweasel__d1clsstf.ogg - push_button_switch_07.wav, by joedeshon - https://freesound.org/people/joedeshon/sounds/139061/
* 278142__ricemaster__effect-notify.ogg - effect_notify.wav, by ricemaster - https://freesound.org/people/ricemaster/sounds/278142/
* 254174__kwahmah-02__s.ogg - s.wav, by kwahmah_02 - https://freesound.org/people/kwahmah_02/sounds/254174/
* 172870__escortmarius__carbidexplosion.ogg - carbidexplosion.wav, by escortmarius - https://freesound.org/people/escortmarius/sounds/172870/
* 320181__dland__hint.ogg - hint.wav, by dland - https://freesound.org/people/dland/sounds/320181/
* 000000_large_explosion.ogg - created by combining
* EXPLODE.WAV, by dkmedic (CC-0) - https://freesound.org/people/dkmedic/sounds/104447/
* Huge rocket launcher.wav, by CGEffex (CC-BY) https://freesound.org/people/CGEffex/sounds/100772/
* 18380__inferno__hvrl.ogg - hvrl, by inferno (CC-Sampling+) - https://freesound.org/people/inferno/sounds/18380/
* 18382__inferno__hvylas.ogg - hvylas, by inferno (CC-Sampling+) - https://freesound.org/people/inferno/sounds/18382/
* 42106__marcuslee__laser-wrath-4.ogg - Laser Wrath 4, by marcusless (CC-Sampling+) - https://freesound.org/people/marcuslee/sounds/42106/
* 47252__nthompson__bad-explosion.ogg - bad explosion, by nthompson (CC-0) - https://freesound.org/people/nthompson/sounds/47252/
* 49678__ejfortin__energy-short-sword-7.ogg - Energy Short Sword, by ejfortin (CC-Sampling+) - https://freesound.org/people/ejfortin/sounds/49678/
* 56246__q-k__latch-04.ogg - Latch_04, by Q.K. (CC-0) - https://freesound.org/people/Q.K./sounds/56246/
* 65787__iwilldstroyu__laserrocket.ogg - laserrocket, by iwilldstroyu (CC-0) - https://freesound.org/people/iwilldstroyu/sounds/65787/
* 77087__supraliminal__laser-short.ogg - Laser short, by Supraliminal (CC-0) - https://freesound.org/people/Supraliminal/sounds/77087/
* 88275__s-dij__gbc-reload-06.ogg - GBC_Reload_06, by S_Dij (CC-BY) - https://freesound.org/people/S_Dij/sounds/88275/
* 146725__fins__laser.ogg - laser, by fins (CC-0) - https://freesound.org/people/fins/sounds/146725/
* 162265__qubodup__explosive.ogg - Explosive, by qubodup (CC-0) - https://freesound.org/people/qubodup/sounds/162265/
* 178064__jorickhoofd__slam-door-shut.ogg - Slam door shut, by jorickhoofd (CC-BY) - https://freesound.org/people/jorickhoofd/sounds/178064/
* 207322__animationisaac__short-explosion.ogg - Short explosion, by animationIsaac (CC-0) - https://freesound.org/people/animationIsaac/sounds/207322/
* 242856__plasterbrain__nuclear-alarm.ogg - Nuclear Alarm, by plasterbrain (CC-0) - https://freesound.org/people/plasterbrain/sounds/242856/
* 249300__suntemple__access-denied.ogg - Access Denied, by suntemple (CC-0) - https://freesound.org/people/suntemple/sounds/249300/
* 254071__tb0y298__firework-explosion.ogg - Firework Explosion, by TB0Y298 (CC-BY) - https://freesound.org/people/TB0Y298/sounds/254071/
* 257786__xtrgamr__mouse-click.ogg - Mouse click, by xtrgamr (CC-BY) - https://freesound.org/people/xtrgamr/sounds/257786/
* 263621__jamesabdulrahman__permission-to-panic.ogg - Permission to panic?, by jamesabdulrahman (CC-BY) - https://freesound.org/people/jamesabdulrahman/sounds/263621/
* 268344__julien-matthey__jm-noiz-laser-01.ogg - JM_NOIZ_Laser 01.wav, by Julien Matthey (CC-0) - https://freesound.org/people/Julien%20Matthey/sounds/268344/
* 275151__bird-man__gun-shot.ogg - Gun Shot.wav, by Bird_man (CC-0) - https://freesound.org/people/Bird_man/sounds/275151/
* 321104__nsstudios__blip2.ogg - blip2, by nsstudios (CC-BY) - https://freesound.org/people/nsstudios/sounds/321104/
* 321906__bruce965__walkie-talkie-roger-beep.ogg - Walkie Talkie - Roger Beep, by bruce965 (CC-0) - https://freesound.org/people/bruce965/sounds/321906/
* 322603__clippysounds__glass-break.ogg - Glass Break, by clippysounds (CC-BY) - https://freesound.org/people/clippysounds/sounds/322603/
* 276912__pauldihor__transform.ogg - transform, by PaulDihor (CC-0) - https://freesound.org/people/PaulDihor/sounds/276912/
* 329359__bassoonrckr__reed-guillotine.ogg - Reed Guillotine.wav, by bassoonrckr (CC-0) - https://freesound.org/people/bassoonrckr/sounds/329359/
* 251431__onlytheghosts__fusion-gun-flash0-by-onlytheghosts.ogg - fusion-gun_flash0_by_OnlyTheGhosts.wav, by OnlyTheGhosts (CC-BY) - https://freesound.org/people/OnlyTheGhosts/sounds/251431/
* 172591__timbre__zapitydooda.ogg - d1clsstf.wav, by wildweasel (CC-BY) - https://freesound.org/people/wildweasel/sounds/39030/
* 39030__wildweasel__d1clsstf.ogg - push_button_switch_07.wav, by joedeshon (CC-BY) - https://freesound.org/people/joedeshon/sounds/139061/
* 278142__ricemaster__effect-notify.ogg - effect_notify.wav, by ricemaster (CC-0) - https://freesound.org/people/ricemaster/sounds/278142/
* 254174__kwahmah-02__s.ogg - s.wav, by kwahmah_02 (CC-0) - https://freesound.org/people/kwahmah_02/sounds/254174/
* 172870__escortmarius__carbidexplosion.ogg - carbidexplosion.wav, by escortmarius (CC-BY) - https://freesound.org/people/escortmarius/sounds/172870/
* 320181__dland__hint.ogg - hint.wav, by dland (CC-0) - https://freesound.org/people/dland/sounds/320181/
* 62491__benboncan__dslr-click.ogg - DSLR Click.wav, by Benboncan (CC-BY) - https://freesound.org/people/Benboncan/sounds/62491/
* 154934__klawykogut__empty-gun-shot.ogg - Empty Gun Shot, by KlawyKogut (CC-0) - https://freesound.org/people/KlawyKogut/sounds/154934/
* 107786__leviclaassen__beepbeep.ogg - beepbeep.wav, by leviclaassen (CC-BY) - https://freesound.org/people/leviclaassen/sounds/107786/
* 33785__jobro__4-beep-b.ogg - 4 beep b.wav, by jobro (CC-BY) - https://freesound.org/people/jobro/sounds/33785/
* 255729__manholo__inception-stab-l.ogg - inception-stab-l.wav, by manholo (CC-BY) - https://freesound.org/people/manholo/sounds/255729/
* 000000_tow-rope-attach.ogg - creating by combining:
01857 close noise fastener.wav, by Robinhood76 (CC-BY-NC) - https://freesound.org/people/Robinhood76/sounds/98880/
Clean Revolver Reload, by Dredile (CC-0) - https://freesound.org/people/Dredile/sounds/177863/
* 246420__oceanictrancer__game-sound-effect-menu.ogg - game sound effect -> menu, by oceanictrancer (CC-0) - https://freesound.org/people/oceanictrancer/sounds/246420/
* 146311__jgeralyn__shortailenliketone2-lower.ogg - shortailenliketone2_lower.aif, by jgeralyn (CC-BY) - https://freesound.org/people/jgeralyn/sounds/146311/
### MUSIC
* Battle in the winter.mp3, by Johan Brodd - http://opengameart.org/content/battle-in-the-winter
* battleThemeA.mp3, by cynicmusic.com | pixelsphere.org - http://opengameart.org/content/battle-theme-a
* determination.mp3, by artisticdude - http://opengameart.org/content/determination
* heroism.ogg, by Edward J. Blakeley (http://www.edwardblakeley.com/) - http://opengameart.org/content/heroism
* InnerCore_Low.ogg - Gundatsch - https://soundcloud.com/gundatsch
* Pressure.ogg, by yd - http://opengameart.org/content/pressure
* Rise of Spirit, by Alexandr Zhelanov - https://soundcloud.com/alexandr-zhelanov
* Showdown.mp3, by el-corleo - http://opengameart.org/content/showdown
* track-1.mp3, by Alexandr Zhelanov - https://soundcloud.com/alexandr-zhelanov
* track-3.mp3, by Alexandr Zhelanov - https://soundcloud.com/alexandr-zhelanov
* track-4.mp3, by Alexandr Zhelanov - https://soundcloud.com/alexandr-zhelanov
* DST-RailJet-LongSeamlessLoop.ogg, by Deceased Superior Technician - http://opengameart.org/content/railjet-long-seamless-loop
* covert_operations.mp3, by artisticdude - http://opengameart.org/content/covert-operations
* Tactical Pursuit.mp3, by Matthew Pablo - http://opengameart.org/content/tactical-pursuit
* Battle in the winter.mp3, by Johan Brodd (CC-BY) - http://opengameart.org/content/battle-in-the-winter
* battleThemeA.mp3, by cynicmusic.com | pixelsphere.org (CC-0) - http://opengameart.org/content/battle-theme-a
* determination.mp3, by artisticdude (CC-0) - http://opengameart.org/content/determination
* heroism.ogg, by Edward J. Blakeley (GPL 3.0) - http://opengameart.org/content/heroism
* InnerCore_Low.ogg - Gundatsch (CC-BY) - https://soundcloud.com/gundatsch
* Pressure.ogg, by yd (CC-0) - http://opengameart.org/content/pressure
* Rise of spirit.ogg, by Alexandr Zhelanov (CC-0) - https://soundcloud.com/alexandr-zhelanov
* Showdown.mp3, by el-corleo (CC-BY) - http://opengameart.org/content/showdown
* track-3.mp3, by Alexandr Zhelanov (CC-BY) - https://soundcloud.com/alexandr-zhelanov
* track-4.mp3, by Alexandr Zhelanov (CC-BY) - https://soundcloud.com/alexandr-zhelanov
* DST-RailJet-LongSeamlessLoop.ogg, by Deceased Superior Technician (CC-BY) - http://opengameart.org/content/railjet-long-seamless-loop
* covert_operations.mp3, by artisticdude (CC-0) - http://opengameart.org/content/covert-operations
* Tactical Pursuit.mp3, by Matthew Pablo (CC-BY) - http://opengameart.org/content/tactical-pursuit
* Vehicle - OGA - Col Legno.ogg, by Vehicle (CC-0) - http://opengameart.org/content/col-legno
* Her Violet Eyes.mp3, by tgfcoder (CC-BY) https://twitter.com/tgfcoder
## ABOUT
This is a work of fiction. Names, characters, businesses, places, events and incidents are either the products of the author's imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. The Battle for the Solar System : The Pandoran War is &copy; 2015-2016, Stephen J Sweeney, Some Rights Reserved. The Battle for the Solar System and all related materials (including, but not limited to, characters, setting, and story elements) are &copy; 2009-2016, Stephen J Sweeney, All Rights Reserved.

View File

@ -16,8 +16,8 @@ to access some (rather crude) debugging and development stuff, activated by pres
* [9] - Show the current frames per second
* [0] - Take a screenshot once per second, saving to /tmp/tbftss on Linux.
By default, the game will output WARN level messages, or greater. To see INFO level messages, you can use:
By default, the game will output INFO level messages, or greater. To reduce to WARN level messages, you can use:
`./tbftss -info`
`./tbftss -warn`
Note that using `-debug` will automatically output DEBUG level messages.

17
STATS.md Normal file
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@ -0,0 +1,17 @@
# Statistics
* Lines of code: 19897
* Size of source: 586K
* Size of data: 750K
* Size of graphics: 3.5M
* Size of sound: 805K
* Size of music: 56M
* Number of missions: 81 (inc. optional)
* Number of challenges: 93
* Number of spacecraft: 50
* Number of trophies: 44
* Translatable strings: 1029
* Number of GIT revisions: 1472

View File

@ -1,11 +0,0 @@
#!/bin/bash -e
VERSION=`egrep 'VERSION = ([0-9.+])' ../common.mk | awk '{print $3}'`
REVISION=`date +"%y%m%d"`
mkdir -p ../dist
rm -rf ../dist/*
linux/build.sh $VERSION $REVISION
win32/build.sh $VERSION $REVISION

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@ -1,50 +0,0 @@
#!/bin/bash -e
cd `dirname $0`
BUILDROOT="build/linux"
OUT="$BUILDROOT/tbftss"
cd ../..
VERSION=$1
REVISION=$2
SIZE=0
make clean
make
make dist
mkdir -p $OUT
rm -rf $OUT/*
mkdir -p $OUT/DEBIAN
mkdir -p $OUT/usr/bin
cp tbftss $OUT/usr/bin
mkdir -p $OUT/opt/tbftss
cp -r data $OUT/opt/tbftss
cp -r gfx $OUT/opt/tbftss
cp -r music $OUT/opt/tbftss
cp -r sound $OUT/opt/tbftss
cp -r manual $OUT/opt/tbftss
SIZE=`du -bs $OUT | cut -f -1`
SIZE=`expr $SIZE / 1024`
sed \
-e "s/\${version}/$VERSION-$REVISION/" \
-e "s/\${size}/$SIZE/" \
$BUILDROOT/control > $OUT/DEBIAN/control
cd $BUILDROOT
dpkg-deb --build tbftss
mv tbftss.deb tbftss-${VERSION}-${REVISION}.i386.deb
alien -r --bump=0 tbftss-${VERSION}-${REVISION}.i386.deb
mv *.deb *.rpm ../../dist
rm -rf tbftss

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@ -1,11 +0,0 @@
Source: tbftss
Package: tbftss
Version: ${version}
Section: games
Priority: optional
Installed-Size: ${size}
Architecture: i386
Depends: libsdl2-2.0-0, libsdl2-image-2.0-0, libsdl2-mixer-2.0-0, libsdl2-ttf-2.0-0
Maintainer: stephenjsweeney@battleforthesolarsystem.com
Description: 2D mission-based space shooter, based on the Battle for the Solar System space opera novel trilogy.
Homepage: www.battleforthesolarsystem.com/games/pw

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@ -1,39 +0,0 @@
#!/bin/bash -e
cd `dirname $0`
BUILDROOT="build/win32"
OUT="$BUILDROOT/tbftss"
cd ../..
VERSION=$1
REVISION=$2
SIZE=0
make -f makefile.win32 clean
make -f makefile.win32
mkdir -p $OUT
rm -rf $OUT/*
cp tbftss.exe $OUT
cp -r data $OUT
cp -r gfx $OUT
cp -r music $OUT
cp -r sound $OUT
cp -r manual $OUT
cp CHANGELOG $OUT
cp LICENSE $OUT
cp README.md $OUT
cp /usr/x86_64-w64-mingw32/bin/*.dll $OUT
cd $BUILDROOT
zip -r tbftss-${VERSION}-${REVISION}.win32.zip tbftss
mv *.zip ../../dist
rm -rf tbftss

View File

@ -1,44 +1,60 @@
VERSION = 0.6
REVISION = $(shell date +"%y%m%d")
VERSION = 1.5
REVISION = 1
LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
SEARCHPATH += src/ src/battle src/challenges src/draw src/game src/galaxy src/json src/system src/test
OUT = bin
SEARCHPATH += src
SEARCHPATH += src/battle
SEARCHPATH += src/challenges
SEARCHPATH += src/game
SEARCHPATH += src/galaxy
SEARCHPATH += src/json
SEARCHPATH += src/system
SEARCHPATH += src/test
vpath %.c $(SEARCHPATH)
vpath %.h $(SEARCHPATH)
DEPS += defs.h structs.h
OBJS += ai.o
OBJS += battle.o bullets.o
OBJS += capitalShips.o challengeHome.o challenges.o cJSON.o controls.o
OBJS += debris.o dev.o draw.o
OBJS += effects.o entities.o
OBJS += fighters.o
OBJS += galacticMap.o game.o
OBJS += hud.o
OBJS += i18n.o init.o input.o io.o items.o
OBJS += jumpgate.o
OBJS += load.o locations.o lookup.o
OBJS += main.o messageBox.o mine.o mission.o missionInfo.o modalDialog.o
OBJS += objectives.o options.o
OBJS += player.o
OBJS += quadtree.o
OBJS += radar.o resources.o rope.o
OBJS += save.o script.o sound.o spawners.o starfield.o starSystems.o stats.o
OBJS += testMission.o textures.o text.o title.o transition.o trophies.o
OBJS += util.o
OBJS += waypoints.o widgets.o
_OBJS += ai.o atlas.o
_OBJS += battle.o bullets.o
_OBJS += capitalShips.o challengeHome.o challenges.o cJSON.o controls.o credits.o
_OBJS += debris.o dev.o draw.o
_OBJS += effects.o entities.o
_OBJS += fighters.o fighterDatabase.o
_OBJS += galacticMap.o game.o
_OBJS += hud.o
_OBJS += i18n.o init.o input.o io.o items.o
_OBJS += jumpgate.o
_OBJS += load.o locations.o lookup.o
_OBJS += main.o messageBox.o mine.o mission.o missionInfo.o modalDialog.o
_OBJS += objectives.o options.o
_OBJS += player.o
_OBJS += quadtree.o
_OBJS += radar.o resources.o rope.o
_OBJS += save.o script.o sound.o spawners.o starfield.o starSystems.o stats.o
_OBJS += testMission.o textures.o text.o title.o transition.o trophies.o
_OBJS += util.o
_OBJS += waypoints.o widgets.o
OBJS = $(patsubst %,$(OUT)/%,$(_OBJS))
# top-level rule to create the program.
all: $(PROG) $(LOCALE_MO)
# compiling other source files.
%.o: %.c %.h $(DEPS)
$(CC) $(CFLAGS) $(CXXFLAGS) -c $<
$(OUT)/%.o: %.c %.h $(DEPS)
@mkdir -p $(OUT)
$(CC) $(CFLAGS) $(CXXFLAGS) -c -o $@ $<
%.mo: %.po
ifneq ($(shell uname), AmigaOS)
msgfmt -c -o $@ $<
endif
# cleaning everything that can be automatically recreated with "make".
clean:
$(RM) $(OBJS) $(PROG) $(LOCALE_MO)

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@ -1,6 +1,7 @@
{
"winWidth" : 1280,
"winHeight" : 720,
"effects" : 0,
"fullscreen" : 0,
"musicVolume" : 8,
"soundVolume" : 10,
@ -33,5 +34,12 @@
"CONTROL_NEXT_FIGHTER" : 5,
"CONTROL_SCREENSHOT" : 0
}
},
"gameplay" : {
"friendlyFire" : 0,
"autoSwitchPlayerTarget" : 1,
"missileReTarget" : 0,
"healthBars" : 1
}
}

1381
data/atlas/atlas.json Normal file

File diff suppressed because it is too large Load Diff

View File

@ -17,7 +17,7 @@
{
"type" : "BT_MISSILE",
"damage" : 75,
"damage" : 50,
"texture" : "gfx/bullets/missile.png",
"sound" : "SND_MISSILE",
"flags" : "BF_ENGINE+BF_EXPLODES"

View File

@ -1,10 +1,67 @@
[
{
"name" : "crate",
"defName" : "crate",
"name" : "a crate",
"texture" : "gfx/items/crate.png"
},
{
"name" : "smallCrate",
"defName" : "smallCrate",
"name" : "a small crate",
"texture" : "gfx/items/smallCrate.png"
},
{
"defName" : "powerCore01",
"name" : "a power core",
"texture" : "gfx/items/powerCore01.png"
},
{
"defName" : "powerCore02",
"name" : "a power core",
"texture" : "gfx/items/powerCore02.png"
},
{
"defName" : "powerCore03",
"name" : "a power core",
"texture" : "gfx/items/powerCore03.png"
},
{
"defName" : "coin01",
"name" : "a coin",
"texture" : "gfx/items/coin01.png"
},
{
"defName" : "coin02",
"name" : "a coin",
"texture" : "gfx/items/coin02.png"
},
{
"defName" : "diamond01",
"name" : "a diamond",
"texture" : "gfx/items/diamond01.png"
},
{
"defName" : "diamond02",
"name" : "a diamond",
"texture" : "gfx/items/diamond02.png"
},
{
"defName" : "diamond03",
"name" : "a diamond",
"texture" : "gfx/items/diamond03.png"
},
{
"defName" : "gem01",
"name" : "a gem",
"texture" : "gfx/items/gem01.png"
},
{
"defName" : "gem02",
"name" : "a gem",
"texture" : "gfx/items/gem02.png"
},
{
"defName" : "gem03",
"name" : "a gem",
"texture" : "gfx/items/gem03.png"
}
]

View File

@ -0,0 +1,156 @@
{
"name" : "HMS Corvette 01",
"health" : 0,
"shield" : 500,
"shieldRechargeRate" : 60,
"texture" : "gfx/capitalShips/hmsCorvette01/body.png",
"components" : [
{
"health" : 150,
"texture" : "gfx/capitalShips/hmsCorvette01/core.png",
"x" : 0,
"y" : -140,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"texture" : "gfx/capitalShips/hmsCorvette01/component1.png",
"x" : 16,
"y" : -38,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"texture" : "gfx/capitalShips/hmsCorvette01/component1.png",
"x" : -16,
"y" : -38,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"texture" : "gfx/capitalShips/hmsCorvette01/component2.png",
"x" : -44,
"y" : 4,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"texture" : "gfx/capitalShips/hmsCorvette01/component2.png",
"x" : 44,
"y" : 4,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"texture" : "gfx/capitalShips/hmsCorvette01/component2.png",
"x" : 43,
"y" : 75,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"texture" : "gfx/capitalShips/hmsCorvette01/component2.png",
"x" : -43,
"y" : 75,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
}
],
"engines" : [
{
"health" : 150,
"texture" : "gfx/capitalShips/hmsCorvette01/engine1.png",
"x" : -112,
"y" : 295,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 150,
"texture" : "gfx/capitalShips/hmsCorvette01/engine1.png",
"x" : 112,
"y" : 295,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 150,
"texture" : "gfx/capitalShips/hmsCorvette01/engine2.png",
"x" : -25,
"y" : 120,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 150,
"texture" : "gfx/capitalShips/hmsCorvette01/engine3.png",
"x" : 25,
"y" : 120,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
}
],
"guns" : [
{
"health" : 250,
"texture" : "gfx/capitalShips/common/cannon01.png",
"x" : -75,
"y" : -50,
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
"texture" : "gfx/capitalShips/common/cannon01.png",
"x" : 75,
"y" : -50,
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
"texture" : "gfx/capitalShips/common/cannon01.png",
"x" : -125,
"y" : 200,
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
"texture" : "gfx/capitalShips/common/cannon01.png",
"x" : 125,
"y" : 200,
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
"texture" : "gfx/capitalShips/common/cannon01.png",
"x" : 0,
"y" : -250,
"reloadTime" : 40,
"type" : "BT_ROCKET",
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
"texture" : "gfx/capitalShips/common/cannon01.png",
"x" : 0,
"y" : 70,
"reloadTime" : 40,
"type" : "BT_ROCKET",
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
}
]
}

View File

@ -0,0 +1,156 @@
{
"name" : "HMS Corvette 02",
"health" : 0,
"shield" : 500,
"shieldRechargeRate" : 60,
"texture" : "gfx/capitalShips/hmsCorvette02/body.png",
"components" : [
{
"health" : 150,
"texture" : "gfx/capitalShips/hmsCorvette02/core.png",
"x" : 0,
"y" : -110,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"texture" : "gfx/capitalShips/hmsCorvette02/component1.png",
"x" : -28,
"y" : -16,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"texture" : "gfx/capitalShips/hmsCorvette02/component1.png",
"x" : 28,
"y" : -16,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"texture" : "gfx/capitalShips/hmsCorvette02/component2.png",
"x" : -182,
"y" : -40,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"texture" : "gfx/capitalShips/hmsCorvette02/component2.png",
"x" : 182,
"y" : -40,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"texture" : "gfx/capitalShips/hmsCorvette02/component3.png",
"x" : -122,
"y" : 165,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 100,
"texture" : "gfx/capitalShips/hmsCorvette02/component3.png",
"x" : 122,
"y" : 165,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
}
],
"engines" : [
{
"health" : 150,
"texture" : "gfx/capitalShips/hmsCorvette02/engine01.png",
"x" : -125,
"y" : 200,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 150,
"texture" : "gfx/capitalShips/hmsCorvette02/engine01.png",
"x" : 125,
"y" : 200,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 150,
"texture" : "gfx/capitalShips/hmsCorvette02/engine01.png",
"x" : -178,
"y" : 20,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
},
{
"health" : 150,
"texture" : "gfx/capitalShips/hmsCorvette02/engine01.png",
"x" : 178,
"y" : 20,
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_STATIC"
}
],
"guns" : [
{
"health" : 250,
"texture" : "gfx/capitalShips/common/cannon01.png",
"x" : -218,
"y" : -90,
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
"texture" : "gfx/capitalShips/common/cannon01.png",
"x" : 218,
"y" : -90,
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
"texture" : "gfx/capitalShips/common/cannon01.png",
"x" : -200,
"y" : 150,
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
"texture" : "gfx/capitalShips/common/cannon01.png",
"x" : 200,
"y" : 150,
"reloadTime" : 10,
"type" : "BT_PLASMA",
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
"texture" : "gfx/capitalShips/common/cannon01.png",
"x" : -50,
"y" : -120,
"reloadTime" : 40,
"type" : "BT_ROCKET",
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
},
{
"health" : 250,
"texture" : "gfx/capitalShips/common/cannon01.png",
"x" : 50,
"y" : -120,
"reloadTime" : 40,
"type" : "BT_ROCKET",
"flags" : "EF_NO_MT_BOX+EF_NO_KILL_INC+EF_TAKES_DAMAGE+EF_SECONDARY_TARGET",
"aiFlags" : "AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE",
"missiles" : 9999
}
]
}

View File

@ -1,6 +1,6 @@
{
"name" : "Destroy all Darts",
"description" : "Destroy all Darts",
"name" : "Destroy all Darts #1",
"description" : "Destroy all Darts #1",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",

View File

@ -1,6 +1,6 @@
{
"name" : "Destroy all Darts",
"description" : "Destroy all Darts",
"name" : "Destroy all Darts #2",
"description" : "Destroy all Darts #2",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",

View File

@ -1,6 +1,6 @@
{
"name" : "Destroy all Darts",
"description" : "Destroy all Darts",
"name" : "Destroy all Darts #3",
"description" : "Destroy all Darts #3",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
@ -34,7 +34,7 @@
{
"name" : "Nymph",
"types" : "Nymph",
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 25,
"y" : 22,
"number" : 3,

View File

@ -34,7 +34,7 @@
{
"name" : "Lynx",
"types" : "Lynx",
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 25,
"y" : 25,
"number" : 5,

View File

@ -43,7 +43,7 @@
{
"name" : "TAF",
"types" : "TAF",
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 25,
"y" : 25,
"number" : 2,
@ -53,7 +53,7 @@
{
"name" : "Dart",
"types" : "Dart",
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 25,
"y" : 25,
"number" : 4,

View File

@ -37,7 +37,7 @@
"types" : "Rocket Turret",
"x" : 30,
"y" : 30,
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"scatter" : 1000,
"number" : 2
},
@ -46,7 +46,7 @@
"types" : "Rocket Turret",
"x" : 30,
"y" : 20,
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"scatter" : 1000,
"number" : 2
},
@ -55,7 +55,7 @@
"types" : "Rocket Turret",
"x" : 20,
"y" : 20,
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"scatter" : 1000,
"number" : 2
},
@ -64,7 +64,7 @@
"types" : "Rocket Turret",
"x" : 20,
"y" : 30,
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"scatter" : 1000,
"number" : 2
},
@ -73,7 +73,7 @@
"types" : "Rocket Turret",
"x" : 25,
"y" : 25,
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"scatter" : 1000,
"number" : 2,
"active" : 0

View File

@ -37,7 +37,7 @@
"types" : "Dart",
"x" : 25,
"y" : 28,
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"scatter" : 5000,
"number" : 12,
"flags" : "+EF_RETREATING",

View File

@ -48,7 +48,7 @@
"types" : "Dart",
"x" : 25,
"y" : 25,
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"scatter" : 10000,
"number" : 9999,
"aiFlags" : "+AIF_UNLIMITED_RANGE"
@ -56,9 +56,8 @@
],
"items" : [
{
"name" : "package",
"number" : 50,
"type" : "smallCrate",
"type" : "RANDOM",
"x" : 25,
"y" : 25,
"scatter" : 5000,

View File

@ -15,6 +15,7 @@
"challenge" : {
"rescueLimit" : 8,
"timeLimit" : 300,
"allowPlayerDeath" : 1,
"challenges" : [
{
"type" : "CHALLENGE_RESCUE",

View File

@ -33,9 +33,8 @@
},
"items" : [
{
"name" : "package",
"number" : 8,
"type" : "smallCrate",
"type" : "RANDOM",
"x" : 25,
"y" : 25,
"scatter" : 5000,

View File

@ -34,7 +34,7 @@
"fighters" : [
{
"types" : "Rocket Turret",
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 25,
"y" : 25,
"number" : 12,

84
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@ -0,0 +1,84 @@
{
"name" : "Piracy",
"description" : "Piracy",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
"player" : {
"type" : "Dart",
"side" : "SIDE_PIRATE",
"pilot" : "-",
"squadron" : "-",
"x" : 25,
"y" : 25,
"flags" : "+EF_COLLECTS_ITEMS"
},
"challenge" : {
"timeLimit" : 300,
"itemLimit" : 25,
"allowPlayerDeath" : 1,
"challenges" : [
{
"type" : "CHALLENGE_ITEMS",
"value" : 10
},
{
"type" : "CHALLENGE_ITEMS",
"value" : 25
},
{
"type" : "CHALLENGE_PLAYER_KILLS",
"value" : 15
}
]
},
"spawners" : [
{
"name" : "spawner",
"types" : "Shuttle",
"side" : "SIDE_ALLIES",
"interval" : 10,
"total" : -1,
"step" : 2,
"offscreen" : 1,
"flags" : "+EF_DROPS_ITEMS+EF_MISSION_TARGET",
"aiFlags" : "AIF_DEFENSIVE"
},
{
"name" : "spawner",
"types" : "Dart",
"side" : "SIDE_PIRATE",
"interval" : 5,
"total" : -1,
"step" : 1,
"offscreen" : 1,
"flags" : "+EF_COLLECTS_ITEMS",
"aiFlags" : "+AIF_UNLIMITED_RANGE+AIF_COLLECTS_ITEMS"
},
{
"name" : "tafSpawner",
"types" : "TAF",
"side" : "SIDE_ALLIES",
"interval" : 12,
"total" : -1,
"step" : 1,
"offscreen" : 1,
"aiFlags" : "+AIF_UNLIMITED_RANGE",
"active" : 0
}
],
"script" : [
{
"function" : "TIME 1",
"lines" : [
"MSG_BOX Boss;Blow apart those shuttles and grab the spoils before the CSN gets here. No fighting over the packages, you dogs, this is a team effort."
]
},
{
"function" : "TIME 10",
"lines" : [
"ACTIVATE_SPAWNER 1 tafSpawner"
]
}
]
}

55
data/challenges/16.json Normal file
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@ -0,0 +1,55 @@
{
"name" : "Swelling the Ranks",
"description" : "Swelling the Ranks",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
"player" : {
"type" : "Scarab",
"side" : "SIDE_PANDORAN",
"pilot" : "-",
"squadron" : "-",
"x" : 25,
"y" : 25
},
"challenge" : {
"timeLimit" : 240,
"challenges" : [
{
"type" : "CHALLENGE_TIME",
"value" : 120
},
{
"type" : "CHALLENGE_ROCKET_ACCURACY",
"value" : 75
},
{
"type" : "CHALLENGE_ARMOUR",
"value" : 80
}
]
},
"capitalShips" : [
{
"name" : "CSN Denier",
"types" : "CSN Corvette 01",
"side" : "SIDE_ALLIES",
"x" : 20,
"y" : 25
}
],
"script" : [
{
"function" : "CAP_DISABLED CSN Denier",
"lines" : [
"END_CHALLENGE"
]
},
{
"function" : "CAPITAL_SHIPS_DESTROYED 1",
"lines" : [
"FAIL_CHALLENGE"
]
}
]
}

73
data/challenges/17.json Normal file
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@ -0,0 +1,73 @@
{
"name" : "Most Wanted",
"description" : "Most Wanted",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
"player" : {
"type" : "Shale",
"side" : "SIDE_TZAC",
"pilot" : "-",
"squadron" : "-",
"x" : 25,
"y" : 25,
"flags" : "+EF_MUST_DISABLE+EF_RETREATING"
},
"challenge" : {
"timeLimit" : 120,
"challenges" : [
{
"type" : "CHALLENGE_TIME",
"value" : 120
},
{
"type" : "CHALLENGE_PLAYER_KILLS",
"value" : 2
},
{
"type" : "CHALLENGE_PLAYER_KILLS",
"value" : 3
}
]
},
"entities" : [
{
"type" : "ET_JUMPGATE",
"side" : "SIDE_NONE",
"x" : 25,
"y" : 25,
"flags" : "EF_DISABLED+EF_NO_HEALTH_BAR"
}
],
"spawners" : [
{
"name" : "spawner",
"types" : "Ray",
"side" : "SIDE_ALLIES",
"interval" : 15,
"total" : 8,
"step" : 1,
"offscreen" : 1
}
],
"script" : [
{
"function" : "TIME 1",
"lines" : [
"MSG_BOX Help;The jumpgate will come online in just under 2 minutes, for 5 SECONDS ONLY! Evade the CSN until then."
]
},
{
"function" : "TIME 114",
"lines" : [
"ACTIVATE_JUMPGATE 1"
]
},
{
"function" : "TIME 119",
"lines" : [
"ACTIVATE_JUMPGATE 0"
]
}
]
}

72
data/challenges/18.json Normal file
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@ -0,0 +1,72 @@
{
"name" : "Solo Patrol",
"description" : "Solo Patrol",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
"waypointAutoAdvance" : 1,
"player" : {
"type" : "TAF",
"side" : "SIDE_ALLIES",
"pilot" : "-",
"squadron" : "-",
"x" : 25,
"y" : 25
},
"challenge" : {
"timeLimit" : 300,
"waypointLimit" : 5,
"clearWaypointEnemies" : 1,
"challenges" : [
{
"type" : "CHALLENGE_TIME",
"value" : 300
},
{
"type" : "CHALLENGE_TIME",
"value" : 240
},
{
"type" : "CHALLENGE_PLAYER_KILLS",
"value" : 19
}
]
},
"spawners" : [
{
"name" : "spawner",
"types" : "Dart",
"side" : "SIDE_PIRATE",
"interval" : 12,
"total" : -1,
"step" : 1,
"offscreen" : 1,
"aiFlags" : "AIF_UNLIMITED_RANGE",
"active" : 0
}
],
"entities" : [
{
"type" : "ET_WAYPOINT",
"x" : 25,
"y" : 25,
"scatter" : 10000,
"number" : 5,
"active" : 0
}
],
"script" : [
{
"function" : "Waypoint #1",
"lines" : [
"ACTIVATE_SPAWNER 1 spawner"
]
},
{
"function" : "Waypoint #5",
"lines" : [
"ACTIVATE_SPAWNER 0 spawner"
]
}
]
}

46
data/challenges/19.json Normal file
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@ -0,0 +1,46 @@
{
"name" : "Set Phasers to Stun",
"description" : "Set Phasers to Stun",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
"player" : {
"type" : "Angel",
"side" : "SIDE_PANDORAN",
"pilot" : "-",
"squadron" : "-",
"x" : 25,
"y" : 25
},
"challenge" : {
"allowPlayerDeath" : 1,
"disableLimit" : 5,
"timeLimit" : 180,
"eliminateThreats" : 1,
"challenges" : [
{
"type" : "CHALLENGE_DISABLE",
"value" : 2
},
{
"type" : "CHALLENGE_DISABLE",
"value" : 4
},
{
"type" : "CHALLENGE_DISABLE",
"value" : 5
}
]
},
"fighters" : [
{
"types" : "Khepri",
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 25,
"scatter" : 12000,
"number" : 5,
"aiFlags" : "+AIF_UNLIMITED_RANGE+AIF_DROPS_MINES"
}
]
}

43
data/challenges/20.json Normal file
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@ -0,0 +1,43 @@
{
"name" : "No survivors",
"description" : "No survivors",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
"player" : {
"type" : "Scarab",
"side" : "SIDE_PANDORAN",
"pilot" : "-",
"squadron" : "-",
"x" : 25,
"y" : 25
},
"challenge" : {
"killLimit" : 25,
"timeLimit" : 210,
"challenges" : [
{
"type" : "CHALLENGE_PLAYER_KILLS",
"value" : 20
},
{
"type" : "CHALLENGE_PLAYER_KILLS",
"value" : 25
},
{
"type" : "CHALLENGE_ROCKET_ACCURACY",
"value" : 80
}
]
},
"fighters" : [
{
"types" : "Civilian",
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 25,
"scatter" : 5000,
"number" : 25
}
]
}

57
data/challenges/21.json Normal file
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@ -0,0 +1,57 @@
{
"name" : "Initiation",
"description" : "Initiation",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
"player" : {
"type" : "Dart",
"side" : "SIDE_PIRATE",
"pilot" : "-",
"squadron" : "-",
"x" : 25,
"y" : 25,
"flags" : "+EF_COLLECTS_ITEMS"
},
"challenge" : {
"timeLimit" : 120,
"playerItemLimit" : 8,
"allowPlayerDeath" : 1,
"isDeathMatch" : 1,
"challenges" : [
{
"type" : "CHALLENGE_PLAYER_ITEMS",
"value" : 3
},
{
"type" : "CHALLENGE_PLAYER_ITEMS",
"value" : 6
},
{
"type" : "CHALLENGE_PLAYER_ITEMS",
"value" : 8
}
]
},
"spawners" : [
{
"name" : "spawner",
"types" : "Dart",
"side" : "SIDE_PIRATE",
"interval" : 5,
"total" : -1,
"step" : 1,
"offscreen" : 1,
"flags" : "+EF_COLLECTS_ITEMS+EF_DROPS_ITEMS",
"aiFlags" : "+AIF_UNLIMITED_RANGE+AIF_COLLECTS_ITEMS"
}
],
"script" : [
{
"function" : "TIME 1",
"lines" : [
"MSG_BOX Boss;Three kills to join the team, dogs! Don't forget to collect the kill!"
]
}
]
}

45
data/challenges/22.json Normal file
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@ -0,0 +1,45 @@
{
"name" : "Destroy all Darts #4",
"description" : "Destroy all Darts #4",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
"player" : {
"type" : "Shale",
"side" : "SIDE_TZAC",
"pilot" : "-",
"squadron" : "-",
"x" : 25,
"y" : 25
},
"challenge" : {
"timeLimit" : 30,
"killLimit" : 5,
"noMissiles" : 1,
"challenges" : [
{
"type" : "CHALLENGE_TIME",
"value" : 30
},
{
"type" : "CHALLENGE_TIME",
"value" : 27
},
{
"type" : "CHALLENGE_SHOT_ACCURACY",
"value" : 55
}
]
},
"fighters" : [
{
"name" : "Dart",
"types" : "Dart",
"side" : "SIDE_PIRATE",
"x" : 25,
"y" : 22,
"number" : 5,
"scatter" : 1000
}
]
}

76
data/challenges/23.json Normal file
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@ -0,0 +1,76 @@
{
"name" : "Surrender!",
"description" : "Surrender!",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
"player" : {
"type" : "Ray",
"side" : "SIDE_TZAC",
"pilot" : "-",
"squadron" : "-",
"x" : 25,
"y" : 25
},
"challenge" : {
"allowPlayerDeath" : 1,
"timeLimit" : 120,
"surrenderLimit" : 5,
"challenges" : [
{
"type" : "CHALLENGE_SURRENDER",
"value" : 2
},
{
"type" : "CHALLENGE_SURRENDER",
"value" : 4
},
{
"type" : "CHALLENGE_SURRENDER",
"value" : 5
}
]
},
"fighters" : [
{
"types" : "Nymph",
"side" : "SIDE_MERC",
"x" : 25,
"y" : 20,
"scatter" : 2000,
"aiFlags" : "+AIF_SURRENDERS"
},
{
"types" : "Firefly",
"side" : "SIDE_MERC",
"x" : 25,
"y" : 20,
"scatter" : 2000,
"aiFlags" : "+AIF_SURRENDERS"
},
{
"types" : "Lynx",
"side" : "SIDE_MERC",
"x" : 25,
"y" : 20,
"scatter" : 2000,
"aiFlags" : "+AIF_SURRENDERS"
},
{
"types" : "Hyena-A",
"side" : "SIDE_MERC",
"x" : 25,
"y" : 20,
"scatter" : 2000,
"aiFlags" : "+AIF_SURRENDERS"
},
{
"types" : "Leopard",
"side" : "SIDE_MERC",
"x" : 25,
"y" : 20,
"scatter" : 2000,
"aiFlags" : "+AIF_SURRENDERS"
}
]
}

58
data/challenges/24.json Normal file
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@ -0,0 +1,58 @@
{
"name" : "Gate Smasher",
"description" : "Gate Smasher",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
"player" : {
"type" : "Scarab",
"side" : "SIDE_PANDORAN",
"pilot" : "-",
"squadron" : "-",
"x" : 25,
"y" : 35
},
"challenge" : {
"timeLimit" : 60,
"challenges" : [
{
"type" : "CHALLENGE_TIME",
"value" : 60
},
{
"type" : "CHALLENGE_PLAYER_KILLS",
"value" : 5
},
{
"type" : "CHALLENGE_ARMOUR",
"value" : 100
}
]
},
"fighters" : [
{
"types" : "Rapid Plasma Turret",
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 30,
"scatter" : 1000,
"number" : 5
}
],
"entities" : [
{
"type" : "ET_JUMPGATE",
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 30
}
],
"script" : [
{
"function" : "JUMPGATE_HEALTH 1",
"lines" : [
"END_CHALLENGE"
]
}
]
}

52
data/challenges/25.json Normal file
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@ -0,0 +1,52 @@
{
"name" : "Minefield Race",
"description" : "Minefield Race",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
"waypointAutoAdvance" : 1,
"player" : {
"type" : "Shuttle",
"side" : "SIDE_ALLIES",
"pilot" : "-",
"squadron" : "-",
"x" : 25,
"y" : 25
},
"challenge" : {
"timeLimit" : 120,
"waypointLimit" : 12,
"allowPlayerDeath" : 1,
"noBoost" : 1,
"challenges" : [
{
"type" : "CHALLENGE_WAYPOINTS",
"value" : 5
},
{
"type" : "CHALLENGE_WAYPOINTS",
"value" : 10
},
{
"type" : "CHALLENGE_WAYPOINTS",
"value" : 12
}
]
},
"entities" : [
{
"type" : "ET_WAYPOINT",
"x" : 25,
"y" : 25,
"number" : 12,
"scatter" : 2000
},
{
"type" : "ET_MINE",
"x" : 25,
"y" : 25,
"number" : 100,
"scatter" : 4000
}
]
}

46
data/challenges/26.json Normal file
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@ -0,0 +1,46 @@
{
"name" : "Surrender! #2",
"description" : "Surrender! #2",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
"player" : {
"type" : "SK-34",
"side" : "SIDE_TZAC",
"pilot" : "-",
"squadron" : "-",
"x" : 25,
"y" : 25
},
"challenge" : {
"allowPlayerDeath" : 1,
"timeLimit" : 90,
"disableLimit" : 4,
"eliminateThreats" : 1,
"challenges" : [
{
"type" : "CHALLENGE_SURRENDER",
"value" : 3
},
{
"type" : "CHALLENGE_SURRENDER",
"value" : 4
},
{
"type" : "CHALLENGE_DISABLE",
"value" : 4
}
]
},
"fighters" : [
{
"types" : "Rook",
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 20,
"scatter" : 3000,
"number" : 4,
"aiFlags" : "+AIF_SURRENDERS"
}
]
}

84
data/challenges/27.json Normal file
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@ -0,0 +1,84 @@
{
"name" : "Piracy #2",
"description" : "Piracy #2",
"background" : "AUTO",
"planet" : "AUTO",
"music" : "AUTO",
"player" : {
"type" : "Dart",
"side" : "SIDE_PIRATE",
"pilot" : "-",
"squadron" : "-",
"x" : 25,
"y" : 25,
"flags" : "+EF_COLLECTS_ITEMS"
},
"challenge" : {
"timeLimit" : 180,
"playerItemLimit" : 10,
"allowPlayerDeath" : 1,
"challenges" : [
{
"type" : "CHALLENGE_PLAYER_ITEMS",
"value" : 5
},
{
"type" : "CHALLENGE_PLAYER_ITEMS",
"value" : 8
},
{
"type" : "CHALLENGE_PLAYER_ITEMS",
"value" : 10
}
]
},
"spawners" : [
{
"name" : "spawner",
"types" : "Shuttle",
"side" : "SIDE_ALLIES",
"interval" : 10,
"total" : -1,
"step" : 2,
"offscreen" : 1,
"flags" : "+EF_DROPS_ITEMS+EF_MISSION_TARGET",
"aiFlags" : "AIF_DEFENSIVE"
},
{
"name" : "spawner",
"types" : "Dart",
"side" : "SIDE_PIRATE",
"interval" : 10,
"total" : -1,
"step" : 1,
"offscreen" : 1,
"flags" : "+EF_COLLECTS_ITEMS",
"aiFlags" : "+AIF_UNLIMITED_RANGE+AIF_COLLECTS_ITEMS"
},
{
"name" : "csnSpawner",
"types" : "TAF;Kingfisher;Ray;Rook",
"side" : "SIDE_ALLIES",
"interval" : 12,
"total" : -1,
"step" : 1,
"offscreen" : 1,
"aiFlags" : "+AIF_UNLIMITED_RANGE",
"active" : 0
}
],
"script" : [
{
"function" : "TIME 1",
"lines" : [
"MSG_BOX Boss;Get those packages from those shuttles. Every man for himself!"
]
},
{
"function" : "TIME 10",
"lines" : [
"ACTIVATE_SPAWNER 1 csnSpawner"
]
}
]
}

44
data/challenges/28.json Normal file
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@ -0,0 +1,44 @@
{
"name" : "Shoot 'Em Up",
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57
data/challenges/29.json Normal file
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{
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]
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43
data/challenges/30.json Normal file
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@ -0,0 +1,43 @@
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44
data/challenges/31.json Normal file
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@ -0,0 +1,44 @@
{
"name" : "Bomber vs Bomber",
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@ -1,5 +1,7 @@
{
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@ -1,5 +1,7 @@
{
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@ -1,5 +1,7 @@
{
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@ -1,5 +1,7 @@
{
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@ -1,5 +1,7 @@
{
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"shield" : 50,
"speed" : 1.5,

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@ -1,5 +1,7 @@
{
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316
data/credits/credits.json Normal file
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"0 24 akien-mga, bentley, Bertram25, ChliHug, Imerion, nnesse, ptitSeb, Szunti",
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]

35
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@ -0,0 +1,35 @@
{
"name" : "Angel",
"description" : "One of the oldest starfighters created by the Mitikas Empire, the Angel is rarely seen, due to it being retired in 2599. A handful of Independent Worlds continue to operate the fighter, having purchased them from the empire prior to Mitikas pulling them from service. Even so, they are quite often held back from deployment, acting as reserves to bulk up numbers. Angels are notable for being the first INF fighter to be equipped with mag cannons, and for being somewhat smaller than most of the nation's other fighters. Also of note is the appearance, the fighter sporting a purple colour scheme, as opposed to the reds of more recent INF craft.",
"affiliation" : "INF",
"health" : 40,
"shield" : 40,
"speed" : 1.8,
"reloadTime" : 15,
"shieldRechargeRate" : 55,
"texture" : "gfx/fighters/angel.png",
"guns" : [
{
"type" : "BT_PLASMA",
"x" : -10,
"y" : 0
},
{
"type" : "BT_PLASMA",
"x" : 10,
"y" : 0
},
{
"type" : "BT_MAG",
"x" : -4,
"y" : -6
},
{
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"x" : 4,
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}
],
"missiles" : 3,
"flags" : "EF_TAKES_DAMAGE"
}

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@ -1,5 +1,7 @@
{
"name" : "ATAF",
"description" : "The Advanced Tactical Assault Fighter (ATAF) is the single most powerful single-seat starfighter in existence. Only five have so far been manufactured owing to their tremendous development costs (each one said to be on par with a carrier). Their existence and even those selected to participate in the training program have been a closely guarded secret within the CSN. It is the spiritual successor to the TAF upon which a great deal of its design was based.",
"affiliation" : "CSN",
"health" : 150,
"shield" : 2500,
"speed" : 2.25,
@ -59,6 +61,6 @@
}
],
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"aiFlags" : "AIF_UNLIMITED_RANGE"
}

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@ -1,5 +1,7 @@
{
"name" : "Blizzard",
"description" : "Like many other heavy-class starfighters, the Blizzard relies on firepower to make up for its somewhat sluggish performance in battle. In this respect, it is equipped with five cannons and five missiles, making it a formidable opponent in battle. The fighter is rarely seen outside of Mace, however, its primary function being the protection of Tzac's home system.",
"affiliation" : "Tzac",
"health" : 120,
"shield" : 70,
"speed" : 1.85,
@ -35,5 +37,5 @@
}
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}

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@ -1,5 +1,7 @@
{
"name" : "Cannon Dart",
"description" : "",
"affiliation" : "",
"health" : 15,
"speed" : 2.1,
"reloadTime" : 24,

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@ -1,5 +1,7 @@
{
"name" : "Dart",
"description" : "The Dart is a very common, general purpose vessel that is used commonly by both the public and by the underworld. Because of its relatively low costs and ease of maintenance, it is highly favoured by criminal organisations. It is usually sold as a single-seat, unarmed vessel, but can be purchased in a great variety of modified states, including that with an extra seat and with a number of armaments; missiles usually being attached to the tips of each of the four fins.",
"affiliation" : "N/A",
"health" : 15,
"speed" : 2.1,
"reloadTime" : 24,
@ -17,5 +19,5 @@
}
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"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

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@ -1,5 +1,7 @@
{
"name" : "Firefly",
"description" : "A relatively new starfighter, only introduced in the last seventeen years or so, the Firefly benefits from an overall reduction in manufacturing costs, while still maintaining the same defensive capabilities as other light-class fighters. It also benefits from slightly increased offensive measures, featuring two plasma cannons and one additional particle cannon. The fighter was greeted very positively when it was introduced and many hundreds were constructed exclusively for use by the UNF.",
"affiliation" : "UNF",
"health" : 50,
"shield" : 50,
"speed" : 1.85,
@ -25,5 +27,5 @@
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"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

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@ -1,5 +1,7 @@
{
"name" : "Hammerhead",
"description" : "Of all the bombers that the CSN can offer, the Hammerhead is one of the most well known. Slow, but sure, the Hammerhead is packed to the gills with rockets, missiles and torpedoes, making it a formidable and dangerous opponent within a conflict zone. Escorted by a wing of TAFs or Rays, a Hammerhead need only get in to range of a target to unleash a volley of rockets that would prove truly devastating. Hammerheads feature two seats, one for the pilot and one to aid with targeting and handling armaments. It also has room for an optional rear gunner.",
"affiliation" : "CSN",
"health" : 60,
"shield" : 50,
"speed" : 1.7,
@ -24,6 +26,6 @@
}
],
"missiles" : 6,
"flags" : "EF_TAKES_DAMAGE",
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER",
"aiFlags" : "AIF_MISSILE_BOAT+AIF_DEFENSIVE"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Hyena-A",
"description" : "The Hyena is a new starfighter, introduced in the last 15 years and was constructed specifically for use by the United Naval Forces. Like most other medium-class starfighters, it treads the line between light and heavy-classes, offering high speeds and manoeuvrability, dense armour and shielding, and presenting high offensive capabilities. The Hyena is typically identified as Hyena-A or Hyena-B, depending on whether it is equipped with mag cannons or laser cannons.",
"affiliation" : "UNF",
"health" : 90,
"shield" : 45,
"speed" : 1.85,
@ -29,5 +31,5 @@
}
],
"missiles" : 4,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Hyena-B",
"description" : "The Hyena is a new starfighter, introduced in the last 15 years and was constructed specifically for use by the United Naval Forces. Like most other medium-class starfighters, it treads the line between light and heavy-classes, offering high speeds and manoeuvrability, dense armour and shielding, and presenting high offensive capabilities. The Hyena is typically identified as Hyena-A or Hyena-B, depending on whether it is equipped with mag cannons or laser cannons.",
"affiliation" : "UNF",
"health" : 90,
"shield" : 45,
"speed" : 1.85,
@ -29,5 +31,5 @@
}
],
"missiles" : 4,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Jackal",
"description" : "The greatest mass produced starfighter in the Imperial Naval Forces, the Jackal, like the TAF, is lightly armoured and shielded, but fast. Like other INF starfighters it has been through a rapid variation process in the last few years, as a result of the Imperial Civil War.",
"affiliation" : "INF",
"health" : 75,
"shield" : 75,
"speed" : 2,
@ -19,5 +21,5 @@
}
],
"missiles" : 3,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Khepri",
"description" : "The Khepri is a bomber, designed and built by the Kingdom of Tzac. It is an enchanced derivative of the Imperial Scarab.",
"affiliation" : "Tzac",
"health" : 60,
"shield" : 50,
"speed" : 1.7,
@ -29,6 +31,6 @@
}
],
"missiles" : 8,
"flags" : "EF_TAKES_DAMAGE",
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER",
"aiFlags" : "AIF_MISSILE_BOAT+AIF_DEFENSIVE"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Kingfisher",
"description" : "The Kingfisher is a medium-class, CSN starfighter, built to complement the Ray (although it arrived two years later than scheduled). Whereas the Ray features two mag cannons in addition to its plasma cannons, the Kingfisher is equipped with laser cannons. Also, unlike the Ray, the Kingfisher is a single seat fighter.",
"affiliation" : "CSN",
"health" : 65,
"shield" : 65,
"speed" : 1.85,
@ -29,5 +31,5 @@
}
],
"missiles" : 4,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,12 +1,20 @@
{
"name" : "Leopard",
"description" : "Originally developed in 2580, the Leopard was redesigned from the ground up, to act as the United Naval Forces primary heavy starfighter. It is more powerful than the Sphinx and Rook, but shares their inherent weaknesses, such as poor handling and sluggish engines. Aside from bombers, it is the only UNF fighter craft to feature two pilot seats. It is also the only fighter in existence to feature plasma cannons on the port and starboard sides, operated by the second pilot. Budget restrictions meant that a third frontal plasma cannon was replaced by a particle cannon.",
"affiliation" : "UNF",
"health" : 125,
"shield" : 75,
"speed" : 1.7,
"reloadTime" : 16,
"shieldRechargeRate" : 70,
"texture" : "gfx/fighters/leopard.png",
"combinedGuns" : 1,
"guns" : [
{
"type" : "BT_PARTICLE",
"x" : 0,
"y" : -16
},
{
"type" : "BT_PLASMA",
"x" : -12,
@ -16,13 +24,8 @@
"type" : "BT_PLASMA",
"x" : 12,
"y" : -12
},
{
"type" : "BT_PLASMA",
"x" : 0,
"y" : -16
}
],
"missiles" : 3,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Lynx",
"description" : "The Lynx was a latecomer to the UNF's spacecraft compliment, the organisation purchasing Hammerheads from the CSN and, on occasion, Khepris from the Kingdom of Tzac. Neither were desirable longterm solutions, and so the Lynx was developed to fill the gap in the navy's offerings. The bomber was heavily inspired by the Hammerhead, with the UNF having found success in the use of the CSN craft in the past, and wished to continue that way.",
"affiliation" : "UNF",
"health" : 75,
"shield" : 50,
"speed" : 1.7,
@ -24,6 +26,6 @@
}
],
"missiles" : 6,
"flags" : "EF_TAKES_DAMAGE",
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER",
"aiFlags" : "AIF_MISSILE_BOAT+AIF_DEFENSIVE"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Mantis",
"description" : "So called because of the likeness of its two upper struts to that of a praying mantis, this is one of the most well recognised starfighters in the INF. A medium starfighter, like the Confederation's own Ray, the Mantis is not only better armed, featuring an extra set of offensive weaponry, but is also faster. Like other Imperial starfighters, it has seen a great number of stable variants emerge in the past few years.",
"affiliation" : "INF",
"health" : 50,
"shield" : 75,
"speed" : 1.85,
@ -30,5 +32,5 @@
],
"combinedGuns" : 1,
"missiles" : 6,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Missile Dart",
"description" : "",
"affiliation" : "",
"health" : 15,
"speed" : 2.1,
"reloadTime" : 24,

View File

@ -1,5 +1,7 @@
{
"name" : "Nymph",
"description" : "A light class starfighter, constructed for use by the United Naval Forces. With the exception of the ATAFs, one of the latest designed and constructed starfighters in recent years.",
"affiliation" : "UNF",
"health" : 45,
"shield" : 40,
"speed" : 2,
@ -19,5 +21,5 @@
}
],
"missiles" : 3,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Ray",
"description" : "A well armed, armoured and shielded fighter, the Ray compliments a squadron of TAFs well, although it is not as fast nor as manoeuvrable. The Ray is so called due to its outward appearance being quite similar to that of Manta Ray. It also features two seats, though it is possible to fly with one crew members.",
"affiliation" : "CSN",
"health" : 70,
"shield" : 70,
"speed" : 1.85,
@ -29,5 +31,5 @@
}
],
"missiles" : 4,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Razor",
"description" : "The Razor is a medium-class starfighter, built and deployed by the Kingdom of Tzac. The fighter has a long service history, though it has likely undergone a number of updates and modifications to the base specification since its first appearance in 2571. Like most other Tzac starfighters, the current variation id of the fighter is not known, thought it could lie around F or G.",
"affiliation" : "Tzac",
"health" : 45,
"shield" : 55,
"speed" : 1.75,
@ -25,5 +27,5 @@
],
"combinedGuns" : 1,
"missiles" : 4,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Rocket Dart",
"description" : "",
"affiliation" : "",
"health" : 15,
"speed" : 2.1,
"reloadTime" : 35,

View File

@ -1,5 +1,7 @@
{
"name" : "Rook",
"description" : "The most heavily armed and boosting the greatest defences of all the starfighters in the CSN, the Rook generally only sees action during significant missions and operations, where its increased power can bring many benefits. It is, however, the slowest of all the CSN's starfighters and some pilots have complained that it feels very sluggish in combat.",
"affiliation" : "CSN",
"health" : 110,
"shield" : 80,
"speed" : 1.7,
@ -34,5 +36,5 @@
}
],
"missiles" : 4,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Scarab",
"description" : "A scarab beetle-shaped bomber, generally used to launch a hail of rockets and missiles at targets. Slow, but quite well armoured and shielded. As with the Hammerhead, it relies on starfighter support to protect it during operations.",
"affiliation" : "INF",
"health" : 80,
"shield" : 65,
"speed" : 1.7,
@ -24,6 +26,6 @@
}
],
"missiles" : 8,
"flags" : "EF_TAKES_DAMAGE",
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER",
"aiFlags" : "AIF_MISSILE_BOAT+AIF_AGGRESSIVE+AIF_LONG_RANGE_FIRE"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Shale",
"description" : "The Shale is a light-class starfighter, based on the Nymph. It is believed to have been constructed by Tzac based on leaked information about the initial design elements of the Nymph. As such, it follows a similar form factor, but differs in both its colour scheme (green, instead of white and blue) and armaments, being equipped with three rapid-fire particle cannons, instead of the Nymph's two plasma cannons. Tzac denied any involvement in the theft of the Nymph's construction details, attesting that it believed the design documents were for a new type of Dart, and as such were not governed by any sort of intergalactic trade secrets.",
"affiliation" : "Tzac",
"health" : 50,
"shield" : 50,
"speed" : 2,
@ -24,5 +26,5 @@
}
],
"missiles" : 3,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Simple Dart",
"description" : "",
"affiliation" : "",
"health" : 15,
"speed" : 2.1,
"reloadTime" : 24,
@ -17,5 +19,5 @@
}
],
"missiles" : 2,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "SK-31",
"description" : "The SK-31 is a medium-class starfighter, built and deployed by the Kingdom of Tzac. Unlike the Razor and SK-34, the SK-31 is equipped with two laser cannons, to enable it to disrupt the shields of its target and make it easier to either destroy or disable. It is unknown what the SK in the fighter's name stands for, and whether or not the 31 refers to an iteration or other internal identifier.",
"affiliation" : "Tzac",
"health" : 85,
"shield" : 50,
"speed" : 1.8,
@ -29,5 +31,5 @@
}
],
"missiles" : 5,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "SK-34",
"description" : "The SK-34 is a medium-class starfighter, built and deployed by the Kingdom of Tzac. Though its exterior appearance is very different to the SK-31, it features similar internal specifications. Unlike the SK-31, however, it is equipped with Mag cannons, instead of lasers. As with the SK-34, it is unknown what the SK in the fighter's name stands for, and whether or not the 34 refers to an iteration or other internal identifier.",
"affiliation" : "Tzac",
"health" : 100,
"shield" : 45,
"speed" : 1.7,
@ -29,5 +31,5 @@
}
],
"missiles" : 6,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Sphinx",
"description" : "The Imperial Naval Forces answer to the Rook, the Sphinx is more heavily armed, but equally as fast and protected. Generally a single seated craft, the Sphinx can also accept a rear gunner, making it more difficult for opponents to tail it.",
"affiliation" : "INF",
"health" : 110,
"shield" : 75,
"speed" : 1.85,
@ -29,5 +31,5 @@
}
],
"missiles" : 2,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Static Dart",
"description" : "",
"affiliation" : "",
"health" : 15,
"speed" : 0,
"reloadTime" : 24,

View File

@ -1,5 +1,7 @@
{
"name" : "Swarmer",
"description" : "",
"affiliation" : "",
"health" : 5,
"speed" : 2,
"reloadTime" : 8,

View File

@ -1,5 +1,7 @@
{
"name" : "TAF",
"description" : "An all round, multi purpose, single-seat starfighter, the TAF is the most well known and highest produced starfighter within the CSN. Both lightly armoured and shielded, the TAF is easy to handle in the hands of a rookie and praised even by the most experienced of pilots. It makes up for its lack of armour, shielding and armaments by benefiting from good speeds and ease of manoeuvrability.",
"affiliation" : "CSN",
"health" : 35,
"shield" : 35,
"speed" : 2,
@ -19,5 +21,5 @@
}
],
"missiles" : 4,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Thunderhead",
"description" : "The Thunderhead evolved from an original concept design for a new bomber, of which it still shares some features (such as a generous supply of missiles and torpedo hardpoints). It is faster than the Scarab bombers, but a lot slower than the Sphinx. It is, however, better armoured and shielded than both. It is rarely seen on the field, as it is now considered old, costly to maintain and has in recent years been superseded by the Sphinx. Despite this, it remains a formidable opponent and its offensive measures means that it is able to take down light-class vessels with ease.",
"affiliation" : "INF",
"health" : 90,
"shield" : 65,
"speed" : 1.7,
@ -35,5 +37,5 @@
],
"combinedGuns" : 1,
"missiles" : 4,
"flags" : "EF_TAKES_DAMAGE"
"flags" : "EF_TAKES_DAMAGE+EF_COMMON_FIGHTER"
}

View File

@ -1,5 +1,7 @@
{
"name" : "Unarmed Dart",
"description" : "",
"affiliation" : "",
"health" : 15,
"speed" : 2.1,
"reloadTime" : 24,

View File

@ -0,0 +1,36 @@
{
"name" : "Unique Sphinx",
"description" : "",
"affiliation" : "",
"health" : 999,
"shield" : 999,
"speed" : 1.6,
"reloadTime" : 14,
"shieldRechargeRate" : 0,
"texture" : "gfx/fighters/zakSphinx.png",
"guns" : [
{
"type" : "BT_PLASMA",
"x" : 0,
"y" : -4
},
{
"type" : "BT_PLASMA",
"x" : 9,
"y" : 0
},
{
"type" : "BT_PLASMA",
"x" : -9,
"y" : 0
},
{
"type" : "BT_LASER",
"x" : 0,
"y" : 0
}
],
"missiles" : 2,
"flags" : "EF_TAKES_DAMAGE+EF_IMMORTAL+EF_MISSION_TARGET+EF_AI_LEADER",
"aiFlags" : "+AIF_WANDERS+AIF_UNLIMITED_RANGE+AIF_ZAK_SUSPICIOUS"
}

BIN
data/fonts/Khosrau.ttf Normal file

Binary file not shown.

View File

@ -82,13 +82,15 @@
"name": "Trilliack",
"side" : "SIDE_UNF",
"x": 501,
"y": 312
"y": 312,
"fallsToPandorans" : 1
},
{
"name": "Alba",
"side" : "SIDE_UNF",
"x": 465,
"y": 235
"y": 235,
"fallsToPandorans" : 1
},
{
"name": "Aster",
@ -121,7 +123,8 @@
"name": "Rothan",
"side" : "SIDE_UNF",
"x": 366,
"y": 298
"y": 298,
"fallsToPandorans" : 1
},
{
"name": "Donesta",
@ -143,9 +146,10 @@
},
{
"name": "Mace",
"side" : "SIDE_UNF",
"side" : "SIDE_TZAC",
"x": 444,
"y": 359
"y": 359,
"fallsToPandorans" : 1
},
{
"name": "Clarke",

View File

@ -0,0 +1 @@
Ö&|_# POfileorTBFS:handWCpygt2015-6,JwsbuGNUL3.Emj@c/"IV\RMD8+v?x;=%!AYq()'kH[]KzQX4Z79*àéí¡Çóè·úïçüºòÉÒÍÀ°æåøÆÅØ<>öÄäßÜá¿ñÁÊûâîôÈêùœÙìëęąłćżńśźŻŚŁĆÖ

View File

@ -23,6 +23,7 @@
},
"fighters" : [
{
"name" : "Wingmate #?",
"types" : "Firefly;Nymph",
"number" : 3,
"side" : "SIDE_ALLIES",
@ -45,6 +46,7 @@
{
"function" : "Waypoint #2",
"lines" : [
"WAIT 1",
"MSG_BOX Rice;Anyone got anything to report?",
"MSG_BOX Wingmate #1;You getting paranoid, Curtis?",
"MSG_BOX Rice;You all saw what happened at Coyote."
@ -53,11 +55,12 @@
{
"function" : "Waypoint #3",
"lines" : [
"WAIT 1",
"MSG_BOX Wingmate #1;So, those Pandorans are, what, robots?",
"MSG_BOX Wingmate #2;Alien-Human hybrid, I heard.",
"MSG_BOX Wingmate #3;Hard to kill, whatever they are. Heard they'll still be coming at you even if you take both arms off.",
"MSG_BOX Wingmate #2;And what'll they do then? Bite you to death?",
"MSG_BOX Rice;Eyes open, lads"
"MSG_BOX Rice;Eyes open, lads."
]
},
{
@ -66,7 +69,7 @@
"WAIT 1",
"MSG_BOX Rice;We're done. Anyone detect anything unusual?",
"MSG_BOX Wingmate #2;Same old, same old.",
"MSG_BOX Rice;Believe me, that's a good thing. Right, let's head home and report in",
"MSG_BOX Rice;Believe me, that's a good thing. Right, let's head home and report in.",
"WAIT_MSG_BOX",
"COMPLETE_MISSION"
]

View File

@ -1,6 +1,6 @@
{
"name" : "Patrol #2",
"description" : "Patrols so far have not uncovered anything unusual, and it seems as though the increase in military presense is reducing the amount of illegal activity in this sector, with reported incidents down 80%. Still, we cannot afford to become complacent, and must continue with our sweeps.",
"description" : "Patrols so far have not uncovered anything unusual, and it seems as though the increase in military presence is reducing the amount of illegal activity in this sector, with reported incidents down 80%%. Still, we cannot afford to become complacent, and must continue with our sweeps.",
"requires" : 13,
"background" : "gfx/backgrounds/background03.jpg",
"planet" : "gfx/planets/torelli.png",
@ -16,10 +16,11 @@
},
{
"description" : "Destroy Pandoran fighters",
"targetName" : "Pandoran",
"targetValue" : 3,
"targetValue" : 1,
"targetName" : "ENEMY",
"targetType" : "TT_DESTROY",
"active" : 0
"active" : 0,
"isEliminateAll" : 1
}
],
"player" : {

View File

@ -4,7 +4,7 @@
],
"name" : "Patrol #3",
"description" : "Following the devastating loss of the Iliad system, we need to continue to be vigilant against incursion into the Alba system. Check all five waypoints, and report immediate any unusual or suspicious activity you encounter.",
"requires" : 28,
"requires" : 27,
"background" : "gfx/backgrounds/background03.jpg",
"planet" : "gfx/planets/torelli.png",
"music" : "",
@ -26,8 +26,17 @@
},
"fighters" : [
{
"name" : "Wingmate #?",
"types" : "Firefly;Nymph",
"number" : 3,
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 25,
"scatter" : 500
},
{
"name" : "Wade",
"types" : "Firefly;Nymph",
"number" : 4,
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 25,
@ -48,9 +57,9 @@
{
"function" : "TIME 3",
"lines" : [
"MSG_BOX Wingmate #2;So, Iliad has fallen?",
"MSG_BOX Wingmate #4;From what I've heard.",
"MSG_BOX Wingmate #2;Did they retreat, or ...",
"MSG_BOX Wingmate #1;So, Iliad has fallen?",
"MSG_BOX Wingmate #2;From what I've heard.",
"MSG_BOX Wingmate #1;Did they retreat, or ...",
"MSG_BOX Rice;They fought to the very last."
]
},
@ -58,11 +67,11 @@
"function" : "Waypoint #1",
"lines" : [
"WAIT 3",
"MSG_BOX Wingmate #2;So that's it. The Pandorans have won?",
"MSG_BOX Wingmate #1;So that's it. The Pandorans have won?",
"MSG_BOX Rice;At Iliad, yes. Unless the local forces there can somehow hold off the enemy's ground assault.",
"MSG_BOX Wingmate #4;It's ... possible, right?",
"MSG_BOX Wingmate #2;It's ... possible, right?",
"MSG_BOX Rice;The Pandorans will just nuke the place when they're done. They'll take what they need, kill everyone who stands in their way ...",
"MSG_BOX Wingmate #2;And even those who don't.",
"MSG_BOX Wingmate #1;And even those who don't.",
"MSG_BOX Rice;...and move on."
]
},
@ -70,12 +79,12 @@
"function" : "Waypoint #2",
"lines" : [
"WAIT 3",
"MSG_BOX Wingmate #2;You're quiet, Wade.",
"MSG_BOX Wingmate #1;You're quiet, Wade.",
"MSG_BOX Wade;Just thinking.",
"MSG_BOX Wingmate #4;What about?",
"MSG_BOX Wingmate #2;What about?",
"MSG_BOX Wade;How long it'll be before the Pandorans show up here.",
"MSG_BOX Wingmate #2;They came by earlier, in case you don't remember.",
"MSG_BOX Wingmate #4;And haven't been back since. Maybe we scared them off.",
"MSG_BOX Wingmate #1;They came by earlier, in case you don't remember.",
"MSG_BOX Wingmate #2;And haven't been back since. Maybe we scared them off.",
"MSG_BOX Rice;I doubt it, guys. They were probably just scouting."
]
},
@ -83,12 +92,12 @@
"function" : "Waypoint #3",
"lines" : [
"WAIT 3",
"MSG_BOX Wingmate #2;Where the hell are the CSN? Why weren't they at Iliad?",
"MSG_BOX Wingmate #1;Where the hell are the CSN? Why weren't they at Iliad?",
"MSG_BOX Rice;They weren't wanted, apparently. Iliad and the UNF aren't getting along so well at the moment.",
"MSG_BOX Wingmate #4;Something to do with Adrian Parsons?",
"MSG_BOX Wingmate #2;That bloody idiot? It wouldn't surprise me. He's the reason we're now in this mess! If I ever meet that guy, nothing'll stop me from-",
"MSG_BOX Wingmate #2;Something to do with Adrian Parsons?",
"MSG_BOX Wingmate #1;That bloody idiot? It wouldn't surprise me. He's the reason we're now in this mess! If I ever meet that guy, nothing'll stop me from-",
"MSG_BOX Rice;Hey, mind what you say. All these communications are logged.",
"MSG_BOX Wingmate #2;(indecipherable muttering)"
"MSG_BOX Wingmate #1;(indecipherable muttering)"
]
},
{
@ -96,10 +105,10 @@
"lines" : [
"WAIT 3",
"MSG_BOX Wade;What do you mean, it's all Parsons' fault?",
"MSG_BOX Wingmate #2;He made an executive decision over in Coyote several months ago, that screwed everything up. Something about being charged with a super weapon.",
"MSG_BOX Wingmate #1;He made an executive decision over in Coyote several months ago, that screwed everything up. Something about being charged with a super weapon.",
"MSG_BOX Wade;Grendel's Mother?",
"MSG_BOX Wingmate #2;No, something it was carrying. Linked to the ATAFs, apparently.",
"MSG_BOX Wingmate #4;The CSN built something that nuked a whole load of allied and Pandoran forces. It wasn't meant to be used in Coyote, though.",
"MSG_BOX Wingmate #1;No, something it was carrying. Linked to the ATAFs, apparently.",
"MSG_BOX Wingmate #2;The CSN built something that nuked a whole load of allied and Pandoran forces. It wasn't meant to be used in Coyote, though.",
"MSG_BOX Wade;You don't say.",
"MSG_BOX Rice;Okay, lads, let's wrap this topic up, eh?"
]
@ -110,8 +119,8 @@
"WAIT 1",
"MSG_BOX Rice;That's it, all done. Anyone got anything to report?",
"MSG_BOX Wade;Nothing.",
"MSG_BOX Wingmate #1;Nope.",
"MSG_BOX Wingmate #2;Nope.",
"MSG_BOX Wingmate #4;Nope.",
"MSG_BOX Rice;Okay, let's get home and report in.",
"WAIT_MSG_BOX",
"COMPLETE_MISSION"

View File

@ -14,11 +14,25 @@
"targetType" : "TT_WAYPOINT"
},
{
"description" : "Eliminate all enemy targets",
"targetName" : "ENEMY",
"targetValue" : 1,
"description" : "Defeat Tzac group #1",
"targetName" : "Rebels-1",
"targetValue" : 4,
"targetType" : "TT_DESTROY",
"isEliminateAll" : 1
"active" : 0
},
{
"description" : "Defeat Tzac group #2",
"targetName" : "Rebels-2",
"targetValue" : 5,
"targetType" : "TT_DESTROY",
"active" : 0
},
{
"description" : "Defeat Tzac group #3",
"targetName" : "Rebels-3",
"targetValue" : 6,
"targetType" : "TT_DESTROY",
"active" : 0
}
],
"player" : {
@ -40,7 +54,7 @@
"groupName" : "Rebels-1",
"types" : "Shale",
"number" : 4,
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 25,
"y" : 8,
"scatter" : 500,
@ -50,7 +64,7 @@
"groupName" : "Rebels-2",
"types" : "Shale",
"number" : 5,
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 28,
"y" : 37,
"scatter" : 500,
@ -60,7 +74,7 @@
"groupName" : "Rebels-3",
"types" : "Shale",
"number" : 6,
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 12,
"y" : 25,
"scatter" : 500,
@ -86,15 +100,17 @@
],
"script" : [
{
"function" : "TIME 0",
"function" : "TIME 1",
"lines" : [
"ACTIVATE_NEXT_WAYPOINT"
"ACTIVATE_NEXT_WAYPOINT",
"MSG_BOX Rice;Three Tzac fighter groups has been sighted in the area. We need to hunt them down and eliminate them."
]
},
{
"function" : "Waypoint #1",
"lines" : [
"ACTIVATE_ENTITY_GROUPS Rebels-1",
"ACTIVATE_OBJECTIVES Defeat Tzac group #1",
"MSG_BOX Wingmate;Enemies sighted.",
"MSG_BOX Rice;Break and attack, people!"
]
@ -110,6 +126,7 @@
"function" : "Waypoint #2",
"lines" : [
"ACTIVATE_ENTITY_GROUPS Rebels-2",
"ACTIVATE_OBJECTIVES Defeat Tzac group #2",
"MSG_BOX Rice;Second group located."
]
},
@ -124,6 +141,7 @@
"function" : "Waypoint #3",
"lines" : [
"ACTIVATE_ENTITY_GROUPS Rebels-3",
"ACTIVATE_OBJECTIVES Defeat Tzac group #3",
"MSG_BOX Rice;Final group spotted."
]
},

View File

@ -0,0 +1,238 @@
{
"name" : "Alba Defence #2",
"description" : "Tzac forces are continuing to make aggressive moves against Alba. Its forces need to be driven back, and out of the system entirely. Naval power is starting to come under strain, and these continued assaults could leave us vulnerable to a Pandoran attack.",
"requires" : 50,
"background" : "gfx/backgrounds/background03.jpg",
"planet" : "gfx/planets/torelli.png",
"music" : "music/battle/Vehicle - OGA - Col Legno.ogg",
"manualComplete" : 1,
"objectives" : [
{
"description" : "Eliminate all enemy targets",
"targetName" : "ENEMY",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isEliminateAll" : 1
},
{
"description" : "Destroy HMS 821-283",
"targetName" : "HMS 821-283",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"active" : 0
},
{
"description" : "Destroy INF Burnside",
"targetName" : "INF Burnside",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"active" : 0
}
],
"player" : {
"type" : "Leopard",
"side" : "SIDE_ALLIES",
"pilot" : "1st Lt. Curtis Rice",
"squadron" : "Eightballers",
"x" : 25,
"y" : 15
},
"fighters" : [
{
"types" : "Leopard;Firefly;Nymph",
"number" : 11,
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 15,
"scatter" : 500
},
{
"types" : "Shale;Razor;SK-31;SK-34",
"number" : 5,
"side" : "SIDE_TZAC",
"x" : 25,
"y" : 22,
"scatter" : 500
},
{
"groupName" : "Rebels-1",
"types" : "Shale;Razor;SK-31;SK-34",
"number" : 4,
"side" : "SIDE_TZAC",
"x" : 20,
"y" : -1,
"scatter" : 500,
"aiFlags" : "+AIF_UNLIMITED_RANGE",
"active" : 0
},
{
"groupName" : "Rebels-1",
"types" : "Shale;Razor;SK-31;SK-34",
"number" : 4,
"side" : "SIDE_TZAC",
"x" : 30,
"y" : -1,
"scatter" : 500,
"aiFlags" : "+AIF_UNLIMITED_RANGE",
"active" : 0
},
{
"groupName" : "Rebels-2",
"types" : "Shale;Razor;SK-31;SK-34",
"number" : 24,
"side" : "SIDE_TZAC",
"x" : 20,
"y" : -1,
"scatter" : 500,
"aiFlags" : "+AIF_UNLIMITED_RANGE",
"active" : 0
},
{
"groupName" : "Rebels-2",
"types" : "Shale;Razor;SK-31;SK-34",
"number" : 24,
"side" : "SIDE_TZAC",
"x" : 20,
"y" : -1,
"scatter" : 500,
"flags" : "+EF_AI_TARGET",
"aiFlags" : "+AIF_MOVES_TO_LEADER",
"active" : 0
},
{
"groupName" : "Pandorans",
"types" : "Jackal;Sphinx;Mantis;Thunderhead",
"number" : 24,
"side" : "SIDE_PANDORAN",
"x" : 30,
"y" : -1,
"scatter" : 500,
"flags" : "+EF_AI_TARGET",
"aiFlags" : "+AIF_MOVES_TO_LEADER",
"active" : 0
},
{
"groupName" : "Pandorans",
"types" : "Jackal;Sphinx;Mantis;Thunderhead",
"number" : 24,
"side" : "SIDE_PANDORAN",
"x" : 30,
"y" : -1,
"scatter" : 500,
"aiFlags" : "+AIF_UNLIMITED_RANGE",
"active" : 0
},
{
"groupName" : "White Knights",
"name" : "de Winter",
"types" : "ATAF",
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : -1,
"scatter" : 500,
"active" : 0
},
{
"groupName" : "White Knights",
"types" : "ATAF",
"number" : 4,
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : -1,
"scatter" : 500,
"active" : 0
}
],
"capitalShips" : [
{
"groupName" : "CapShips",
"name" : "HMS 821-283",
"types" : "HMS Corvette 01",
"side" : "SIDE_TZAC",
"x" : 20,
"y" : -1,
"flags" : "+EF_AI_LEADER",
"active" : 0
},
{
"groupName" : "CapShips",
"name" : "INF Burnside",
"types" : "INF Corvette 02",
"side" : "SIDE_PANDORAN",
"x" : 30,
"y" : -1,
"flags" : "+EF_AI_LEADER",
"active" : 0
}
],
"entities" : [
{
"type" : "ET_JUMPGATE",
"x" : 25,
"y" : 48,
"flags" : "+EF_DISABLED"
}
],
"script" : [
{
"function" : "TIME 1",
"lines" : [
"MSG_BOX Rice;Break and attack, lads. Let's send these guys back home."
]
},
{
"function" : "ENEMIES_KILLED 5",
"lines" : [
"WAIT 1",
"MSG_BOX Wingmate;More Tzac fighters incoming.",
"ACTIVATE_ENTITY_GROUPS Rebels-1"
]
},
{
"function" : "ENEMIES_KILLED 13",
"lines" : [
"WAIT 1",
"ACTIVATE_ENTITY_GROUPS Rebels-2;Pandorans",
"MSG_BOX Rice;Steel yourself, lads. Even more Tzac forces are heading our way.",
"WAIT_MSG_BOX",
"ACTIVATE_OBJECTIVES Destroy HMS 821-283;Destroy INF Burnside",
"ACTIVATE_ENTITY_GROUPS CapShips",
"MSG_BOX Wingmate;Picking up two capital ships, moving in.",
"MSG_BOX Rice;Wait, those aren't only Tzac forces ... ",
"MSG_BOX Rice;Ah, hell! Now we've got Pandorans, too?!"
]
},
{
"function" : "ALLIES_KILLED 8",
"lines" : [
"MSG_BOX Wingmate;Commander, we're getting shot to ribbons here! We need to fallback!",
"MSG_BOX Rice;We can't let EITHER of these two win! That would be a major loss for all of us."
]
},
{
"function" : "ALLIES_KILLED 11",
"lines" : [
"WAIT 5",
"MSG_BOX de Winter;Eightballers, de Winter of the White Knights, here to assist.",
"MSG_BOX Rice;White Knights! Am I glad to see you. Your timing couldn't be better.",
"ACTIVATE_ENTITY_GROUPS White Knights"
]
},
{
"function" : "ALL_OBJECTIVES_COMPLETE",
"lines" : [
"WAIT 1",
"MSG_BOX Rice;I owe you my life, Knights.",
"MSG_BOX de Winter;We're all in this together, Rice. I'm sorry we arrived too late to save your wingmates.",
"MSG_BOX Rice;They were good guys. They'll be missed.",
"WAIT_MSG_BOX",
"ACTIVATE_JUMPGATE 1",
"RETREAT_ALLIES",
"WAIT 3",
"MSG_BOX de Winter;We're needed elsewhere. We'll see you soon.",
"COMPLETE_MISSION"
]
}
]
}

View File

@ -0,0 +1,137 @@
{
"name" : "Traitor Hunt #2",
"description" : "While Trilliack is happy to arrest the traitors it brings in, Alba wishes to dole out swift punishment for their actions. Eliminate all enemy targets, with the exception of any fighters that surrender. Only those are to be brought in.",
"requires" : 57,
"background" : "gfx/backgrounds/background03.jpg",
"planet" : "gfx/planets/torelli.png",
"music" : "music/battle/DST-RailJet-LongSeamlessLoop.ogg",
"manualComplete" : 1,
"objectives" : [
{
"description" : "Eliminate all traitors",
"targetName" : "ENEMY",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isEliminateAll" : 1
},
{
"description" : "Do not kill surrendering targets",
"targetName" : "SURRENDERED",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isCondition" : 1
}
],
"player" : {
"type" : "Ray",
"side" : "SIDE_ALLIES",
"pilot" : "Lt. Cdr. Seth McLeod",
"squadron" : "Steel Bulls",
"x" : 10,
"y" : 10
},
"fighters" : [
{
"types" : "TAF",
"name" : "Strickland",
"side": "SIDE_ALLIES",
"x" : 10,
"y" : 10,
"scatter" : 500,
"flags" : "+EF_AI_LEADER+EF_IMMORTAL",
"aiFlags" : "+AIF_UNLIMITED_RANGE"
},
{
"types" : "Ray;Kingfisher",
"side": "SIDE_ALLIES",
"x" : 10,
"y" : 10,
"scatter" : 500,
"number" : 3,
"aiFlags" : "+AIF_MOVES_TO_LEADER"
},
{
"types" : "Simple Dart;Nymph",
"side": "SIDE_MERC",
"x" : 25,
"y" : 10,
"scatter" : 500,
"number" : 8,
"aiFlags" : "+AIF_SURRENDERS"
},
{
"types" : "Simple Dart;Nymph",
"side": "SIDE_MERC",
"x" : 35,
"y" : 25,
"scatter" : 500,
"number" : 8,
"aiFlags" : "+AIF_SURRENDERS"
},
{
"types" : "Simple Dart;Nymph;Shale",
"side": "SIDE_MERC",
"x" : 15,
"y" : 40,
"scatter" : 500,
"number" : 8,
"aiFlags" : "+AIF_SURRENDERS"
},
{
"types" : "Nymph",
"side": "SIDE_MERC",
"x" : 45,
"y" : 45,
"scatter" : 500,
"number" : 8,
"aiFlags" : "+AIF_SURRENDERS"
}
],
"script" : [
{
"function" : "TIME 1",
"lines" : [
"MSG_BOX Strickland;Our orders are to destroy all opposing fighters, except any who surrender. They're to be magged, instead."
]
},
{
"function" : "ENEMIES_SURRENDERED 1",
"lines" : [
"MSG_BOX Strickland;One of them has surrendered. Mag him, ASAP."
]
},
{
"function" : "ENEMIES_SURRENDERED 2",
"lines" : [
"MSG_BOX Strickland;Another has thrown in the towel. Disable that fighter!"
]
},
{
"function" : "ENEMIES_SURRENDERED 4",
"lines" : [
"MSG_BOX Strickland;Four of them have now surrendered."
]
},
{
"function" : "ENEMIES_KILLED 16",
"lines" : [
"WAIT 1",
"MSG_BOX Wingmate;I'd have been expecting more of them to have surrendered than this.",
"MSG_BOX Strickland;Some are clearly braver than others.",
"MSG_BOX Wingmate;Or perhaps stupider."
]
},
{
"function" : "ALL_OBJECTIVES_COMPLETE",
"lines" : [
"WAIT 1",
"MSG_BOX Strickland;Good work, everyone. Control are sending tugs to bring these guys in.",
"MSG_BOX Wingmate;Think they'll get a long sentence?",
"MSG_BOX Strickland;Depends on how many capable pilots we can afford to keep shoving behind bars ...",
"WAIT_MSG_BOX",
"COMPLETE_MISSION"
]
}
]
}

View File

@ -0,0 +1,154 @@
{
"name" : "Traitor Hunt #4",
"description" : "Roman Burgess, one of the masterminds behind the illicit arms and information smuggling to Tzac, has been located. Senior command want this man alive, so that he can be interrogated and lead us to the others. He must not under any circumstances be allowed to be killed.",
"requires" : 57,
"background" : "gfx/backgrounds/background03.jpg",
"planet" : "gfx/planets/torelli.png",
"music" : "music/battle/Vehicle - OGA - Col Legno.ogg",
"manualComplete" : 1,
"objectives" : [
{
"description" : "Eliminate all traitors",
"targetName" : "ENEMY",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isEliminateAll" : 1
},
{
"description" : "Capture Roman Burgess",
"targetName" : "Burgess",
"targetValue" : 1,
"targetType" : "TT_DISABLE"
},
{
"description" : "Defeat Pandorans",
"targetName" : "ENEMY",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isEliminateAll" : 1,
"active" : 0
},
{
"description" : "Do not kill Roman Burgess",
"targetName" : "Burgess",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isCondition" : 1
},
{
"description" : "Do not kill surrendering targets",
"targetName" : "SURRENDERED",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isCondition" : 1
}
],
"player" : {
"type" : "Ray",
"side" : "SIDE_ALLIES",
"pilot" : "Lt. Cdr. Seth McLeod",
"squadron" : "Steel Bulls",
"x" : 5,
"y" : 5
},
"fighters" : [
{
"types" : "TAF",
"name" : "Strickland",
"side": "SIDE_ALLIES",
"x" : 5,
"y" : 5,
"scatter" : 500,
"flags" : "+EF_AI_LEADER+EF_IMMORTAL",
"aiFlags" : "+AIF_UNLIMITED_RANGE"
},
{
"types" : "Ray;Kingfisher;Firefly;Hyena-A",
"side": "SIDE_ALLIES",
"x" : 5,
"y" : 5,
"scatter" : 500,
"number" : 7,
"aiFlags" : "+AIF_MOVES_TO_LEADER"
},
{
"types" : "Dart",
"name" : "Burgess",
"side": "SIDE_MERC",
"x" : 35,
"y" : 35,
"scatter" : 9000,
"flags" : "+EF_MUST_DISABLE+EF_MISSION_TARGET",
"aiFlags" : "+AIF_WANDERS"
},
{
"types" : "Nymph;Dart",
"side": "SIDE_MERC",
"x" : 35,
"y" : 35,
"scatter" : 9000,
"number" : 12,
"aiFlags" : "+AIF_SURRENDERS+AIF_WANDERS"
},
{
"types" : "Nymph;Dart",
"side": "SIDE_MERC",
"x" : 25,
"y" : 25,
"scatter" : 9000,
"number" : 12
},
{
"groupName" : "Pandorans",
"types" : "Jackal;Shale",
"side": "SIDE_PANDORAN",
"x" : 55,
"y" : 55,
"scatter" : 2000,
"number" : 12,
"aiFlags" : "+AIF_UNLIMITED_RANGE",
"active" : 0
}
],
"script" : [
{
"function" : "TIME 1",
"lines" : [
"MSG_BOX Strickland;We need Burgess alive. The others should be destroyed unless they surrender."
]
},
{
"function" : "ENEMIES_KILLED 12",
"lines" : [
"WAIT 1",
"ACTIVATE_ENTITY_GROUPS Pandorans",
"ACTIVATE_OBJECTIVES Defeat Pandorans",
"IMPORTANT_MSG_BOX Control;Strickland, the situation just escalated. A wing of Pandoran fighters just entered the area.",
"MSG_BOX Strickland;Dammit! People, we need to keep those fighters away from Burgess. We can't lose that lead!",
"MSG_BOX Wingmate;Where'd they get those Shales from?",
"MSG_BOX Wingmate;From Christabel's ill-advised decision to attack the Enemy directly, no doubt."
]
},
{
"function" : "Capture Roman Burgess",
"lines" : [
"WAIT 1",
"MSG_BOX Burgess;To hell with you! Christabel was our only hope of surviving this thing.",
"MSG_BOX Strickland;Save it, buddy. You can spill it all at the court martial."
]
},
{
"function" : "ALL_OBJECTIVES_COMPLETE",
"lines" : [
"WAIT 1",
"MSG_BOX McLeod;Looks like that's it.",
"MSG_BOX Strickland;Good flying today, Seth.",
"MSG_BOX McLeod;Thank you. I'm just glad to have survived another day.",
"MSG_BOX Strickland;We'll get through this. Neither of us are getting flagged before the end of this thing.",
"WAIT_MSG_BOX",
"COMPLETE_MISSION"
]
}
]
}

View File

@ -0,0 +1,158 @@
{
"name" : "Alba Defence #3",
"description" : "The Pandorans have begun moving forces into the system, and formed a number of staging grounds. Some of these grounds consist of Tzac fighters that have been acquired from Crystabel's forces. As of now, they are non-operational, but are being defended by some mobile plasma turrets. The objective is simple: destroy those fighters.",
"requires" : 50,
"background" : "gfx/backgrounds/background03.jpg",
"planet" : "gfx/planets/torelli.png",
"music" : "music/battle/battleThemeA.mp3",
"manualComplete" : 1,
"objectives" : [
{
"description" : "Destroy acquired Tzac craft",
"targetName" : "Tzac",
"targetValue" : 24,
"targetType" : "TT_DESTROY"
},
{
"description" : "Destroy HMS 381-222",
"targetName" : "HMS 381-222",
"targetValue" : 1,
"targetType" : "TT_DESTROY"
},
{
"description" : "Eliminate all opposition",
"targetName" : "ENEMY",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isEliminateAll" : 1
},
{
"description" : "Defend CSN Inca",
"targetName" : "ENEMY",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isCondition" : 1
}
],
"player" : {
"type" : "TAF",
"side" : "SIDE_ALLIES",
"pilot" : "1st Lt. Serina Katz",
"squadron" : "Star Reapers",
"x" : 45,
"y" : 5
},
"fighters" : [
{
"types" : "Firefly",
"name" : "Rice",
"side": "SIDE_ALLIES",
"x" : 45,
"y" : 5,
"scatter" : 500,
"flags" : "+EF_IMMORTAL",
"aiFlags" : "+AIF_UNLIMITED_RANGE"
},
{
"types" : "Hammerhead;Nymph;Lynx;Ray",
"side": "SIDE_ALLIES",
"x" : 45,
"y" : 5,
"scatter" : 500,
"number" : 8,
"flags" : "+EF_AI_TARGET",
"aiFlags" : "+AIF_UNLIMITED_RANGE"
},
{
"groupName" : "Tzac",
"types" : "Shale;SK-31;SK-34;Razor;Blizzard;Khepri",
"side": "SIDE_PANDORAN",
"x" : 25,
"y" : 35,
"scatter" : 4000,
"number" : 24,
"flags" : "+EF_DISABLED+EF_AI_TARGET+EF_MISSION_TARGET"
},
{
"types" : "Rapid Plasma Turret",
"side": "SIDE_PANDORAN",
"x" : 25,
"y" : 35,
"scatter" : 4000,
"number" : 5,
"flags" : "+EF_AI_TARGET"
},
{
"types" : "Tug",
"side": "SIDE_PANDORAN",
"x" : 40,
"y" : 40,
"scatter" : 500,
"number" : 6,
"flags" : "+EF_AI_TARGET",
"aiFlags" : "+AIF_UNLIMITED_RANGE"
}
],
"capitalShips" : [
{
"name" : "CSN Inca",
"side": "SIDE_ALLIES",
"types" : "CSN Corvette 02",
"x" : 36,
"y" : 29,
"flags" : "+EF_AI_TARGET"
},
{
"name" : "HMS 381-222",
"side": "SIDE_PANDORAN",
"types" : "HMS Corvette 01",
"x" : 15,
"y" : 15,
"flags" : "+EF_AI_TARGET+EF_MISSION_TARGET"
}
],
"spawners" : [
{
"name" : "spawner",
"types" : "Jackal;Mantis;Scarab",
"side" : "SIDE_PANDORAN",
"interval" : 15,
"total" : 18,
"step" : 2,
"flags" : "+EF_AI_TARGET",
"aiFlags" : "+AIF_UNLIMITED_RANGE",
"active" : 0
}
],
"script" : [
{
"function" : "TIME 1",
"lines" : [
"MSG_BOX CSN Inca;Reapers, it appears that the opposition is heavier than previously expected. We're picking up a Tzac corvette.",
"MSG_BOX Rice;Got it. All fighters, we need Inca to survive this one. We can't afford to lose any more capital ships.",
"MSG_BOX Wingmate;Looks like there are some tugs trying to extract the Tzac fighters.",
"MSG_BOX Rice;I see them. Take them out before they can get away."
]
},
{
"function" : "ENEMIES_KILLED 9",
"lines" : [
"WAIT 1",
"ACTIVATE_SPAWNER 1 spawner",
"MSG_BOX Wingmate;Rice, we've got INF fighters incoming.",
"MSG_BOX Rice;Huh, I actually thought they'd have been here sooner. Prepare to engage."
]
},
{
"function" : "ALL_OBJECTIVES_COMPLETE",
"lines" : [
"WAIT 1",
"MSG_BOX Rice;That's the staging ground taken care of. Now--",
"MSG_BOX CSN Inca;Rice, we've got a big problem: a very large number of Pandoran ships just arrived in the system. Torelli is being evacuated.",
"MSG_BOX Rice;Never enough, is it?",
"WAIT_MSG_BOX",
"COMPLETE_MISSION"
]
}
]
}

View File

@ -0,0 +1,169 @@
{
"name" : "Alba Defence #4",
"description" : "With the Pandorans upping their aggression, we have taken steps to start evacuating the Alba system. Many civilians will be using craft incapable of forming of their jump points, and so will be reliant on the gates. We therefore must ensure that these gates remain functional, and that all Pandoran opposition is held back.",
"requires" : 63,
"background" : "gfx/backgrounds/background03.jpg",
"planet" : "gfx/planets/torelli.png",
"music" : "music/battle/track-4.mp3",
"manualComplete" : 1,
"objectives" : [
{
"description" : "Defend the Jumpgate",
"targetName" : "Jumpgate",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isCondition" : 1
},
{
"description" : "Eliminate all Pandoran opposition",
"targetName" : "ENEMY",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isEliminateAll" : 1
},
{
"description" : "Destroy INF Stiletto",
"targetName" : "INF Stiletto",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"active" : 0
},
{
"description" : "Destroy INF BC-41",
"targetName" : "INF BC-41",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"active" : 0
}
],
"player" : {
"type" : "ATAF",
"side" : "SIDE_ALLIES",
"pilot" : "Lt. Cdr. Kelly Taylor",
"squadron" : "White Knights",
"x" : 5,
"y" : 25
},
"fighters" : [
{
"types" : "Rocket Turret;Plasma Turret;Rapid Plasma Turret",
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 25,
"scatter" : 1350,
"number" : 8
}
],
"entities" : [
{
"type" : "ET_JUMPGATE",
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 25,
"flags" : "EF_TAKES_DAMAGE+EF_AI_TARGET"
}
],
"capitalShips" : [
{
"name" : "INF Stiletto",
"types" : "INF Corvette 01",
"side" : "SIDE_PANDORAN",
"x" : 25,
"y" : -1,
"active" : 0,
"flags" : "+EF_MISSION_TARGET"
},
{
"name" : "INF BC-41",
"types" : "INF Corvette 02",
"side" : "SIDE_PANDORAN",
"x" : 25,
"y" : 51,
"active" : 0,
"flags" : "+EF_MISSION_TARGET"
}
],
"spawners" : [
{
"name" : "civSpawner",
"types" : "Civilian",
"side" : "SIDE_ALLIES",
"interval" : 10,
"total" : -1,
"step" : 5,
"flags" : "EF_RETREATING+EF_TAKES_DAMAGE",
"aiFlags" : "+AIF_UNLIMITED_RANGE"
},
{
"name" : "pandoranSpawner",
"types" : "Jackal;Mantis;Sphinx;Thunderhead;Scarab;Shale;SK-31;SK-34;Razor;Blizzard;Khepri;Nymph;Hyena-A;Hyena-B;Firefly;Dart",
"side" : "SIDE_PANDORAN",
"interval" : 12,
"total" : -1,
"step" : 2,
"aiFlags" : "+AIF_UNLIMITED_RANGE"
}
],
"script" : [
{
"function" : "TIME 1",
"lines" : [
"MSG_BOX Control;Taylor, get over to that gate as fast as you can, and prepare to defend it. Be advised: the Pandorans are now commanding, INF, UNF, and Tzac fighters.",
"MSG_BOX Taylor;There are civilians in the area. What about them?",
"MSG_BOX Control;Their needs are secondary. If we lose that gate, no one's getting out of here."
]
},
{
"function" : "JUMPGATE_HEALTH 10",
"lines" : [
"IMPORTANT_MSG_BOX Control;Taylor, the jumpgate is taking damage. You need to keep the Pandorans away from it!"
]
},
{
"function" : "JUMPGATE_HEALTH 5",
"lines" : [
"IMPORTANT_MSG_BOX Control;Half the jumpgate's control nodes have been destroyed. We can't afford to lose that gate!"
]
},
{
"function" : "TIME 45",
"lines" : [
"ACTIVATE_ENTITIES INF Stiletto",
"ACTIVATE_OBJECTIVES Destroy INF Stiletto",
"IMPORTANT_MSG_BOX Control;Taylor, a Pandoran corvette just jumped into the area. It's heading for the gate. You need to take it down."
]
},
{
"function" : "TIME 120",
"lines" : [
"ACTIVATE_ENTITIES INF BC-41",
"ACTIVATE_OBJECTIVES Destroy INF BC-41",
"IMPORTANT_MSG_BOX Control;Taylor, another Pandoran corvette just arrived. Identifier is INF BC-41."
]
},
{
"function" : "CAPITAL_SHIPS_DESTROYED 2",
"lines" : [
"WAIT 1",
"MSG_BOX Taylor;Both corvettes are down.",
"MSG_BOX Control;Excellent work, Taylor. Eliminate the remaining enemy fighters, and await further instructions.",
"ACTIVATE_SPAWNER 0 pandoranSpawner",
"ACTIVATE_SPAWNER 0 civSpawner",
"ACTIVATE_OBJECTIVES Eliminate all remaining Pandoran opposition"
]
},
{
"function" : "ALL_OBJECTIVES_COMPLETE",
"lines" : [
"WAIT 1",
"MSG_BOX Taylor;Area secure.",
"MSG_BOX Control;How's the jumpgate looking?",
"MSG_BOX Taylor;Some damage, but it's still operational.",
"MSG_BOX Control;Good work. Continue to guard the gate, and eliminate any incoming enemy threats.",
"MSG_BOX Taylor;Got it.",
"WAIT_MSG_BOX",
"COMPLETE_MISSION"
]
}
]
}

View File

@ -0,0 +1,191 @@
{
"name" : "Alba Defence #5",
"description" : "The Pandorans are pressing home their advantage, and moving many of their capital ships up the field. They are presently closing in on Torelli, and will almost certainly begin a ground assault once within range. CSN Dragon is being used to clear their path to the planet, and while you're not going to engage the planet itself, we need to ensure the survival of our own capital ships as much as possible.",
"requires" : 66,
"background" : "gfx/backgrounds/background03.jpg",
"planet" : "gfx/planets/torelli.png",
"largePlanet" : 1,
"music" : "music/battle/Tactical Pursuit.mp3",
"epic" : {
"fighterLimit" : 24,
"unlimitedEnemies" : 1
},
"objectives" : [
{
"description" : "Destroy all enemy targets",
"targetName" : "ENEMY",
"targetValue" : 1,
"targetType" : "TT_DESTROY",
"isEliminateAll" : 1
}
],
"player" : {
"type" : "ATAF",
"side" : "SIDE_ALLIES",
"pilot" : "Cdr. Estelle de Winter",
"squadron" : "White Knights",
"x" : 25,
"y" : 25
},
"fighters" : [
{
"name" : "Koonan",
"types" : "ATAF",
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 25,
"scatter" : 5000
},
{
"types" : "TAF;Ray;Kingfisher;Rook;Hammerhead;Nymph;Firefly;Hyena-A;Hyena-B;Leopard;Lynx",
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 25,
"number" : 200,
"scatter" : 5000
},
{
"types" : "Jackal;Scarab;Mantis;Sphinx;Thunderhead;Shale;Razor;SK-31;SK-34;Blizzard;Khepri",
"side" : "SIDE_PANDORAN",
"x" : 25,
"y" : 25,
"number" : 50,
"scatter" : 8000,
"aiFlags" : "+AIF_TARGET_FOCUS"
}
],
"capitalShips" : [
{
"name" : "CSN Dime",
"types" : "CSN Corvette 01",
"side" : "SIDE_ALLIES",
"x" : 20,
"y" : 20,
"flags" : "+EF_AI_TARGET"
},
{
"name" : "CSN Marka",
"types" : "CSN Corvette 02",
"side" : "SIDE_ALLIES",
"x" : 25,
"y" : 30,
"flags" : "+EF_AI_TARGET"
},
{
"name" : "CSN Peso",
"types" : "CSN Corvette 02",
"side" : "SIDE_ALLIES",
"x" : 30,
"y" : 20
},
{
"name" : "HMS 012-315",
"types" : "HMS Corvette 01",
"side" : "SIDE_PANDORAN",
"x" : 15,
"y" : 15,
"flags" : "+EF_AI_TARGET"
},
{
"name" : "HMS 188-481",
"types" : "HMS Corvette 02",
"side" : "SIDE_PANDORAN",
"x" : 45,
"y" : 15,
"flags" : "+EF_AI_TARGET"
},
{
"name" : "HMS 578-311",
"types" : "HMS Corvette 01",
"side" : "SIDE_PANDORAN",
"x" : 15,
"y" : 15,
"flags" : "+EF_AI_TARGET"
},
{
"name" : "HMS 781-061",
"types" : "HMS Corvette 02",
"side" : "SIDE_PANDORAN",
"x" : 35,
"y" : 15,
"flags" : "+EF_AI_TARGET"
},
{
"name" : "INF Sai",
"types" : "INF Corvette 01",
"side" : "SIDE_PANDORAN",
"x" : 15,
"y" : 45,
"flags" : "+EF_AI_TARGET"
},
{
"name" : "INF Kalis",
"types" : "INF Corvette 02",
"side" : "SIDE_PANDORAN",
"x" : 45,
"y" : 45,
"flags" : "+EF_AI_TARGET"
}
],
"script" : [
{
"function" : "TIME 1",
"lines" : [
"IMPORTANT_MSG_BOX CSN Leviathan;White Knights, Alba's defence line is collapsing. We need to take down Pandorans' capital ships, now!",
"MSG_BOX de Winter;Acknowledged. Chaz, we hit them with everything you've got."
]
},
{
"function" : "CAPITAL_SHIPS_LOST 1",
"lines" : [
"MSG_BOX Koonan;Dammit, down to two corvettes.",
"IMPORTANT_MSG_BOX CSN Leviathan;Dragon is pushing through to Torelli. We need to drive it back."
]
},
{
"function" : "CAPITAL_SHIPS_LOST 2",
"lines" : [
"MSG_BOX de Winter;Another corvette lost. We're being overrun.",
"MSG_BOX Wingmate;You Knights want to actually do something? We're being slaughtered out here!",
"MSG_BOX Koonan;Ignore him, Estelle; don't get involved."
]
},
{
"function" : "CAPITAL_SHIPS_LOST 3",
"lines" : [
"MSG_BOX Wingmate;That's all the corvettes down. We'll have to take on Dragon with fighters--",
"MSG_BOX Control;Dragon's powering it's anti-matter cannon. It's preparing to fire at UNF Lotan",
"WAIT_MSG_BOX",
"WAIT 5",
"MSG_BOX Control;Dragon's firing!",
"WAIT_MSG_BOX",
"WAIT 10",
"MSG_BOX Control;Dragon missed! Lotan managed to evade to attack!",
"MSG_BOX Koonan;It'll be a while before it can fire its main cannon again. This is our chance to--",
"MSG_BOX CSN Leviathan;The anti-matter ball is still going ... It's heading for Torelli.",
"MSG_BOX CSN Leviathan;Impact in 10 seconds ...",
"MSG_BOX CSN Leviathan;5 Seconds ...",
"WAIT_MSG_BOX",
"DESTROY_TORELLI",
"RETREAT_ENEMIES",
"RETREAT_ALLIES",
"MSG_BOX (Multiple);(Shouting)",
"MSG_BOX Koonan;Estelle, Torelli ...",
"MSG_BOX de Winter;Oh my God.",
"MSG_BOX de Winter;What the hell just happened?!",
"MSG_BOX Koonan;The anti-matter ball must've exploded in the atmosphere, and ignited it.",
"MSG_BOX de Winter;How ... how did the Pandorans know that would happen?!",
"MSG_BOX Koonan;I don't think they did; they just got lucky.",
"MSG_BOX Koonan;And now they'll use that against every planet they come to.",
"IMPORTANT_MSG_BOX CSN Leviathan;All forces, retreat immediately! Repeat: retreat immediately. White Knights, dock, and prepare for withdrawal.",
"MSG_BOX de Winter;...",
"IMPORTANT_MSG_BOX CSN Leviathan;White Knights, please acknowledge.",
"MSG_BOX Koonan;Acknowledged. Estelle, we have to leave. It's over.",
"WAIT_MSG_BOX",
"WAIT 5",
"END_MISSION"
]
}
]
}

View File

@ -31,6 +31,7 @@
},
"fighters" : [
{
"name" : "Wing Commander",
"types" : "Leopard",
"side" : "SIDE_ALLIES",
"x" : 20,
@ -63,7 +64,7 @@
},
{
"types" : "Shale",
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 30,
"y" : 5,
"number" : 6,
@ -72,7 +73,7 @@
},
{
"types" : "Khepri",
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 30,
"y" : 5,
"scatter" : 350,
@ -81,7 +82,7 @@
{
"groupName" : "Rebels-1",
"types" : "SK-31;Shale",
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 30,
"y" : 52,
"number" : 4,
@ -92,7 +93,7 @@
{
"groupName" : "Rebels-1",
"types" : "Khepri",
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 30,
"y" : 52,
"number" : 2,
@ -103,7 +104,7 @@
{
"groupName" : "Rebels-2",
"types" : "SK-31;Shale",
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 30,
"y" : -2,
"number" : 4,
@ -114,7 +115,7 @@
{
"groupName" : "Rebels-2",
"types" : "Khepri",
"side" : "SIDE_REBEL",
"side" : "SIDE_TZAC",
"x" : 30,
"y" : -2,
"number" : 2,

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